The Vorpal Tribble
2006-09-11, 11:39 AM
I can't ever figure out how to properly apply prices (the guidelines drive me insane), so let me know if they seem a little off.
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Net of the Dreamcatcher
This net woven from the threads of a dreamcatcher (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11543041 18;start=0#0) functions as a +1 ghost touch net. The net is invisible to all but the wielder, though once the wielder releases it becomes invisible once again. The target loses half their dexterity bonus to AC when attacked by this net.
Entangled creatures can escape with a 30 escape artist check (a full-round action). This net has 15 hit points and can be burst with a DC 35 Strength check (also a full-round action).
Faint Telekinesis; ML 5th; Craft Psionic Arms and Armor, control object, eradicate invisibility; Price 24,480 gp; Cost 12,480 gp + 960 XP.
Amulet of Whale Song
This appears as a choker of thick grey whale leather etched with Darfellan runes. Its clasp is made from a living barnacle that grabs ahold of the throat. Those who wear this clasp can use Perform (sing) underwater even though they cannot breathe water. This is more like a forceful humming than singing, and words are not intelligible, but you are able to produce bardic music effects. The maximum distance of such effects (where applicable) is unchanged.
Once per day when you sing while under the surface of an ocean you may use one of your daily uses of Bardic Music to attract a baleen whale. This functions in all ways as the Summon Nature's Ally V spell.
Moderate Conjuration; CL 10th; Craft Wonderous Item, summon nature's ally V; Price 18,000 gp.
Dreamstone
The dreamstone appears as a pitch black opal of perfect symetry with strange roaming lights deep within. This light occassionally flashes, showing strange scenes that disapear so quickly its easy to believe it was merely your imagination. The stone is nearly frictionless, feeling as liquid glass, its shape occassionally contorting and growing slightly larger or smaller. It is said to be a dreamscape captured by its own dreamer and shrunk and crystalized into its purest form.
Creatures with an intelligence score that wields the dreamstone are capable of normal sleep, and are affected by spells and powers dealing with dreams and sleep even if they would normally by immune, such as dragons and elves. Even intelligent undead and other creatures that are normally immune to mind-affecting effects may be affected. The stone subsequently grants a +10 competence bonus on lucid dreaming checks.
Once per day the wielder may also use Dream Travel as the power, manifester level 13th.
Strong telepathy and psychoportation, ML 17th, Craft Universal Item, creator must have 10 ranks in Lucid Dreaming, dream travel, psychic chirurgery; Price 93,300
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Bowl of the Golden Waters
This simple looking clay bowl when set down automatically moves itself to the hand of the nearest sleeping creature within 1000 feet. It then fills with a strange-smelling water. When this creature awakes it finds that they have suffered an uncontrolled relaxing of the bladder. Until cleaned, these creatures may be detected at half again the normal range by creatures with the Scent ability for 1d4 hours.
Faint Conjuration and Transmutation; CL 1st; Craft Wonderous Item, Create Water, Mage Hand, Prestidigitation; Price 100 gp; Weight 1/2 lb.[/center]
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Net of the Dreamcatcher
This net woven from the threads of a dreamcatcher (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11543041 18;start=0#0) functions as a +1 ghost touch net. The net is invisible to all but the wielder, though once the wielder releases it becomes invisible once again. The target loses half their dexterity bonus to AC when attacked by this net.
Entangled creatures can escape with a 30 escape artist check (a full-round action). This net has 15 hit points and can be burst with a DC 35 Strength check (also a full-round action).
Faint Telekinesis; ML 5th; Craft Psionic Arms and Armor, control object, eradicate invisibility; Price 24,480 gp; Cost 12,480 gp + 960 XP.
Amulet of Whale Song
This appears as a choker of thick grey whale leather etched with Darfellan runes. Its clasp is made from a living barnacle that grabs ahold of the throat. Those who wear this clasp can use Perform (sing) underwater even though they cannot breathe water. This is more like a forceful humming than singing, and words are not intelligible, but you are able to produce bardic music effects. The maximum distance of such effects (where applicable) is unchanged.
Once per day when you sing while under the surface of an ocean you may use one of your daily uses of Bardic Music to attract a baleen whale. This functions in all ways as the Summon Nature's Ally V spell.
Moderate Conjuration; CL 10th; Craft Wonderous Item, summon nature's ally V; Price 18,000 gp.
Dreamstone
The dreamstone appears as a pitch black opal of perfect symetry with strange roaming lights deep within. This light occassionally flashes, showing strange scenes that disapear so quickly its easy to believe it was merely your imagination. The stone is nearly frictionless, feeling as liquid glass, its shape occassionally contorting and growing slightly larger or smaller. It is said to be a dreamscape captured by its own dreamer and shrunk and crystalized into its purest form.
Creatures with an intelligence score that wields the dreamstone are capable of normal sleep, and are affected by spells and powers dealing with dreams and sleep even if they would normally by immune, such as dragons and elves. Even intelligent undead and other creatures that are normally immune to mind-affecting effects may be affected. The stone subsequently grants a +10 competence bonus on lucid dreaming checks.
Once per day the wielder may also use Dream Travel as the power, manifester level 13th.
Strong telepathy and psychoportation, ML 17th, Craft Universal Item, creator must have 10 ranks in Lucid Dreaming, dream travel, psychic chirurgery; Price 93,300
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Bowl of the Golden Waters
This simple looking clay bowl when set down automatically moves itself to the hand of the nearest sleeping creature within 1000 feet. It then fills with a strange-smelling water. When this creature awakes it finds that they have suffered an uncontrolled relaxing of the bladder. Until cleaned, these creatures may be detected at half again the normal range by creatures with the Scent ability for 1d4 hours.
Faint Conjuration and Transmutation; CL 1st; Craft Wonderous Item, Create Water, Mage Hand, Prestidigitation; Price 100 gp; Weight 1/2 lb.[/center]