Yuki Akuma
2006-09-14, 11:27 AM
Add Spell [Metamagic]
You can add a spell to another, causing them both to take effect on a target at the same time.
Prerequisite: Quicken Spell, any other metamagic feat
Benefit: This metamagic feat can be applied to any targetted spell with a range of greater than touch. When adding this feat, choose another spell that you know with a range of touch or higher. When cast, the target of this spell is affected by both the primary and secondary spells, although the target gains a +2 bonus on saves against the secondary spell. Both spells use the range and number of targets of the primary spell, even if the secondary spell has a shorter range or fewer targets. If the secondary spell cannot target a specific creature type, the secondary effect will not take effect if used on that creature type, even if the primary spell can affect it.
For spellcasters who prepare spells, the primary and secondary spells are determined when the spell is prepared.
An Added spell takes up a spell slot equal to the combined levels of both the primary and secondary spells plus one.
Stow Spell [Metamagic]
You can channel a spell into a weapon, to take effect on the first thing the weapon strikes.
Prerequisite: Quicken Spell, any two other metamagic feats.
Benefit: This feat can be applied to any spell with a range greater than touch. When cast, the spell is stored within any melee or throwing weapon or ammunition the spellcaster is holding at the time, and takes effect on the first target struck by the weapon. The target recieves a -3 penalty to any saves against the spell. Only the creature struck of affected by the spell, even if the spell usually has an area of effect.
Missing with a melee weapon does not discharge the spell. However, missing with a ranged weapon wastes the spell. The spell cannot be channeled through a projectile weapon, and must be chanelled through its ammunition instead.
A Stowed spell takes up a spell slot two higher than normal.
You can add a spell to another, causing them both to take effect on a target at the same time.
Prerequisite: Quicken Spell, any other metamagic feat
Benefit: This metamagic feat can be applied to any targetted spell with a range of greater than touch. When adding this feat, choose another spell that you know with a range of touch or higher. When cast, the target of this spell is affected by both the primary and secondary spells, although the target gains a +2 bonus on saves against the secondary spell. Both spells use the range and number of targets of the primary spell, even if the secondary spell has a shorter range or fewer targets. If the secondary spell cannot target a specific creature type, the secondary effect will not take effect if used on that creature type, even if the primary spell can affect it.
For spellcasters who prepare spells, the primary and secondary spells are determined when the spell is prepared.
An Added spell takes up a spell slot equal to the combined levels of both the primary and secondary spells plus one.
Stow Spell [Metamagic]
You can channel a spell into a weapon, to take effect on the first thing the weapon strikes.
Prerequisite: Quicken Spell, any two other metamagic feats.
Benefit: This feat can be applied to any spell with a range greater than touch. When cast, the spell is stored within any melee or throwing weapon or ammunition the spellcaster is holding at the time, and takes effect on the first target struck by the weapon. The target recieves a -3 penalty to any saves against the spell. Only the creature struck of affected by the spell, even if the spell usually has an area of effect.
Missing with a melee weapon does not discharge the spell. However, missing with a ranged weapon wastes the spell. The spell cannot be channeled through a projectile weapon, and must be chanelled through its ammunition instead.
A Stowed spell takes up a spell slot two higher than normal.