ErrantX
2009-02-24, 08:42 PM
Daggerspell Psychic
http://th09.deviantart.com/fs33/300W/i/2008/304/b/a/Xeph_SoulKnife_by_thedarkestseason.jpg
Kith Suan, xeph daggerspell psychic
The Daggerspell Guardians, well known for the more populous mages and shapers, have in recent times begun the training of new types of guardians to assist them in their missions and goals. A cabal of psions have come together to share their arts and were offered membership within the Daggerspell Guardians to bring their strange powers of the mind to bear against the forces of evil. They accepted. A few years later, the cabal and the guardians taught each other much and a new school of psychic battle techniques were formed as the daggerspell psychics took to the shadows.
Most daggerspell psychics begin their careers as rogues, before branching out into psion (usually egoists or nomads with the occasional telepath) or wilder. Some are psychic warriors or lurks as well.
Hit Die: d6
Requirements:
Alignment: Any non-evil
Skills: Concentration 8 ranks
Feats: Weapon Focus (dagger), Two-Weapon Fighting, Psionic Meditation
Special: Sneak attack +1d6, manifester level 5th
Daggerspell Psychic
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|
Special|
Powers
1st|
+0|
+0|
+2|
+2|Daggerspell Refocus|
-
2nd|
+1|
+1|
+3|
+3|Manifestation of the Knife|+1 level of existing manifesting class
3rd|
+2|
+1|
+3|
+3|Sneak Attack +1d6|+1 level of existing manifesting class
4th|
+3|
+1|
+4|
+4|Precision Focus|+1 level of existing manifesting class
5th|
+3|
+2|
+4|
+4|Psionic Channel|+1 level of existing manifesting class
6th|
+4|
+2|
+5|
+5|Sneak Attack +2d6|+1 level of existing manifesting class
7th|
+5|
+2|
+5|
+5|Psychokinetic Knife|+1 level of existing manifesting class
8th|
+6|
+3|
+6|
+6|Psychic Throw|+1 level of existing manifesting class
9th|
+6|
+3|
+6|
+6|Sneak Attack +3d6|+1 level of existing manifesting class
10th|
+7|
+3|
+7|
+7|Daggerspell Flurry|+1 level of existing manifesting class [/table]
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Psicraft (Int), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points per Level: 6 + Intelligence modifier.
Class Features:
Weapon and Armor Proficiencies: The daggerspell psychic receives no new weapon or armor proficiencies.
Daggerspell Refocus (Ex): When making a full attack action with a dagger in each hand, the daggerspell psychic may attempt to gain psionic focus as a free action.
Powers Known: Beginning at 2nd level, a daggerspell psychic gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of daggerspell psychic to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became a daggerspell psychic, she must decide to which class she adds the new level of daggerspell psychic for the purpose of determining power points per day, powers known, and manifester level.
Manifestation of the Knife (Su): The daggerspell psychic learns the ability to store touch powers within his daggers. The character may store one power per dagger for a number of rounds equal to his Charisma modifier. If the character makes a successful melee attack with one of his daggers, he may discharge the power into the target, inflicting whatever effect the power would normally cause from the melee touch attack in addition to his dagger damage.
Sneak Attack (Ex): Beginning at 3rd level, a daggerspell psychic deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level and 3d6 points at 9th level. If a daggerspell psychic gets a sneak attack bonus from another source (such as levels of rogue or lurk), the bonuses on damage stack.
Precision Focus (Ex): The daggerspell psychic uses the power of his mind to slow down his view of reality, allowing him to strike at an opponent's vital weak points. As a swift action, the character expends his psionic focus and makes an opposed Concentration check to his opponent's Sense Motive + Base Attack Bonus check. If the daggerspell psychic succeeds, his target is considered flat-footed against him for the round and is denied its Dexterity modifier to its AC (if any).
Psionic Channel (Su): Daggerspell psychics are adept at finding ways around evil's defenses, and some of the most evil creatures in existence often have strong resistance to powers that effect the mind. By storing a mind affecting power within one of his daggers through use of his Manifestation of the Knife ability, he may expend his psionic focus when he delivers a melee attack to cause creatures that are normally immune to mind effecting powers (such as undead and constructs) to become fully effected by the power stored within his dagger, as long as they have an Intelligence score.
Psychokinetic Knife (Su): The arts of the Daggerspell Guardian have been adapted by the psychics to infuse their blades with their psychokinetic abilities. As a swift action, the daggerspell psychic may infuse his daggers with his destructive psychic powers. The character spends two power points per round he wishes to infuse his weapons with the psychokinetic burst (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychokineticBurst) weapon enhancement.
Psychic Throw (Ex): The daggerspell psychic learns the ability to use thrown daggers to deliver the deadly effects of his powers to his foes. The psychic can deliver a touch power with a thrown dagger just as if he were making a melee attack. If the dagger hits, the touch power is discharged against the creature or object struck. If the dagger misses its intended target, the dagger returns to the psychic just before his next turn (as if it had the returning special ability; see page 225 of the Dungeon Master’s Guide) and retains the power just as if the psychic had missed with a melee attack.
Daggerspell Flurry (Ex): A 10th-level daggerspell psychic can blend manifesting with a flurry of mindblade attacks. When using this ability, a daggerspell psychic may expend his psionic focus to quicken one power as part of a full attack with his daggers. Doing this has no effect on the power's effective level. A daggerspell psychic must make at least one melee attack in any round in which he uses this ability, and he cannot make an attack with anything other than his daggers (although if a power manifester in conjunction with this ability requires an attack roll, he can still make the power's attack). A daggerspell psychic can use this ability a number of times per day equal to his Dexterity modifier (minimum 1).
http://th09.deviantart.com/fs33/300W/i/2008/304/b/a/Xeph_SoulKnife_by_thedarkestseason.jpg
Kith Suan, xeph daggerspell psychic
The Daggerspell Guardians, well known for the more populous mages and shapers, have in recent times begun the training of new types of guardians to assist them in their missions and goals. A cabal of psions have come together to share their arts and were offered membership within the Daggerspell Guardians to bring their strange powers of the mind to bear against the forces of evil. They accepted. A few years later, the cabal and the guardians taught each other much and a new school of psychic battle techniques were formed as the daggerspell psychics took to the shadows.
Most daggerspell psychics begin their careers as rogues, before branching out into psion (usually egoists or nomads with the occasional telepath) or wilder. Some are psychic warriors or lurks as well.
Hit Die: d6
Requirements:
Alignment: Any non-evil
Skills: Concentration 8 ranks
Feats: Weapon Focus (dagger), Two-Weapon Fighting, Psionic Meditation
Special: Sneak attack +1d6, manifester level 5th
Daggerspell Psychic
{table=head]Level|BAB|Fort Save|Ref Save|Will Save|
Special|
Powers
1st|
+0|
+0|
+2|
+2|Daggerspell Refocus|
-
2nd|
+1|
+1|
+3|
+3|Manifestation of the Knife|+1 level of existing manifesting class
3rd|
+2|
+1|
+3|
+3|Sneak Attack +1d6|+1 level of existing manifesting class
4th|
+3|
+1|
+4|
+4|Precision Focus|+1 level of existing manifesting class
5th|
+3|
+2|
+4|
+4|Psionic Channel|+1 level of existing manifesting class
6th|
+4|
+2|
+5|
+5|Sneak Attack +2d6|+1 level of existing manifesting class
7th|
+5|
+2|
+5|
+5|Psychokinetic Knife|+1 level of existing manifesting class
8th|
+6|
+3|
+6|
+6|Psychic Throw|+1 level of existing manifesting class
9th|
+6|
+3|
+6|
+6|Sneak Attack +3d6|+1 level of existing manifesting class
10th|
+7|
+3|
+7|
+7|Daggerspell Flurry|+1 level of existing manifesting class [/table]
Class Skills: Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Psicraft (Int), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Tumble (Dex).
Skill Points per Level: 6 + Intelligence modifier.
Class Features:
Weapon and Armor Proficiencies: The daggerspell psychic receives no new weapon or armor proficiencies.
Daggerspell Refocus (Ex): When making a full attack action with a dagger in each hand, the daggerspell psychic may attempt to gain psionic focus as a free action.
Powers Known: Beginning at 2nd level, a daggerspell psychic gains additional power points per day and access to new powers as if she had also gained a level in whatever manifesting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, psicrystal special abilities, and so on). This essentially means that she adds the level of daggerspell psychic to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before she became a daggerspell psychic, she must decide to which class she adds the new level of daggerspell psychic for the purpose of determining power points per day, powers known, and manifester level.
Manifestation of the Knife (Su): The daggerspell psychic learns the ability to store touch powers within his daggers. The character may store one power per dagger for a number of rounds equal to his Charisma modifier. If the character makes a successful melee attack with one of his daggers, he may discharge the power into the target, inflicting whatever effect the power would normally cause from the melee touch attack in addition to his dagger damage.
Sneak Attack (Ex): Beginning at 3rd level, a daggerspell psychic deals an extra 1d6 points of damage when flanking an opponent or at any time when the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. It increases to 2d6 points at 6th level and 3d6 points at 9th level. If a daggerspell psychic gets a sneak attack bonus from another source (such as levels of rogue or lurk), the bonuses on damage stack.
Precision Focus (Ex): The daggerspell psychic uses the power of his mind to slow down his view of reality, allowing him to strike at an opponent's vital weak points. As a swift action, the character expends his psionic focus and makes an opposed Concentration check to his opponent's Sense Motive + Base Attack Bonus check. If the daggerspell psychic succeeds, his target is considered flat-footed against him for the round and is denied its Dexterity modifier to its AC (if any).
Psionic Channel (Su): Daggerspell psychics are adept at finding ways around evil's defenses, and some of the most evil creatures in existence often have strong resistance to powers that effect the mind. By storing a mind affecting power within one of his daggers through use of his Manifestation of the Knife ability, he may expend his psionic focus when he delivers a melee attack to cause creatures that are normally immune to mind effecting powers (such as undead and constructs) to become fully effected by the power stored within his dagger, as long as they have an Intelligence score.
Psychokinetic Knife (Su): The arts of the Daggerspell Guardian have been adapted by the psychics to infuse their blades with their psychokinetic abilities. As a swift action, the daggerspell psychic may infuse his daggers with his destructive psychic powers. The character spends two power points per round he wishes to infuse his weapons with the psychokinetic burst (http://www.d20srd.org/srd/psionic/items/weapons.htm#psychokineticBurst) weapon enhancement.
Psychic Throw (Ex): The daggerspell psychic learns the ability to use thrown daggers to deliver the deadly effects of his powers to his foes. The psychic can deliver a touch power with a thrown dagger just as if he were making a melee attack. If the dagger hits, the touch power is discharged against the creature or object struck. If the dagger misses its intended target, the dagger returns to the psychic just before his next turn (as if it had the returning special ability; see page 225 of the Dungeon Master’s Guide) and retains the power just as if the psychic had missed with a melee attack.
Daggerspell Flurry (Ex): A 10th-level daggerspell psychic can blend manifesting with a flurry of mindblade attacks. When using this ability, a daggerspell psychic may expend his psionic focus to quicken one power as part of a full attack with his daggers. Doing this has no effect on the power's effective level. A daggerspell psychic must make at least one melee attack in any round in which he uses this ability, and he cannot make an attack with anything other than his daggers (although if a power manifester in conjunction with this ability requires an attack roll, he can still make the power's attack). A daggerspell psychic can use this ability a number of times per day equal to his Dexterity modifier (minimum 1).