wippit
2006-08-25, 06:40 PM
Shadow Sprite
Tiny Fey
Hit Dice: 1/2 d6+2 (3 hp)
Initiative: +3 (Dex)
Speed: 20 ft., fly 40 ft. (poor)
Armor Class: 17 (+2 size, +3 Dex, +2 natural) touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Short sword +5 melee (1d3-3/19-20) or light crossbow +5 ranged (1d4/x3)
Full Attack: Short sword +5 melee (1d3-3/19-20) or light crossbow +5 ranged (1d4/x3)
Face/Reach: 2 1/2 ft. / 0 ft
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 5, Dex 16, Con 15, Int 10, Wis 13, Cha 14
Skills: Hide +16*, Intuit Direction +4, Jump +8, Listen +6, Move Silently +8*, Spot +6
Feats: Alertness, Dodge, Weapon Finesse
Climate/Terrain: Underground
Organization: Gang (2-4), plague (5-15), or swarm (20-90)
Challenge Rating: 2
Treasure: No coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 1-3 HD (Tiny)
Shadow Sprites are distant descendants of grigs who retreated underground. They still retain much of the appearance as normal grigs, but their skin and hair have gone white due to the lack of pigment needed underground. They have also given up their musical ability, as the echos of the underdark broadcast their position to predators. Shadow Sprites tend towards reclusiveness, avoiding confrontations if at all possible.
Spell-Like Abilities: 3/day-change self, darkness, invisibility (self only), silent image, and ventriloquism. 1/week-transmute rock to mud. These abilities are as the spells cast by a 9th-level sorcerer. The save DC's are charisma-based.
Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Shadow sprites receive a +8 racial bonus to Jump checks. *They also receive a +5 racial bonus to Move Silently and Hide checks underground.
Feats: Dodge and Weapon Finesse are bonus feats.
Shadow Sprites as Characters
A shadow sprite character exchanges its 1 HD of fey for its first class level.
Shadow Sprite characters possess the following racial traits:
* -6 str, +6 dex, +4 con, +2 wis, +2 cha
* Tiny size: +2 bonus to Armo Class, +2 bonus on attack rolls, +8 bonus on Hied checks, -8 penalty on grapple checks, lifting and carrying limits 1/2 those of Medium creatures.
* A shadow sprite's land speed is 20 ft. It also has a fly speed of 40 ft (poor)
* Skills: Shadow Sprites have a +2 racial bonus on Listen, Search, and Spot checks. They have a +8 racial bonus on jump checks. And they have a +5 racial bonus to Move Silently and Hide checks while underground.
* Racial Feats: A shadow sprite receives Dodge and Weapon Finesse as bonus feats
* +2 natural armor
* Special Attacks (see above): Spell-like abilities.
* Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17
* Automatic Languages: Common, Undercommon. Bonus languages: Terran, Sylvan
* Favored Class: Rogue
* Level Adjustment: +3
Tiny Fey
Hit Dice: 1/2 d6+2 (3 hp)
Initiative: +3 (Dex)
Speed: 20 ft., fly 40 ft. (poor)
Armor Class: 17 (+2 size, +3 Dex, +2 natural) touch 15, flat-footed 14
Base Attack/Grapple: +0/-11
Attack: Short sword +5 melee (1d3-3/19-20) or light crossbow +5 ranged (1d4/x3)
Full Attack: Short sword +5 melee (1d3-3/19-20) or light crossbow +5 ranged (1d4/x3)
Face/Reach: 2 1/2 ft. / 0 ft
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 5, Dex 16, Con 15, Int 10, Wis 13, Cha 14
Skills: Hide +16*, Intuit Direction +4, Jump +8, Listen +6, Move Silently +8*, Spot +6
Feats: Alertness, Dodge, Weapon Finesse
Climate/Terrain: Underground
Organization: Gang (2-4), plague (5-15), or swarm (20-90)
Challenge Rating: 2
Treasure: No coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 1-3 HD (Tiny)
Shadow Sprites are distant descendants of grigs who retreated underground. They still retain much of the appearance as normal grigs, but their skin and hair have gone white due to the lack of pigment needed underground. They have also given up their musical ability, as the echos of the underdark broadcast their position to predators. Shadow Sprites tend towards reclusiveness, avoiding confrontations if at all possible.
Spell-Like Abilities: 3/day-change self, darkness, invisibility (self only), silent image, and ventriloquism. 1/week-transmute rock to mud. These abilities are as the spells cast by a 9th-level sorcerer. The save DC's are charisma-based.
Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Shadow sprites receive a +8 racial bonus to Jump checks. *They also receive a +5 racial bonus to Move Silently and Hide checks underground.
Feats: Dodge and Weapon Finesse are bonus feats.
Shadow Sprites as Characters
A shadow sprite character exchanges its 1 HD of fey for its first class level.
Shadow Sprite characters possess the following racial traits:
* -6 str, +6 dex, +4 con, +2 wis, +2 cha
* Tiny size: +2 bonus to Armo Class, +2 bonus on attack rolls, +8 bonus on Hied checks, -8 penalty on grapple checks, lifting and carrying limits 1/2 those of Medium creatures.
* A shadow sprite's land speed is 20 ft. It also has a fly speed of 40 ft (poor)
* Skills: Shadow Sprites have a +2 racial bonus on Listen, Search, and Spot checks. They have a +8 racial bonus on jump checks. And they have a +5 racial bonus to Move Silently and Hide checks while underground.
* Racial Feats: A shadow sprite receives Dodge and Weapon Finesse as bonus feats
* +2 natural armor
* Special Attacks (see above): Spell-like abilities.
* Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17
* Automatic Languages: Common, Undercommon. Bonus languages: Terran, Sylvan
* Favored Class: Rogue
* Level Adjustment: +3