Fax Celestis
2009-02-26, 04:12 PM
Halflings stand about 3 feet tall and usually weigh between 30 and 35 pounds. They have brown or black eyes. Halfling men often have long sideburns, but beards are rare among them and mustaches almost unseen. Halflings prefer simple, comfortable, and practical clothes. Unlike members of most races, they prefer actual comfort to shows of wealth. Halflings reach adulthood in their early twenties and generally live into the middle of their second century. Halflings speak Halfling and Common.
-2 Strength, +2 Dexterity
Small size: As Small creatures, halflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
Halfling: Halflings are humanoids with the (Halfling) subtype.
Speed: A halfling's base land speed is 20 feet.
Athletic: Halflings, being generally nimble creatures, receive a +2 racial bonus on Athletics and Acrobatics checks, and can use their Strength or Dexterity modifier for either skill, whichever they prefer.
Fearless: Halflings are remarkably stoic in the face of fear. They receive a +2 morale bonus versus fear effects.
Keen Senses: Halflings receive a +2 racial bonus on Awareness checks.
Sharpshooter: Partially due to their keen senses, halflings receive a +1 racial bonus on attack rolls made with ranged weapons.
Natural Talent: A halfling has a small pool of reserve energy from their natural luck they may tap into daily. A halfling has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Halfling] descriptor:
Burst of Speed: +10' insight bonus to land speed for a number of rounds equal to his Dexterity modifier.
Lucky Dodge: a halfling can spend a charge to activate this ability as an immediate action to force an opponent that has just attacked them in melee to reroll their attack roll and use the new result. This reroll must be used after the die result is seen but before the total result of the effect has occured.
Lucky Streak: +1 luck bonus to saving throws for a number of rounds equal to your Charisma. This bonus increases by +1 for each five levels they possess (to +2 at 5th, +3 at 10th, +4 at 15th, and +5 at 20th).
Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Luckthief.
-2 Strength, +2 Dexterity
Small size: As Small creatures, halflings gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but they must use smaller weapons than humans use, and their lifting and carrying limits are three-quarters of those of Medium-size characters.
Halfling: Halflings are humanoids with the (Halfling) subtype.
Speed: A halfling's base land speed is 20 feet.
Athletic: Halflings, being generally nimble creatures, receive a +2 racial bonus on Athletics and Acrobatics checks, and can use their Strength or Dexterity modifier for either skill, whichever they prefer.
Fearless: Halflings are remarkably stoic in the face of fear. They receive a +2 morale bonus versus fear effects.
Keen Senses: Halflings receive a +2 racial bonus on Awareness checks.
Sharpshooter: Partially due to their keen senses, halflings receive a +1 racial bonus on attack rolls made with ranged weapons.
Natural Talent: A halfling has a small pool of reserve energy from their natural luck they may tap into daily. A halfling has one charge per three class levels, minimum one. A charge may be spent to activate one of the following abilities as an immediate action or to power a feat with the [Halfling] descriptor:
Burst of Speed: +10' insight bonus to land speed for a number of rounds equal to his Dexterity modifier.
Lucky Dodge: a halfling can spend a charge to activate this ability as an immediate action to force an opponent that has just attacked them in melee to reroll their attack roll and use the new result. This reroll must be used after the die result is seen but before the total result of the effect has occured.
Lucky Streak: +1 luck bonus to saving throws for a number of rounds equal to your Charisma. This bonus increases by +1 for each five levels they possess (to +2 at 5th, +3 at 10th, +4 at 15th, and +5 at 20th).
Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
Favored Class: Luckthief.