kentma57
2009-02-26, 02:55 PM
Well I am currently working on a city that will make up the center of my campaign and I could use some help with the details. Here is what you probably need to know before we continue:
Plot: So I am working with a group of evil PC's, they have been ordered to cause as much trouble as they can for this city so that it is as unstable as possible when he decides to invade it(AKA he does not want to wait time attacking a stable well fortified city, so he will wait until his followers weaken it). Now the city is quite valuable because of it's location, it is the only major city in massive desert expanse and makes up the center of all the trade routs through it.
Now because of its location the city has become powerful and wealthy, but it is also well defended. High and thick stone wall surround the city a massive mercenary force guards the city; and magic protects the higher class sections of the city.
Factions: Not sure how to finish this one but the groups I have decided on are:
The water merchants:
A single company/guild that has the sole rights to sell water to all the citizens of the city. Owned/Run by the original founders of the city.
Trade Guilds:
All trades and crafting arts are regulated by these organizations, it is illegal to buy any goods from a non-guild approved source while inside the city.
The Mercenary Company(Elven Commando Corps): Founded by three powerful elven warriors over 600 years ago; this branch of the organization has become permanent residents of this city having protected it for the past 200 years, but their contract is rumored to come up for renewal soon. They watch the border and if they say you are not going to get in only the high council can overturn their decision.
High Council: A group of people from different organizations throughout the city, the major players are drawn from: the trade guild and the water merchants, with a small number from the mercenary company to make recommendations regarding city safety otherwise they hold little sway.
So what I am really trying to work out is things like population numbers, what other major industries might be, city design(though I have a few ideas), what the average citizen might be like, and other things to make the place feel more real. Though now that you have an idea of what it will be like I am happy to listen to any ideas.
ps: There is sort of a contest going to come up with the best name for the city, all submissions welcome.
Plot: So I am working with a group of evil PC's, they have been ordered to cause as much trouble as they can for this city so that it is as unstable as possible when he decides to invade it(AKA he does not want to wait time attacking a stable well fortified city, so he will wait until his followers weaken it). Now the city is quite valuable because of it's location, it is the only major city in massive desert expanse and makes up the center of all the trade routs through it.
Now because of its location the city has become powerful and wealthy, but it is also well defended. High and thick stone wall surround the city a massive mercenary force guards the city; and magic protects the higher class sections of the city.
Factions: Not sure how to finish this one but the groups I have decided on are:
The water merchants:
A single company/guild that has the sole rights to sell water to all the citizens of the city. Owned/Run by the original founders of the city.
Trade Guilds:
All trades and crafting arts are regulated by these organizations, it is illegal to buy any goods from a non-guild approved source while inside the city.
The Mercenary Company(Elven Commando Corps): Founded by three powerful elven warriors over 600 years ago; this branch of the organization has become permanent residents of this city having protected it for the past 200 years, but their contract is rumored to come up for renewal soon. They watch the border and if they say you are not going to get in only the high council can overturn their decision.
High Council: A group of people from different organizations throughout the city, the major players are drawn from: the trade guild and the water merchants, with a small number from the mercenary company to make recommendations regarding city safety otherwise they hold little sway.
So what I am really trying to work out is things like population numbers, what other major industries might be, city design(though I have a few ideas), what the average citizen might be like, and other things to make the place feel more real. Though now that you have an idea of what it will be like I am happy to listen to any ideas.
ps: There is sort of a contest going to come up with the best name for the city, all submissions welcome.