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Muffin2569
2009-02-22, 06:21 AM
The following is a basic charater sheet for 4e for the one and only Fighter McWarrior(the 8-Bit Theater Fighter).
Note I made him level 5 for my friends campaign but please let me know what you think.
(also i am new so if there is all ready a post like this i am sorry)
so without further ado i give you: Fighter McWarrior



Fighter McWarrior
Male Human Fighter
Level 5
Lawful Good
Representing Chris

Strength 17 (+3) Height: 6' 2"
Constitution 17 (+3) Weight: 220 lb
Dexterity 18 (+4) Skin: Light
Intelligence 4 (-3) Eyes: Black
Wisdom 13 (+1) Hair: Red; Straight; Beardless
Charisma 16 (+3)
Maximum Hit Points: 56
Bloodied: 28
Surge Value: 14
Surges / Day: 14 [includes constitution modifier] [includes durable]
Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

Initiative: 1d20 +6 = + 2 [half level] + 4 [dexterity]

Base Strength Attack: 1d20 +5 = + 2 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +6 = + 2 [half level] + 4 [dexterity]
Base Constitution Attack: 1d20 +5 = + 2 [half level] + 3 [constitution]
Base Intelligence Attack: 1d20 -1 = + 2 [half level]-3 [intelligence]
Base Wisdom Attack: 1d20 +3 = + 2 [half level] + 1 [wisdom]
Base Charisma Attack: 1d20 +5 = + 2 [half level] + 3 [charisma]

Armor Class: 19 = 10 + 2 [half level] + 7 [scale]

Fortitude Defense: 18 = 10 + 2 [half level] + 1 [Human] + 2 [fighter] + 3 [constitution]

Reflex Defense: 17 = 10 + 2 [half level] + 1 [Human] + 4 [dexterity]
Will Defense: 16 = 10 + 2 [half level] + 1 [Human] + 3 [charisma]

Armor: Scale (45 lb)

Shield: None

Attacks:
Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength]
Cleave +5w [base strength attack] vs AC
Reaping Strike +5w [base strength attack] vs AC
Tide of Iron +5w [base strength attack] vs AC
Passing Attack +5w [base strength attack] vs AC
Villain's Menace +5w [base strength attack] vs AC
Dance of Steel +5w [base strength attack] vs AC

Base Saving Throw: d20 + 1 [human perseverance] vs 10

Languages: Common; Giant;

Skills:

Acrobatics: +6 = 4 [dexterity] + 2 [half level]
Arcana: -1 = -3 [intelligence] + 2 [half level]
Athletics: +10 = 3 [strength] + 2 [half level] + 5 [class training]
Bluff: +5 = 3 [charisma] + 2 [half level]
Diplomacy: +5 = 3 [charisma] + 2 [half level]
Dungeoneering: +3 = 1 [wisdom] + 2 [half level]
Endurance: +10 = 3 [constitution] + 2 [half level] + 5 [class training]
Heal: +8 = 1 [wisdom] + 2 [half level] + 5 [class training]
History: -1 = -3 [intelligence] + 2 [half level]
Insight: +3 = 1 [wisdom] + 2 [half level]
Intimidate:+10 = 3 [charisma] + 2 [half level] + 5 [class training]
Nature: +3 = 1 [wisdom] + 2 [half level]
Perception:+3 = 1 [wisdom] + 2 [half level]
Religion: -1 = -3 [intelligence] + 2 [half level]
Stealth: +6 = 4 [dexterity] + 2 [half level]
Streetwise:+5 = 3 [charisma] + 2 [half level]
Thievery: +6 = 4 [dexterity] + 2 [half level]
Feats:

Durable
Human Perseverance
Two Weapon Fighting
Weapon Proficiency -- Other Superior Melee Weapons
Weapon Focus -- Sword-Chucks (+1 to damage) (for takin 4 for INT)
Two Weapon Defense -- +1 to AC and Reflex when holding two weapons (for his extreme arachnophobia)

At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength]
Basic Ranged Attack: By weapon, damage 1[W]+4 [dexterity]
Bull Rush: +5 [base strength attack] vs fortitude
Grab: +5 [base strength attack] vs reflex
Move grabbed target: +5 [base strength attack] vs fortitude
Escape: +6 [acrobatics] vs reflex / +10 [athletics] vs fortitude
Cleave [Level 1]
Reaping Strike [Level 1]
Tide of Iron [Level 1]

Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Passing Attack [Level 1]
Dance of Steel [Level 3]

Daily Powers:
Villain's Menace [Level 1]
Boundless Endurance [Level 2 Utility][minor action]
Rain of Steel [Level 5][minor action]

Human
One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses

Fighter
Combat Challenge
Combat Superiority
This fighter chose the two-handed style [already included].

Fighter McWarrior's Equipment:

45 lb Weapons / Armor / Shield (from above)
2 lb Backpack
5 lb Bedroll
Flint and steel
4 lb Grappling hook
2 lb Hammer
5 lb Pitons x10
1 lb Pouch (belt) x1
10 lb Rations (1 day) x10
5 lb Rope (50', silk) x1
2 lb Sunrods x2
4 lb Waterskins x1
_____
85 lb Total

Also...
1 Sword-chuck - NOTE: Sword-Chucks - Weapon, Pro-+3, 2d6, Range-2 squares,High Crit, Light Blade
--Looks like someone linked two swords together with some chain.
--Fighter can wield the Sword-Chucks as a one handed Sword-Chuck or as two normal longswords(see Players Handbook p218).


Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:

Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier
Milestones: / / /
Death Saving Throw Failures:
More about Fighter McWarrior:
Fighter is a warrior specializing in swords and master of The Twelve Schools of Vargus-do Zodiac-Style Swordplay (Zodiac Kenshido for short), capable of wielding more than two swords at once. Fighter is extremely resilient towards physical damage in general and easily recovers, even from lethal injuries. Fighter is the creator of Sword-Chucks, a weapon consisting of two swords linked by a chain — a combination of twin swords and a nunchaku. At first, all Fighter's companions deemed this to be a joke of a weapon, being "almost as dangerous to the opponent as to oneself," but this changed after Fighter successfully used Sword-Chucks to fight Kary, the Fiend of Fire, to a standstill. Skilled as he is, he is also extremely naïve, childlike and has an almost single-minded sword fixation. He has a strong desire for heroism, which is his main reason for adventuring, and seems to be the only warrior interested in saving the world. He considers the Light Warriors archetypes of heroes, remaining ignorant towards their often cowardly and at times villainous actions. He's not only completely unaware of Black Mage's feelings of hate towards him, but also considers him his best friend in the world, despite Black Mage's frequent attempts to kill him. His innocence also endears him to many characters that dislike the other Light Warriors, such as White Mage and Sarda. Despite his ordinarily ignorant disposition he does show surprising bursts of intelligence on occasion and has, among other things, been shown to be a brilliant linguist. Unfortunately Fighter's wisdom normally goes ignored by the team. He also has extreme arachnophobia. In the Castle of Ordeals, Fighter faced the representation of Sloth, who told him he had to continually work to improve his fighting abilities and to "use his mind as well as his blades"; upon this revelation, Fighter immediately cut Sloth to pieces because his brain told him "this would be faster." Afterwards, he changed his class to a Knight, gaining improved swordfighting abilities as well as the ability to block attacks from hitting his comrades and himself.