DracoDei
2009-02-25, 12:49 PM
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Something that has been bouncing around in my head for years probably (although originally it was airborne bacteria).
Fiend Fungus
Tiny Plant (Evil)
HD 1/8d8 (1 hp)
Speed 0 ft
Init: N/A
AC 5, Touch 5, Flat-Footed 5 (<Fills whole square so counts as medium for this purpose>, -5 Dex.)
BAB +0; Grp -999
Attack Nil
Full-Attack Nil
Space 5 ft.; Reach 0
Special Attacks Nil
Special Qualities Fungible, Unhelpful, Really Evil, Immune to Weapon Damage, Fire Resistance 10, Acid Resistance 10, Cold Resistance 10, Plant Traits
Saves Fort +0 Ref (Auto-fail) Will -3
Abilities Str -, Dex -, Con 10, Int -, Wis 1, Cha 1
Skills Nil
Feats Iron WillB
Environment Any
Organization None worth mentioning
Challenge Rating 1/20
Treasure Nil
Alignment Always Chaotic Evil or Lawful Evil (two seperate sub-species)
Advancement 1/8 HD per 5 foot square (which means 3/8 HD in the imaginary 5' cube in a corner with coverage on the floor and the 2 walls), no limit on maximum size or HD.
Combat:
You're kidding, right?
Fungible (Ex): Any amount of contiguous Fiend Fungus counts as a single creature for purposes of Fortitude and Will saves and Divination effects, however they are killed as individual squares.
Unhelpful (Ex): Fiend Fungi are naturally secretive, despite being mindless. Speak with Plants and similar spells and effects produces only "I'm not saying nothin'!" and similar statements unless a separate means of forcing cooperation is in place (which will be difficult being that since they are mindless plants they are immune to Enchantment). In any case, they are deaf and blind, even under the effects of such magic and have never seen or heard anything.
Really Evil (Ex): For the purposes of their Aura for Detect spells, Fiend Fungus counts as an Outsider, rather than a Plant.
History and Purpose:
Fiend Fungi were developed by the biomancers of the lower realms, it is unknown whether it was the Infernal or Abyssial legions that first invented them, but the other side quickly stole a sample and mutated it to its own ends (thus the existence of both Lawful and Chaotic varieties). The existence of a Neutral Evil variety is unconfirmed. They grow like regular fungi, except that non-magical light does not harm them, and they need very little moisture to survive. Their primary purpose is in providing a background level of alignment aura to prevent the effective use of Detect Evil/Chaos/Law since a patch large enough to cover all the surfaces of a whole lair has more than enough hit-dice to stun even Epic level casters, and even if the coverage is not that great, they will still render the first round or two of the spell effectively useless. The fiends freely shared them with their allies on the material plane, so many a liches tomb or dark chapel will be covered with this growth of evil.
Should I make it dependent on having a few spell levels of [Evil] spells cast on it per hundred HD once a week for its survival (not required on evil aligned planes)?
How about a Good variation that is an Ivy or something?
Something that has been bouncing around in my head for years probably (although originally it was airborne bacteria).
Fiend Fungus
Tiny Plant (Evil)
HD 1/8d8 (1 hp)
Speed 0 ft
Init: N/A
AC 5, Touch 5, Flat-Footed 5 (<Fills whole square so counts as medium for this purpose>, -5 Dex.)
BAB +0; Grp -999
Attack Nil
Full-Attack Nil
Space 5 ft.; Reach 0
Special Attacks Nil
Special Qualities Fungible, Unhelpful, Really Evil, Immune to Weapon Damage, Fire Resistance 10, Acid Resistance 10, Cold Resistance 10, Plant Traits
Saves Fort +0 Ref (Auto-fail) Will -3
Abilities Str -, Dex -, Con 10, Int -, Wis 1, Cha 1
Skills Nil
Feats Iron WillB
Environment Any
Organization None worth mentioning
Challenge Rating 1/20
Treasure Nil
Alignment Always Chaotic Evil or Lawful Evil (two seperate sub-species)
Advancement 1/8 HD per 5 foot square (which means 3/8 HD in the imaginary 5' cube in a corner with coverage on the floor and the 2 walls), no limit on maximum size or HD.
Combat:
You're kidding, right?
Fungible (Ex): Any amount of contiguous Fiend Fungus counts as a single creature for purposes of Fortitude and Will saves and Divination effects, however they are killed as individual squares.
Unhelpful (Ex): Fiend Fungi are naturally secretive, despite being mindless. Speak with Plants and similar spells and effects produces only "I'm not saying nothin'!" and similar statements unless a separate means of forcing cooperation is in place (which will be difficult being that since they are mindless plants they are immune to Enchantment). In any case, they are deaf and blind, even under the effects of such magic and have never seen or heard anything.
Really Evil (Ex): For the purposes of their Aura for Detect spells, Fiend Fungus counts as an Outsider, rather than a Plant.
History and Purpose:
Fiend Fungi were developed by the biomancers of the lower realms, it is unknown whether it was the Infernal or Abyssial legions that first invented them, but the other side quickly stole a sample and mutated it to its own ends (thus the existence of both Lawful and Chaotic varieties). The existence of a Neutral Evil variety is unconfirmed. They grow like regular fungi, except that non-magical light does not harm them, and they need very little moisture to survive. Their primary purpose is in providing a background level of alignment aura to prevent the effective use of Detect Evil/Chaos/Law since a patch large enough to cover all the surfaces of a whole lair has more than enough hit-dice to stun even Epic level casters, and even if the coverage is not that great, they will still render the first round or two of the spell effectively useless. The fiends freely shared them with their allies on the material plane, so many a liches tomb or dark chapel will be covered with this growth of evil.
Should I make it dependent on having a few spell levels of [Evil] spells cast on it per hundred HD once a week for its survival (not required on evil aligned planes)?
How about a Good variation that is an Ivy or something?