Guinea Anubis
2006-09-14, 09:49 AM
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So I have been putting the finale touches on my new D&D world.
In the year 2010 terrorists start a nuclear war that kills off 90% of the planet. This world takes place 7,000 years after that war where the polar Ice caps have melted. The world of today only exsists in myth, legends, and places shrouded in mystery like Stonehedge is today.
As for the races
Dwarves - They are the descendents of the "shut ins", they who went underground.
Gnomes - live in a giant flying city. They are descendents of the "floaters" they who whent out to sea. The ships would group together for protection and over time they made bridges between them and over even more time all these ships became a giant floating city and even in more time still it was made to fly.
Halflings - live on want is left of Australia where everything has become smaller becuse they live a small Island now.
Humans - Humans and broken down in to 3 groups. All 3 groups are treated as an under class or slaves and are rarly seen.
mutants - are the most commen kind of human seen some have magic like powers but most are just deformed. Most of them live around Mount Rushmore. They worship MR as there 4 headed god.
Nomads - the next group is the nomads (think conan) there is almost none of them left as most have been turned in to slaves.
Norms - humans more or less like us. There is only one city left and they/us harly ever leave it. There flag is dark green with 4 gold stars for there line of kings.
I have tryed to make each race make sense from an evolutionary stand point.
and last we have the Elves - are a group of aliens that there colony ship crashed here. They are the ones who brought magic to the world.
There is also a "class" that is not going to be a PC "class" Technomages - They try to uncover the history and lost technologies of the world. They all are magic users, they all us technologe (like guns) and are willing to use magic to power these lost technologies untill they can get them to work with out magic (like I have a Technomage NPC that uses guns but since he does not have real bullets yet he has clips with diffrent spells cast on them so when he pulls the triger the gun will cast the spell).
I have a ton of history for this world in a note book so Im not going to post it all. If you want to know something or have a question please ask I want to see how well this world will stand up to questions.
__________________
So I have been putting the finale touches on my new D&D world.
In the year 2010 terrorists start a nuclear war that kills off 90% of the planet. This world takes place 7,000 years after that war where the polar Ice caps have melted. The world of today only exsists in myth, legends, and places shrouded in mystery like Stonehedge is today.
As for the races
Dwarves - They are the descendents of the "shut ins", they who went underground.
Gnomes - live in a giant flying city. They are descendents of the "floaters" they who whent out to sea. The ships would group together for protection and over time they made bridges between them and over even more time all these ships became a giant floating city and even in more time still it was made to fly.
Halflings - live on want is left of Australia where everything has become smaller becuse they live a small Island now.
Humans - Humans and broken down in to 3 groups. All 3 groups are treated as an under class or slaves and are rarly seen.
mutants - are the most commen kind of human seen some have magic like powers but most are just deformed. Most of them live around Mount Rushmore. They worship MR as there 4 headed god.
Nomads - the next group is the nomads (think conan) there is almost none of them left as most have been turned in to slaves.
Norms - humans more or less like us. There is only one city left and they/us harly ever leave it. There flag is dark green with 4 gold stars for there line of kings.
I have tryed to make each race make sense from an evolutionary stand point.
and last we have the Elves - are a group of aliens that there colony ship crashed here. They are the ones who brought magic to the world.
There is also a "class" that is not going to be a PC "class" Technomages - They try to uncover the history and lost technologies of the world. They all are magic users, they all us technologe (like guns) and are willing to use magic to power these lost technologies untill they can get them to work with out magic (like I have a Technomage NPC that uses guns but since he does not have real bullets yet he has clips with diffrent spells cast on them so when he pulls the triger the gun will cast the spell).
I have a ton of history for this world in a note book so Im not going to post it all. If you want to know something or have a question please ask I want to see how well this world will stand up to questions.
__________________