Brom
2009-02-21, 09:56 PM
I have a pair of players in my game who both like Craft skills a lot. One wants to take Craft (Explosives) and another wants to take Craft (Drugs).
The proposed use of Craft (Explosives) was the ability to make different types of charges and ''grenade-like'' weapons that could be fired from a Satchel Crossbow (homebrewed exotic weapon, it's like a sling mounted on a crossbow that can fire alchemists fire, acid vials, and other small objects.) I'd like to have a well made mechanic for it, but I don't know where to start.
The proposed use of Craft (Drugs) was to create medicinal or helpful substances that could be consumed. For example, one use of it would create a drug that boosted willpower and resistance, another would give bonuses to resisting fatigue, and various other small circumstantial bonuses.
The proposed use of Craft (Explosives) was the ability to make different types of charges and ''grenade-like'' weapons that could be fired from a Satchel Crossbow (homebrewed exotic weapon, it's like a sling mounted on a crossbow that can fire alchemists fire, acid vials, and other small objects.) I'd like to have a well made mechanic for it, but I don't know where to start.
The proposed use of Craft (Drugs) was to create medicinal or helpful substances that could be consumed. For example, one use of it would create a drug that boosted willpower and resistance, another would give bonuses to resisting fatigue, and various other small circumstantial bonuses.