The Demented One
2006-09-09, 11:41 AM
Brainspawn
Size/Type: Large Aberration (Psionic)
Hit Dice: 11d8+44 (93 hp)
Initiative: +6
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 26 (-1 size, +2 Dex, +15 natural), touch 11, flatfooted 25
Base Attack/Grapple: +8/+12
Attack: Brain Ray +9 ranged touch or Slam +7 melee (1d6)
Full Attack: Brain Ray +9 ranged touch or Slam +7 melee (1d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Brain ray, manifesting
Special Qualities: Damage reduction 10/deep crystal, mindsight, power resistance 25, telepathy 100 ft.
Saves: Fort +7, Ref +5, Will +9
Abilities: Str 10, Dex 14, Con 18, Int 22, Wis 15, Cha 15
Skills: Autohypnosis +16, Bluff +16, Concentration +18, Diplomacy +16, Intimidate +16, Knowledge (Psionics) +20, Psicraft +20, Sense Motive +16
Feats: Ability Focus (Brain Ray), Improved Initiative, Extend Power, Psionic Meditation
Environment: Any
Organization: Solitary or brainstorm (4-12)
Challenge Rating: 13
Treasure: None
Alignment: Always Lawful Evil
Advancement: By class level (favored class Psion)
Level Adjustment: –
The Brainspawn are ancient creatures from the Far Realms, now immigrants to the Material Plane, known and feared by the wisest of psions. Resembling giant, floating brains, they seek to wipe out all intelligent life, as the mental activity of lesser creatures is as a cacophony to them. Brainspawn often tenuously ally with Illithids, as the Illithid’s thoughts do not cause any annoyance to the spawn, and their agendas often coincide with those of the Brainspawn. Certain Brainspawn have been known to keep great gardens of telekinetically shaped crystal, often populated by the pet crysmals of the spawn.
Brain Ray (Su)
As a standard action, a Brainspawn may fire a ray of psionic energy that disrupts mental function, a ranged touch attack with a range of 60 ft. A creature struck by the ray must make a DC 23 Will save or succumb to one of the following effects of the Brainspawn’s choice: 1d8 points of Int damage
10d10 points of damage
Any mind blank effects negated, as the shatter mind blank power
Confused for 4d6 rounds
Memory erased, as the psionic modify memory power
Panicked for 2d6 rounds
Stunned for 1d3 rounds
The save is Int-based. The manifester level of the brain ray is 11th. All effects of the brain ray, save the mind blank negation effect, are mind-affecting.
Manifesting
A Brainspawn manifests powers as an 11th level Telepath.
Typical Powers Known (139 pp/day, DC 16 + power level)
1st–detect psionics, far hand, inertial armor, psionic charm, psionic daze (4); 2nd–brain lock, ego whip, mental disruption, psionic suggestion; 3rd–body adjustment, false sensory input, psionic blast, telekinetic thrust, 4th–mindwipe, psionic dimension door, psionic dominate, schism; 5th–catapsi, mind probe, psionic plane shift, psychic crush; 6th–mass cloud mind, psionic disintegrate
Mindsight (Su)
While blind, a Brainspawn has blindsight out to 60 ft. However, it can only sense intelligent creatures with this blindsight. As a swift action, it may read the thoughts of any creature it can sense with its mindsight, as the read thoughts power, unless it makes a DC 21 Will save.
Size/Type: Large Aberration (Psionic)
Hit Dice: 11d8+44 (93 hp)
Initiative: +6
Speed: Fly 60 ft. (perfect) (12 squares)
Armor Class: 26 (-1 size, +2 Dex, +15 natural), touch 11, flatfooted 25
Base Attack/Grapple: +8/+12
Attack: Brain Ray +9 ranged touch or Slam +7 melee (1d6)
Full Attack: Brain Ray +9 ranged touch or Slam +7 melee (1d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: Brain ray, manifesting
Special Qualities: Damage reduction 10/deep crystal, mindsight, power resistance 25, telepathy 100 ft.
Saves: Fort +7, Ref +5, Will +9
Abilities: Str 10, Dex 14, Con 18, Int 22, Wis 15, Cha 15
Skills: Autohypnosis +16, Bluff +16, Concentration +18, Diplomacy +16, Intimidate +16, Knowledge (Psionics) +20, Psicraft +20, Sense Motive +16
Feats: Ability Focus (Brain Ray), Improved Initiative, Extend Power, Psionic Meditation
Environment: Any
Organization: Solitary or brainstorm (4-12)
Challenge Rating: 13
Treasure: None
Alignment: Always Lawful Evil
Advancement: By class level (favored class Psion)
Level Adjustment: –
The Brainspawn are ancient creatures from the Far Realms, now immigrants to the Material Plane, known and feared by the wisest of psions. Resembling giant, floating brains, they seek to wipe out all intelligent life, as the mental activity of lesser creatures is as a cacophony to them. Brainspawn often tenuously ally with Illithids, as the Illithid’s thoughts do not cause any annoyance to the spawn, and their agendas often coincide with those of the Brainspawn. Certain Brainspawn have been known to keep great gardens of telekinetically shaped crystal, often populated by the pet crysmals of the spawn.
Brain Ray (Su)
As a standard action, a Brainspawn may fire a ray of psionic energy that disrupts mental function, a ranged touch attack with a range of 60 ft. A creature struck by the ray must make a DC 23 Will save or succumb to one of the following effects of the Brainspawn’s choice: 1d8 points of Int damage
10d10 points of damage
Any mind blank effects negated, as the shatter mind blank power
Confused for 4d6 rounds
Memory erased, as the psionic modify memory power
Panicked for 2d6 rounds
Stunned for 1d3 rounds
The save is Int-based. The manifester level of the brain ray is 11th. All effects of the brain ray, save the mind blank negation effect, are mind-affecting.
Manifesting
A Brainspawn manifests powers as an 11th level Telepath.
Typical Powers Known (139 pp/day, DC 16 + power level)
1st–detect psionics, far hand, inertial armor, psionic charm, psionic daze (4); 2nd–brain lock, ego whip, mental disruption, psionic suggestion; 3rd–body adjustment, false sensory input, psionic blast, telekinetic thrust, 4th–mindwipe, psionic dimension door, psionic dominate, schism; 5th–catapsi, mind probe, psionic plane shift, psychic crush; 6th–mass cloud mind, psionic disintegrate
Mindsight (Su)
While blind, a Brainspawn has blindsight out to 60 ft. However, it can only sense intelligent creatures with this blindsight. As a swift action, it may read the thoughts of any creature it can sense with its mindsight, as the read thoughts power, unless it makes a DC 21 Will save.