View Full Version : [MitP]: Die laughing...

2006-09-12, 07:49 PM

The beast stands at your height, but its four arms are spread towering over you. Its patchwork skin seems almost as surreal as the manic grin the thing wears upon its face. A four-pointed hat sits upon its head at an angle, its bells jingle over the sound of its deep breaths. At first glimpse, the creature looked like some sort of jester, but now you know it is much more. With those long arms, it rushes out at you. Two arms pick you up, and begin clawing away at your sides as you writhe in... laughter?

Size/Type: Medium Monstrous Humanoid
Hit Dice: 8d10 (44 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +11/+11
Attack: +11 melee (1d3+3)
Full Attack: 4 claws +11 melee (1d3+3)
Space/Reach: 5 ft./10 ft.
Special Attacks: Tickle, Improved Grab
Special Qualities: Darkvision 60 ft., Comic Distraction, Madness
Saves: Fort +6, Ref +4, Will +7
Abilities: Str 16, Dex 15, Con 10, Int 13, Wis 12, Cha 6
Skills: Hide +13, Move Silently +13, Perform(comedy) +9
Feats: Improved Grapple, Improved Feint
Environment: Migratory
Organization: Solitary or pairs
Challenge Rating: 7
Treasure: None
Alignment: Usually chaotic evil
Advancement: 9-15 (Medium)

These former jesters once used dire magics to force their audiences into horrific bouts of laughter. Death by suffocation was frequent at their shows. Eventually the insane performers were tracked down and punished. The wizard son of a slain king polymorphed them into the terrible forms they now live as, forever tortured by their insanity and need to cause laughter at any price.

A tikelen speaks a combination of gibberish and insane laughter, both are incomprehensible.

SLA - 1/1d3 rounds: Tasha's Hideous Laughter. CL HD. DC 16, save DC is Dexterity-based.

Improved Grab (Ex): To use this ability, a tikelen must hit a creature with at least two of its claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to tickle the opponent in the following round. It uses two of its claws to maintain a pin.

Tickle (Ex): Using the two claws pinning an opponent, a tikelen can tickle the opponent until its grip is broken. It may move during this, but dragging the victim around reduces its base land speed by half. The tikelen's full attack is then reduced to two claw attacks, with which it can take another victim. While being tickled, an opponent must make a DC 16 Fortitude save each round or submit to the frantic tickling of the tikelen. The save DC is Dexterity-based. A victim who fails their save is rendered paralyzed and begins to suffocate each round as their laughter prevents any breathing. The victim still continues to make grapple checks to break free due to their violent spasms. Creatures who don't breath are only paralyzed by a tikelen's tickling prowess. Undead, oozes, constructs, and creatures with an Intelligence score below 2 are not affected by this ability.

Comic Distraction (Su): A tikelen may use a Perform(comedy) check in place of a Bluff check when feinting.

Madness (Su): Any attempt at reading a tikelen's thoughts or making contact with its tortured mind causes 2 points of permanent Wisdom damage. A tikelen cannot be cured of its insanity, even by a miracle or wish

Lord Iames Osari
2006-09-12, 08:40 PM
Monstrous humanoids have d10 hit dice.

Grapple = BAB + Str mod + size modifiers. In this case, there are no size mods, so it's just BAB + Str mod.

If this thing used to be a bard, why the heck is its Cha a 6? And again, which ability score influences the saving throws of its abilities?

Other than that, me likey. I'd say a CR in the 6-8 range.

2006-09-13, 09:05 AM
It needs a total hp, in this case: 8d10 (44 hp)

And the SLA needs its DC noted.

And the DCs for abilities are normally 10+1/2HD+Ability Modifier.

Tickle and Improved Grap should be under Special Attacks.

2006-09-13, 03:24 PM
Ok, all fixed up. I axed the former-bard part because even when I had added them after originally having jesters, I thought it was iffy. The low Cha was from being insane, and lacking their former people skills. (And they didn't have to start off as very good bards anyways.) Jester was more of what I was looking for.

2006-09-13, 03:46 PM
Wouldn't tickling be Dexterity based?

MitP Vote: Yes

2006-09-13, 04:07 PM
MitP Vote: Yes

2006-09-13, 04:09 PM
Wouldn't tickling be Dexterity based?

MitP Vote: Yes

Good point.

Lord Iames Osari
2006-09-13, 04:09 PM
MitP Vote: Yes.

2006-09-13, 06:33 PM
MitP vote: Yes

Very creepy...

2006-09-14, 05:13 PM
MitP Vote: Yes