theMycon
2009-02-21, 10:50 PM
My current character's main shtick is denying enemies advantages. He's a Pathfinder monk in a 3.5 world (DM's attempt at balancing the class. I'd rate him a tier 4 or very high tier 5. He's good at locking down any humanoid in 10' and preventing them from doing nearly anything.), and was about to get Pierce Magical Concealment, a feat to let him ignore invisibility/mirror image, etc. Has pre-reqs of Blind-fight and a useful feat.
He already ignores darkness, casting defensively, 5-foot-steps, can fly 3x/day, has holy/lawful aligned attack, and all sorts of alchemical/bane shurikens, so invisibilty was the last of the big problems I found. Thanks to Pathfinder's adjustment, a monk actually makes a pretty good tripper.
However, the DM just gave me "blindfold of true darkness" (9000, MIC). In brief, when you wear it, you can't see, but have blindsight 30', automatically pin-pointing any concealed enemy in a 30' radius. No blur/displacement/invisibilty miss chance. Also, my listen is high enough to consistently (any roll but a 1) get a rough idea of enemy location- enough to get me in 30'. Finally, I picked up a magic crystal a while back that, when you hit an invisible enemy, they glow for 1 full round, highlighting them to the rest of the party.
It now strikes me that Pierce Magical Concealment is just about useless. So is blind-fight. Apparently my next & last feat are... entirely replaceable.
So...
1: What benefits, if any, do blind-fight & PMC provide when you've got blindsight 30 (as much as you like, dismissable, for an eye slot)?
2: What else is there for the Eye slot that might be better?
3: What should I do with those two feats instead?
Current ideas-rapid stunning (can stun twice a round), weakening touch (no-save -6 STR attack), something to up unarmed damage, something to up # of attacks, great fortitude (ups my weak save, AND Fist of the Forest*), Weapon Proficiency (spiked chain)... pierce magical protection (ignore & dispel magical AC)? Any other ability-denial abilities a non-spellcaster can get?
*Gives uncanny dodge, con to AC, more unarmed damage (probably- strange wording), and more movement on first level, full BAB, and some abilities I don't care about.
He already ignores darkness, casting defensively, 5-foot-steps, can fly 3x/day, has holy/lawful aligned attack, and all sorts of alchemical/bane shurikens, so invisibilty was the last of the big problems I found. Thanks to Pathfinder's adjustment, a monk actually makes a pretty good tripper.
However, the DM just gave me "blindfold of true darkness" (9000, MIC). In brief, when you wear it, you can't see, but have blindsight 30', automatically pin-pointing any concealed enemy in a 30' radius. No blur/displacement/invisibilty miss chance. Also, my listen is high enough to consistently (any roll but a 1) get a rough idea of enemy location- enough to get me in 30'. Finally, I picked up a magic crystal a while back that, when you hit an invisible enemy, they glow for 1 full round, highlighting them to the rest of the party.
It now strikes me that Pierce Magical Concealment is just about useless. So is blind-fight. Apparently my next & last feat are... entirely replaceable.
So...
1: What benefits, if any, do blind-fight & PMC provide when you've got blindsight 30 (as much as you like, dismissable, for an eye slot)?
2: What else is there for the Eye slot that might be better?
3: What should I do with those two feats instead?
Current ideas-rapid stunning (can stun twice a round), weakening touch (no-save -6 STR attack), something to up unarmed damage, something to up # of attacks, great fortitude (ups my weak save, AND Fist of the Forest*), Weapon Proficiency (spiked chain)... pierce magical protection (ignore & dispel magical AC)? Any other ability-denial abilities a non-spellcaster can get?
*Gives uncanny dodge, con to AC, more unarmed damage (probably- strange wording), and more movement on first level, full BAB, and some abilities I don't care about.