Fax Celestis
2009-02-25, 02:22 PM
Onori is an inherited racial class progression that can be applied to a living, corporeal, non-Outsider creature. It represents having a lawfully-aligned Outsider in one's ancestry. Like any class, a racial class progression does not need to be taken all the way through.
Prerequisites:
Type: Any corporeal, non-Outsider, non-Construct, non-Undead
{table=head]Level | BAB | Fort | Ref | Will | Special | Mantles/Strikes
1st | +1 | +1 | +1 | +1 | Damage Reduction, Outsider | -
2nd | +2 | +1 | +1 | +1 | Shield of Truth | +1 level of existing class[/table]
HD: d8
Skills: 4+Int, 1 set
Prowess: 4 per level.
Proficiencies: Onori are proficient with all simple and martial weapons. Onori gain no proficiencies with armor or shields.
Damage Reduction (Ex): An onori has DR 1/Silver. This DR improves by one for every four Hit Dice the onori has (to DR 2/Silver at 4th level, DR 3/Silver at 8th level, DR 4/Silver at 12th level, DR 5/Silver at 16th level, and DR 6/Silver at 20th level).
Outsider: At 1st level, an onori creature's type changes to Outsider and they gain the Native and Law subtypes.
Mantles/Strikes: At 2nd level, an onori gains new mantles and increases the powers of her existing mantles as if she had also gained a level in whatever mantle-progressing class (such as a Paladin) she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of onori to the level of whatever other mantle-progressing class the character has, then determines mantles known and their power accordingly.
If a character had more than one mantle-progessing class before she became an onori, she must decide to which class she adds each level of onori.
Alternatively, at 2nd level, an onori gains new strikes known and increases her atma pool as if she had also gained a level in whatever striking class (such as a Monk) she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of onori to the level of whatever other striking class the character has, then determines strikes known, their power, and her atma pool accordingly.
If a character had more than one striking class before she became an onori, she must decide to which class she adds each level of onori for the purpose of determining strikes known, their power, and her atma pool.
Shield of Truth (Su): Once per day, an onori can conduct a ceremony at the beginning of the day. This ceremony takes fifteen minutes, and provides her one of the following abilities for the rest of the day:
Resistance: the onori gains a axiomatic bonus on saving throws equal to the amount of DR/Silver she receives from this class.
Resiliency: the onori gains bonus Hit Points equal to twice her character level. These are not temporary hit points: rather, these are actual hit points that can be cured and restored.
Rejuvenation: the onori gains the ability to use cure serious wounds as a spell-like ability once per day (caster level equal to one-half character level). If the onori has the Natural Talent racial feature (but not a similar feature such as Natural Magic or Inborn Psionics), she instead gains one extra charge and the ability to use cure serious wounds as one of those spell-like abilities.
Touch of Order: the onori gains the ability to use inflict serious wounds as a spell-like ability once per day (caster level equal to one-half character level). If the onori has the Natural talent racial feature (but not a similar feature such as Natural Magic or Inborn Psionics), she instead gains one extra charge and the ability to use inflict serious wounds as one of those spell-like abilities.
Mark of Justice: the onori gains the ability to use mark of justice as a spell-like ability once per day (caster level equal to one-half character level). If the onori has the Natural Talent racial feature (but not a similar feature such as Natural Magic or Inborn Psionics), she instead gains one extra charge and the ability to use mark of justice as one of those spell-like abilities.
Prerequisites:
Type: Any corporeal, non-Outsider, non-Construct, non-Undead
{table=head]Level | BAB | Fort | Ref | Will | Special | Mantles/Strikes
1st | +1 | +1 | +1 | +1 | Damage Reduction, Outsider | -
2nd | +2 | +1 | +1 | +1 | Shield of Truth | +1 level of existing class[/table]
HD: d8
Skills: 4+Int, 1 set
Prowess: 4 per level.
Proficiencies: Onori are proficient with all simple and martial weapons. Onori gain no proficiencies with armor or shields.
Damage Reduction (Ex): An onori has DR 1/Silver. This DR improves by one for every four Hit Dice the onori has (to DR 2/Silver at 4th level, DR 3/Silver at 8th level, DR 4/Silver at 12th level, DR 5/Silver at 16th level, and DR 6/Silver at 20th level).
Outsider: At 1st level, an onori creature's type changes to Outsider and they gain the Native and Law subtypes.
Mantles/Strikes: At 2nd level, an onori gains new mantles and increases the powers of her existing mantles as if she had also gained a level in whatever mantle-progressing class (such as a Paladin) she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of onori to the level of whatever other mantle-progressing class the character has, then determines mantles known and their power accordingly.
If a character had more than one mantle-progessing class before she became an onori, she must decide to which class she adds each level of onori.
Alternatively, at 2nd level, an onori gains new strikes known and increases her atma pool as if she had also gained a level in whatever striking class (such as a Monk) she belonged to before she added the racial class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of onori to the level of whatever other striking class the character has, then determines strikes known, their power, and her atma pool accordingly.
If a character had more than one striking class before she became an onori, she must decide to which class she adds each level of onori for the purpose of determining strikes known, their power, and her atma pool.
Shield of Truth (Su): Once per day, an onori can conduct a ceremony at the beginning of the day. This ceremony takes fifteen minutes, and provides her one of the following abilities for the rest of the day:
Resistance: the onori gains a axiomatic bonus on saving throws equal to the amount of DR/Silver she receives from this class.
Resiliency: the onori gains bonus Hit Points equal to twice her character level. These are not temporary hit points: rather, these are actual hit points that can be cured and restored.
Rejuvenation: the onori gains the ability to use cure serious wounds as a spell-like ability once per day (caster level equal to one-half character level). If the onori has the Natural Talent racial feature (but not a similar feature such as Natural Magic or Inborn Psionics), she instead gains one extra charge and the ability to use cure serious wounds as one of those spell-like abilities.
Touch of Order: the onori gains the ability to use inflict serious wounds as a spell-like ability once per day (caster level equal to one-half character level). If the onori has the Natural talent racial feature (but not a similar feature such as Natural Magic or Inborn Psionics), she instead gains one extra charge and the ability to use inflict serious wounds as one of those spell-like abilities.
Mark of Justice: the onori gains the ability to use mark of justice as a spell-like ability once per day (caster level equal to one-half character level). If the onori has the Natural Talent racial feature (but not a similar feature such as Natural Magic or Inborn Psionics), she instead gains one extra charge and the ability to use mark of justice as one of those spell-like abilities.