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View Full Version : [3.5]New Base Class: Systemancer(peach)



Darth Stabber
2009-02-25, 11:08 AM
SYSTEMANCER
Order, great glorious order, keeps the world livable, and allows the advancement of civilized peoples across the planes. Systemancer's draw power from order and use it to further the cause of Law.

{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|Reserve|Conviction

1st|
+0|
+0|
+0|
+2|Smite Dissension|4

2nd|
+1|
+0|
+0|
+3|Detect Chaos|6

3rd|
+2|
+1|
+1|
+3|ray|8

4th|
+3|
+1|
+1|
+4|Bind|10

5th|
+3|
+1|
+1|
+4|Protection from Chaos|12|1

6th|
+4|
+2|
+2|
+5|Dictate|14|1

7th|
+5|
+2|
+2|
+5|Health|16|1

8th|
+6/+1|
+2|
+2|
+6|Dispel|18|2

9th|
+6/+1|
+3|
+3|
+6||20|2

10th|
+7/+2|
+3|
+3|
+7|Fury|22|2

11th|
+8/+3|
+3|
+3|
+7||24|3

12th|
+9/+4|
+4|
+4|
+8|????|26|3

13th|
+9/+4|
+4|
+4|
+8||28|3

14th|
+10/+5|
+4|
+4|
+9|Avenging Form|30|4

15th|
+11/+6+1|
+5|
+5|
+9||32|4

16th|
+12/+7/+2|
+5|
+5|
+10|????|34|4

17th|
+12/+7+2|
+5|
+5|
+10||36|5

18th|
+13/+8/+3|
+6|
+6|
+11|Halt Time|38|5

19th|
+14/+9/+4|
+6|
+6|
+11||40|5

20th|
+15/+10/+5|
+6|
+6|
+12|Transformation, Miracle|42|6[/table]

Hit Die: d6
Skills: as Cleric
Weapon and Armor Proficiencies: As cleric
Favored Attributes - Strength and Wisdom
Class abilities

Reserve - Reserve is the pool of energy that systemancers call upon to fuel their abilities, It comes from the ambient power of order that surrounds the world, and from a person's energies. Reserve refills after 5 minutes rest and meditation.

Smite Dissension - The Systemancer may spend a point of reserve to fuel their attacks with power. the systemancer may add their wisdom modifier to the attack value and to damage, if the systemancer is wielding a two handed weapon he may add 1.5 times wisdom modifier instead of just the wisdom modifier. This ability may only affect 1 attack per round. Conviction - when you hit a non-lawful opponent with smite dissension, you may spend a point of conviction, if you do the victim must make a fortitude save (DC 10+Str+1/2 class lvl), or become Sickened.

Detect Chaos - You may spend a point of reserve to use Detect Chaos as a spell-like ability

Ray - You may spend a number of points of reserve up to 1/3 of you class level to make a ranged touch attack against foe withing 60ft. The attack deals 1d6 per point of reserve spent.
Conviction - when Ray hits an opponent you may spend a point of conviction, if you do all adjacent creatures take 1d4 damage per point of of reserve spent on the ray attack, reflex save DC 10+Wisdom modifier+1/2 class lvl for half.

Bind - At lvl3 you may utilize the power of order to hold a foe fast. You may spend 4 Reserve to use Hold person as an SLA, the save DC is 10+Wisdom modifier+1/2 class lvl, and the caster lvl is you Systemancer Level.
Conviction - You may spend a point of conviction to change the ability to hold monster. The save DC remains 10+Wisdom modifier+1/2 class lvl.

Conviction - Conviction is similar to reserve in that it is a reserve of energy, however conviction is more powerful. Conviction is spent to augment the power of the Systemancer's other abilities. Spent conviction is regained after a good nights sleep, or 4 hours uninterrupted rest for those that need not sleep. Alternately you may spend a point of conviction as a swift action to regain a number of points of reserve equal to 4+wisdom modfier.

Dictate - You may spend 6 points of Conviction to use command as a spell-like ability, the save DC is 10+Wisdom modifier+1/2 class lvl, and the caster lvl is your class level.
Conviction - This ability becomes Suggestion instead of Command. The save DC remains 10+Wisdom modifier+1/2 class lvl, and the caster lvl remains your class level.

Dispel - you may spend 6 points of reserve to use Dispel Magic as a spell like ability, the caster lvl is your class level.
Conviction - This ability becomes Greater Dispel Magic instead of Dispel Magic. The caster lvl remains your class level.

Health - you may spend 8 points of reserve to heal yourself a number of hitpoints equal to class lvl + wisdom modifier.
Conviction - when you use this ability you may spend a point of conviction, and instead heal a number of hitpoints equal to class level times wisdom modifier from yourself and any allies within 20ft, divided up as you choose.

Fury - You may use your reserve to increase you Strength. At the start of your turn you may spend an amount of reserve, you gain an untyped bonus to your strength score equal to the amount spent, until end of beginning of your next turn
Conviction - You may instead give the bonus to another character.

Avenging Form - You may spend all remaining reserve and 1 conviction and use Transformation as an SLA, caster lvl is equal to your class level. When the duration ends you are fatigued and sickened.

Halt time - You may spend 22 Reserve and 2 conviction to use Time stop as an SLA.(you may only use this ability 1 per day)

Miracle - you may spend 42 reserve and 6 conviction to use Miracle as an SLA. For applications that require it: the save DC is 10+Wisdom modifier+1/2 class lvl, and the caster lvl is your class level. You must pay any costs inherent with the use of Miracle.(you may only use this ability 1 per day)

Transformation - At 20th lvl the power of order within the systemancer transform them. Your type changes to outsider with the Lawful subtype (unless the Systemancer was undead or construct, while they maintain their type they still gain DR and Aligned weapons) and are considered native to any plane with a lawful alignment, you also gain DR10/Chaotic, and your natural weapons and any manufactured weapon you wield are considered Lawful for the purposes of overcoming damage reduction. Unlike other outsiders, the Systemancer can still be brought back from the dead as if she were a member of her previous creature type.



Not yet complete, but help is appreciated. Need two more abilities to flesh it out, but I don't know what it needs. The idea is to have the guy ultimately be some strange kind of warrior, almost paladin like, but heavily reliant upon his magical prowess to augment his abilities.

Darth Stabber
2009-02-25, 11:38 AM
Fixed Some issues with tags and spelling, so now I Bump it up.