The Demented One
2009-02-21, 02:05 PM
Favored of Luna
http://wizards.com/dnd/images/completechampion_gallery/104731.jpg
Masters of summoning magic, the Favored of Luna are a druidic cult who seek to unite mankind with nature. Rather than attacking civilization, they believe they must defend it, sustaining the world of man with the power of nature. Only then, their dogma dictates, will the folk of cities and towns understand what succor nature has to offer them, and how great a duty they have to it. Thus, whenever a threat is posed to cities or druidic groves, the Favored of Luna and their summoned companions, beasts of every terrain, march to fight it, their valor and conviction unflagging.
Hit Dice
d6
Requirements
To qualify to become a Favored of Luna, you must fulfill all the following criteria.
Alignment: Any Neutral
Feats: Augment Summoning
Spells: Must be capable of casting 4th-level divine spells, including any summon nature’s ally spell.
Class Skills
The Favored of Luna’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier.
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Primal Summoner|+1 level of existing divine spellcasting class
2nd|
+1|
+0|
+0|
+3|Shamanic Harmony|+1 level of existing divine spellcasting class
3rd|
+1|
+1|
+1|
+3|Nature’s Boon (1st)|+1 level of existing divine spellcasting class
4th|
+2|
+1|
+1|
+4|Feral Instincts|+1 level of existing divine spellcasting class
5th|
+2|
+1|
+1|
+4|Oaken Might|+1 level of existing divine spellcasting class
6th|
+3|
+2|
+2|
+5|Nature’s Boon (2nd)|+1 level of existing divine spellcasting class
7th|
+3|
+2|
+2|
+5|Beast Pack Spirit|+1 level of existing divine spellcasting class
8th|
+4|
+2|
+2|
+6|Primal Healing|+1 level of existing divine spellcasting class
9th|
+4|
+3|
+3|
+6|Nature’s Boon (3rd)|+1 level of existing divine spellcasting class
10th|
+5|
+3|
+3|
+7|Greater Augment Summoning|+1 level of existing divine spellcasting class [/table]
Class Features
All the following are class features of the Favored of Luna prestige class.
Weapon and Armor Proficiency
You gain no additional weapon or armor proficiencies.
Spellcasting
Whenever you gain a new Favored of Luna level, you gain new spells per day and spells known as if you had also gained a level in a divine spellcasting class you belonged to before you added the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Primal Summoner (Su)
At 1st level, your devotion to the wild gives you more choice when summoning beasts. You add the following animals and plants to the list of creatures you can summon with summon nature’s ally spells. However, in order to summon a creature from this list, your class level must be at least equal to the level of the spell you cast to summon it.
{table=head]
Spell|
Animals
Summon Nature’s Ally I|Gamecock (http://www.giantitp.com/forums/showpost.php?p=2519985&postcount=3), Shrieker Fungus, Skunk (http://www.giantitp.com/forums/showthread.php?t=37448), VultureSS,
Summon Nature’s Ally II|Fetid FungusMM5, FleshrakerMM3SailsnakeMM4, SwindlespitterMM3
Summon Nature’s Ally III|Dire VultureSS, Iguanadon (http://www.giantitp.com/forums/showthread.php?t=28291) , Violet Fungus
Summon Nature’s Ally IV|Assassin Vine (http://www.d20srd.org/srd/monsters/assassinVine.htm), Burl Tortoise (http://www.giantitp.com/forums/showthread.php?t=41279), Dire PumaSS, Tumbling MoundSS
Summon Nature’s Ally V|GlyptodonFB, MegalocerousFB, Pachycephalosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), Saber-Toothed TigerFB, Verdant ReaverMM5
Summon Nature’s Ally VI|BloodstrikerMM3, BriarvexMM4, HippopotamusSS, Shambling Mound, Stegosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), Tendriculous
Summon Nature’s Ally VII|Burrow RootMM5, Dire TortoiseSS
Summon Nature’s Ally VIII|Saguaro SentinelSS, Wooly MammothFB,
Summon Nature’s Ally IX|Brontosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), Dire HippopotamusSS, Dire Polar BearFB, Giganotosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), ZeuglodonFB[/table]
ECS: Eberron Campaign Setting
EH: Epic Handbook
FB: Frostburn
MM[X]: Monster Manual [X]
SS: Sandstorm
Shamanic Harmony (Su)
At 2nd level, you become one with nature, existing in sacred harmony with it. You may communicate with your animal companion and with any animal or vermin you summon as if you were under the effects of a constant speak with animals spell. In addition, you gain a sacred bonus on all Handle Animal, Survival, and Wild Empathy checks equal to your class level.
Nature’s Boon (Su)
At 3rd level, you weave powerful spells of strengthening into your summonings. Whenever you cast a summon nature’s ally spell, you may expend any prepared spell with a range of touch that could target the creature you summon. The spell must be of 1st level or lower. All of the creatures you summon gain the benefits of that spell, as if you had cast it normally on each of them. At 6th level, you may cast spells of 2nd level with this ability, and at 9th level, you may cast spells of 3rd level with this ability.
Feral Instincts (Su)
At 4th level, your summoned allies have preternatural senses, allowing them to dodge devastating blows in the nick of time. All animals and plants you summon with a summon nature’s ally spell gain the evasion and improved uncanny dodge special qualities.
Oaken Might (Su)
At 5th level, the beasts and plants you summon have hearts of solid, unyielding oak. Any animal or plant you summon with a summon nature’s ally spell gains damage reduction equal to the level of the spell that summoned it. No form of damage overcomes this damage reduction.
Beast Pack Spirit (Su)
At 7th level, your summoned allies are united into a mighty pack, and no force can overcome their feral wrath as they fight to defend their own. All animals and plants you summon with a summon nature’s ally spell gain the mettle special quality.
Primal Healing (Su)
At 8th level, you can sustain your summoned army with magical healing. As a swift action, you may expend any prepared divine spell to heal all of your summoned creatures an amount equal to 1d6 per spell level, plus your caster level, to a maximum of 9d6+20.
Greater Augment Summoning (Su)
At 10th level, you summon the choicest beasts and plants, the most powerful paragons of their species. All animals and plants you summon with a summon nature’s ally spell have maximum hp per hit dice and gain the Improved Natural Attack feat for all their natural attacks, the Multiattack feat, and the Diehard feat as bonus feats.
http://wizards.com/dnd/images/completechampion_gallery/104731.jpg
Masters of summoning magic, the Favored of Luna are a druidic cult who seek to unite mankind with nature. Rather than attacking civilization, they believe they must defend it, sustaining the world of man with the power of nature. Only then, their dogma dictates, will the folk of cities and towns understand what succor nature has to offer them, and how great a duty they have to it. Thus, whenever a threat is posed to cities or druidic groves, the Favored of Luna and their summoned companions, beasts of every terrain, march to fight it, their valor and conviction unflagging.
Hit Dice
d6
Requirements
To qualify to become a Favored of Luna, you must fulfill all the following criteria.
Alignment: Any Neutral
Feats: Augment Summoning
Spells: Must be capable of casting 4th-level divine spells, including any summon nature’s ally spell.
Class Skills
The Favored of Luna’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nature) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Skill Points at Each Level: 4 + Int modifier.
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Primal Summoner|+1 level of existing divine spellcasting class
2nd|
+1|
+0|
+0|
+3|Shamanic Harmony|+1 level of existing divine spellcasting class
3rd|
+1|
+1|
+1|
+3|Nature’s Boon (1st)|+1 level of existing divine spellcasting class
4th|
+2|
+1|
+1|
+4|Feral Instincts|+1 level of existing divine spellcasting class
5th|
+2|
+1|
+1|
+4|Oaken Might|+1 level of existing divine spellcasting class
6th|
+3|
+2|
+2|
+5|Nature’s Boon (2nd)|+1 level of existing divine spellcasting class
7th|
+3|
+2|
+2|
+5|Beast Pack Spirit|+1 level of existing divine spellcasting class
8th|
+4|
+2|
+2|
+6|Primal Healing|+1 level of existing divine spellcasting class
9th|
+4|
+3|
+3|
+6|Nature’s Boon (3rd)|+1 level of existing divine spellcasting class
10th|
+5|
+3|
+3|
+7|Greater Augment Summoning|+1 level of existing divine spellcasting class [/table]
Class Features
All the following are class features of the Favored of Luna prestige class.
Weapon and Armor Proficiency
You gain no additional weapon or armor proficiencies.
Spellcasting
Whenever you gain a new Favored of Luna level, you gain new spells per day and spells known as if you had also gained a level in a divine spellcasting class you belonged to before you added the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.
Primal Summoner (Su)
At 1st level, your devotion to the wild gives you more choice when summoning beasts. You add the following animals and plants to the list of creatures you can summon with summon nature’s ally spells. However, in order to summon a creature from this list, your class level must be at least equal to the level of the spell you cast to summon it.
{table=head]
Spell|
Animals
Summon Nature’s Ally I|Gamecock (http://www.giantitp.com/forums/showpost.php?p=2519985&postcount=3), Shrieker Fungus, Skunk (http://www.giantitp.com/forums/showthread.php?t=37448), VultureSS,
Summon Nature’s Ally II|Fetid FungusMM5, FleshrakerMM3SailsnakeMM4, SwindlespitterMM3
Summon Nature’s Ally III|Dire VultureSS, Iguanadon (http://www.giantitp.com/forums/showthread.php?t=28291) , Violet Fungus
Summon Nature’s Ally IV|Assassin Vine (http://www.d20srd.org/srd/monsters/assassinVine.htm), Burl Tortoise (http://www.giantitp.com/forums/showthread.php?t=41279), Dire PumaSS, Tumbling MoundSS
Summon Nature’s Ally V|GlyptodonFB, MegalocerousFB, Pachycephalosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), Saber-Toothed TigerFB, Verdant ReaverMM5
Summon Nature’s Ally VI|BloodstrikerMM3, BriarvexMM4, HippopotamusSS, Shambling Mound, Stegosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), Tendriculous
Summon Nature’s Ally VII|Burrow RootMM5, Dire TortoiseSS
Summon Nature’s Ally VIII|Saguaro SentinelSS, Wooly MammothFB,
Summon Nature’s Ally IX|Brontosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), Dire HippopotamusSS, Dire Polar BearFB, Giganotosaurus (http://www.giantitp.com/forums/showthread.php?t=28291), ZeuglodonFB[/table]
ECS: Eberron Campaign Setting
EH: Epic Handbook
FB: Frostburn
MM[X]: Monster Manual [X]
SS: Sandstorm
Shamanic Harmony (Su)
At 2nd level, you become one with nature, existing in sacred harmony with it. You may communicate with your animal companion and with any animal or vermin you summon as if you were under the effects of a constant speak with animals spell. In addition, you gain a sacred bonus on all Handle Animal, Survival, and Wild Empathy checks equal to your class level.
Nature’s Boon (Su)
At 3rd level, you weave powerful spells of strengthening into your summonings. Whenever you cast a summon nature’s ally spell, you may expend any prepared spell with a range of touch that could target the creature you summon. The spell must be of 1st level or lower. All of the creatures you summon gain the benefits of that spell, as if you had cast it normally on each of them. At 6th level, you may cast spells of 2nd level with this ability, and at 9th level, you may cast spells of 3rd level with this ability.
Feral Instincts (Su)
At 4th level, your summoned allies have preternatural senses, allowing them to dodge devastating blows in the nick of time. All animals and plants you summon with a summon nature’s ally spell gain the evasion and improved uncanny dodge special qualities.
Oaken Might (Su)
At 5th level, the beasts and plants you summon have hearts of solid, unyielding oak. Any animal or plant you summon with a summon nature’s ally spell gains damage reduction equal to the level of the spell that summoned it. No form of damage overcomes this damage reduction.
Beast Pack Spirit (Su)
At 7th level, your summoned allies are united into a mighty pack, and no force can overcome their feral wrath as they fight to defend their own. All animals and plants you summon with a summon nature’s ally spell gain the mettle special quality.
Primal Healing (Su)
At 8th level, you can sustain your summoned army with magical healing. As a swift action, you may expend any prepared divine spell to heal all of your summoned creatures an amount equal to 1d6 per spell level, plus your caster level, to a maximum of 9d6+20.
Greater Augment Summoning (Su)
At 10th level, you summon the choicest beasts and plants, the most powerful paragons of their species. All animals and plants you summon with a summon nature’s ally spell have maximum hp per hit dice and gain the Improved Natural Attack feat for all their natural attacks, the Multiattack feat, and the Diehard feat as bonus feats.