Mephibosheth
2005-12-07, 12:43 AM
Here's a new PrC I've crafted. Essentially, it plays off the idea of a Warlock being shunned and hated for the perceived evil of his/her powers. It develops some abilities that are based on the need to be secretive and the need to escape hostile situations. Please offer me any comments, constructive criticisms, new ideas, suggestions, balance issues, etc. that you may have. I look forward to hearing from you.
The Outcast
Hit Dice: d6
Requirements:
Alignment: Any Chaotic
Skills: Disguise 8 ranks, Hide 4 ranks
Special: Ability to use Least Invocations
Special: Must have been run out of at least one city because of prejudice on the part of the populace. Essentially, people must hate and fear you for your innate magical abilities.
Class Skills:
The Outcast’s class skills are Bluff, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (arcane), Knowledge (the planes), Knowledge (local), Listen, Move Silently, Profession, Sense Motive, Spellcraft, and Use Magic Device.
Skill Points at Each Level: 6 + int modifier
BAB: as cleric
Fort/Ref: poor
Will: good
Special:
1 - Practiced Invoking, Eldritch Blast +1d6
2 - Deceive Item
3 - Eldritch Blast +2d6
4 - Extra Invocation
5 - Eldritch Blast +3d6
6 - Subtle Invoking
7 - Eldritch Blast +4d6, Imbue Item
8 - Extra Invocation
9 - Eldritch Blast +5d6
10 - Subtle Invoking
Class Features:
Practiced Invoking – The Outcast relies on his/her invoking ability to survive in his/her life on the run from the rest of society. At every level gained in the Outcast prestige class, the character’s effective warlock level increases by 1 for the purpose of invocations known, the level of invocations known, and for any other aspects of invocations dependant upon Warlock level.
Eldritch Blast – Beginning at first level and every other level thereafter, the Outcast’s Eldritch Blast damage increases by +1d6. If the Outcast has the ability to invoke an Eldritch Blast from another source, or if he/she gains this ability in the future from any other source, the bonuses to damage stack.
Deceive Item – At second level, the Outcast gains the Deceive Item ability if he/she does not already have it. If he/she does, this ability has no effect.
Extra Invocation – At 4th and 8th level, the Outcast’s need to evade capture or death necessitates a greater knowledge of his/her power. He/she gains the Extra Invocation feat. However, the Outcast may only select his/her extra invocation from the following list of invocations that aid in the evasion of foes:
Least Invocations: Beguiling Influence, Darkness, Leaps and Bounds, Spiderwalk
Lesser Invocations: Fell Flight, Flee the Scene, Walk Unseen
Greater Invocations: Enervating Shadow, Repelling Blast
Dark Invocations: Dark Discorporation, Path of Shadow, Retributive Invisibility
Subtle Invoking – Beginning at 6th level, the Outcast learns to disguise his magical abilities. At 6th level, the Outcast gains the ability to invoke any invocation with an effective range of personal (that is, only affects the Outcast) as if under the influence of the Still Spell and Silent Spell feats. This ability can be used thrice per day. Beginning at 10th level, the Outcast can invoke any invocation (including Eldritch Blast) as if under the influence of the Still Spell and Silent Spell feats. As before, this ability is usable thrice per day. This does not suppress any external evidence of the spell (rays of light, alterations of reality, etc).
So, let me know what you think.
Mephibosheth
The Outcast
Hit Dice: d6
Requirements:
Alignment: Any Chaotic
Skills: Disguise 8 ranks, Hide 4 ranks
Special: Ability to use Least Invocations
Special: Must have been run out of at least one city because of prejudice on the part of the populace. Essentially, people must hate and fear you for your innate magical abilities.
Class Skills:
The Outcast’s class skills are Bluff, Concentration, Craft, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Intimidate, Jump, Knowledge (arcane), Knowledge (the planes), Knowledge (local), Listen, Move Silently, Profession, Sense Motive, Spellcraft, and Use Magic Device.
Skill Points at Each Level: 6 + int modifier
BAB: as cleric
Fort/Ref: poor
Will: good
Special:
1 - Practiced Invoking, Eldritch Blast +1d6
2 - Deceive Item
3 - Eldritch Blast +2d6
4 - Extra Invocation
5 - Eldritch Blast +3d6
6 - Subtle Invoking
7 - Eldritch Blast +4d6, Imbue Item
8 - Extra Invocation
9 - Eldritch Blast +5d6
10 - Subtle Invoking
Class Features:
Practiced Invoking – The Outcast relies on his/her invoking ability to survive in his/her life on the run from the rest of society. At every level gained in the Outcast prestige class, the character’s effective warlock level increases by 1 for the purpose of invocations known, the level of invocations known, and for any other aspects of invocations dependant upon Warlock level.
Eldritch Blast – Beginning at first level and every other level thereafter, the Outcast’s Eldritch Blast damage increases by +1d6. If the Outcast has the ability to invoke an Eldritch Blast from another source, or if he/she gains this ability in the future from any other source, the bonuses to damage stack.
Deceive Item – At second level, the Outcast gains the Deceive Item ability if he/she does not already have it. If he/she does, this ability has no effect.
Extra Invocation – At 4th and 8th level, the Outcast’s need to evade capture or death necessitates a greater knowledge of his/her power. He/she gains the Extra Invocation feat. However, the Outcast may only select his/her extra invocation from the following list of invocations that aid in the evasion of foes:
Least Invocations: Beguiling Influence, Darkness, Leaps and Bounds, Spiderwalk
Lesser Invocations: Fell Flight, Flee the Scene, Walk Unseen
Greater Invocations: Enervating Shadow, Repelling Blast
Dark Invocations: Dark Discorporation, Path of Shadow, Retributive Invisibility
Subtle Invoking – Beginning at 6th level, the Outcast learns to disguise his magical abilities. At 6th level, the Outcast gains the ability to invoke any invocation with an effective range of personal (that is, only affects the Outcast) as if under the influence of the Still Spell and Silent Spell feats. This ability can be used thrice per day. Beginning at 10th level, the Outcast can invoke any invocation (including Eldritch Blast) as if under the influence of the Still Spell and Silent Spell feats. As before, this ability is usable thrice per day. This does not suppress any external evidence of the spell (rays of light, alterations of reality, etc).
So, let me know what you think.
Mephibosheth