The Demented One
2006-08-06, 05:01 PM
Somnawyrm
Size/Type: Tiny Magical Beast
Hit Dice: 2d10+2 (17 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 16 (+2 size, +4 Dex), touch 16, flatfooted 12
Base Attack/Grapple: +2/-8
Attack: Bite +7 melee (1d3-2 plus poison)
Full Attack: Bite +7 melee (1d3-2 plus poison)
Space/Reach: 2 ˝ ft./0 ft. (5 ft. with coiled attack)
Special Attacks: Poison, coiled attack
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 6, Dex 16, Con 12, Int 2, Wis 14, Cha 3
Skills: Hide +12, Listen +3, Move Silently +6, Spot +3
Feats: Weapon Finesse (B), Ability Focus (Poison)
Environment: Temperate Grasslands
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always True Neutral
Advancement: 3-5 HD (Tiny), 6-8 HD (Small)
Level Adjustment: –
Somnawyrms are lily-white scaled, snake-like magical beasts. Though not sentient, their potent venom puts those it bites into a state of false death, a deep coma. Somnawyrms use this poison to knock out small creatures, which it devours over a period of hours. When threatened by larger creatures, it will attempt to bite those it perceives as being the least threat, to prove its danger to the others, and then retreat.
Poison (Ex)
Injury, Fortitude DC 14. Initial damage–1d2 Con damage. Secondary damage–fall into deathlike coma for 1d3 hours. Only a DC 20 Heal check or a deathwatch spell can distinguish from a creature put in a coma by a Somnawyrm’s venom and a dead creature.
Coiled Attack (Ex)
As a standard action, a Somnawyrm may coil itself into a tight, spring-like shape. It may not move while coiled. On the next attack it makes after coiling, it springs forward, giving its attack a reach of 5 ft., rather than 0 ft.
Size/Type: Tiny Magical Beast
Hit Dice: 2d10+2 (17 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 16 (+2 size, +4 Dex), touch 16, flatfooted 12
Base Attack/Grapple: +2/-8
Attack: Bite +7 melee (1d3-2 plus poison)
Full Attack: Bite +7 melee (1d3-2 plus poison)
Space/Reach: 2 ˝ ft./0 ft. (5 ft. with coiled attack)
Special Attacks: Poison, coiled attack
Special Qualities: Darkvision 60 ft., low-light vision
Saves: Fort +4, Ref +6, Will +2
Abilities: Str 6, Dex 16, Con 12, Int 2, Wis 14, Cha 3
Skills: Hide +12, Listen +3, Move Silently +6, Spot +3
Feats: Weapon Finesse (B), Ability Focus (Poison)
Environment: Temperate Grasslands
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always True Neutral
Advancement: 3-5 HD (Tiny), 6-8 HD (Small)
Level Adjustment: –
Somnawyrms are lily-white scaled, snake-like magical beasts. Though not sentient, their potent venom puts those it bites into a state of false death, a deep coma. Somnawyrms use this poison to knock out small creatures, which it devours over a period of hours. When threatened by larger creatures, it will attempt to bite those it perceives as being the least threat, to prove its danger to the others, and then retreat.
Poison (Ex)
Injury, Fortitude DC 14. Initial damage–1d2 Con damage. Secondary damage–fall into deathlike coma for 1d3 hours. Only a DC 20 Heal check or a deathwatch spell can distinguish from a creature put in a coma by a Somnawyrm’s venom and a dead creature.
Coiled Attack (Ex)
As a standard action, a Somnawyrm may coil itself into a tight, spring-like shape. It may not move while coiled. On the next attack it makes after coiling, it springs forward, giving its attack a reach of 5 ft., rather than 0 ft.