The Demented One
2006-08-07, 12:10 AM
Redclaw Steamling
Size/Type: Tiny Vermin (Fire)
Hit Dice: 2d8+2 (14 hp)
Initiative: +3
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 16 (+2 size, +3 Dex, +1 natural), touch 15, flatfooted 13
Base Attack/Grapple: +1/-8
Attack: Claw +6 melee (1d2-1 plus 1 heat)
Full Attack: 2 Claws +6 melee (1d2-1 plus 1 heat)
Space/Reach: 2 ˝ ft./0 ft.
Special Attacks: Steaming
Special Qualities: Darkvision 60 ft., mindless, immunity to fire, vulnerability to cold, constant pain
Saves: Fort +4, Ref +3, Will +1
Abilities: Str 8, Dex 16, Con 12, Int –, Wis 12, Cha 1
Skills: Hide +13, Move Silently +2, Swim +10
Feats: Weapon Finesse (B), Dodge
Environment: Any Aquatic
Organization: Solitary, pair, or herd (5-10)
Challenge Rating: 1
Treasure: None
Alignment: Always True Neutral
Advancement: 3-5 HD (Tiny)
Level Adjustment: –
Redclaw Steamlings are pitiable creatures. Unique chemical reactions within their bodies cause them to constantly emit steam from minute pores in their soft shells. However, while their bodies have adapted to this reaction, proofing itself against damage from fire and steam, they have not become deadened to pain from heat–and every second, superheated steam blows through their skin, triggering every pain sensing nerve in their body. Redclaw Steamlings are, naturally, highly aggravated by this, and are highly aggressive towards anything they can see. A Redclaw Steaming resembles a lobster, but with a flamboyantly bright red shell emitting gouts of steam non-stop. The amount of steam produced is not sufficient to conceal the steamling. A swimming steamling is a laughable, and simultaneously pitiable sight: the steam serves to jet it along, making it look like a torpedo of writhing flesh.
Steaming (Ex)
A Redclaw Steamling’s body constantly emits steam. Any creature hit by the steamling’s claw attack or that hits the steamling with a natural attack, unarmed strike, or touch attack takes one point of heat damage.
Constant Pain (Ex)
High temperatures, even flame, hold no danger to a Redclaw Steamling–but they can still cause it pain. And, because the steamling constantly emits steam, it is constantly in pain. Each round, it must make a DC 13 Will save or be stricken with pain. It may take only a single action that round.
Skills
An Redclaw Steamling has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.Because of the constant hissing sound made by the emission of steam from the Redclaw Steamling’s shell, it takes a -6 penalty on Move Silently checks.
Size/Type: Tiny Vermin (Fire)
Hit Dice: 2d8+2 (14 hp)
Initiative: +3
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 16 (+2 size, +3 Dex, +1 natural), touch 15, flatfooted 13
Base Attack/Grapple: +1/-8
Attack: Claw +6 melee (1d2-1 plus 1 heat)
Full Attack: 2 Claws +6 melee (1d2-1 plus 1 heat)
Space/Reach: 2 ˝ ft./0 ft.
Special Attacks: Steaming
Special Qualities: Darkvision 60 ft., mindless, immunity to fire, vulnerability to cold, constant pain
Saves: Fort +4, Ref +3, Will +1
Abilities: Str 8, Dex 16, Con 12, Int –, Wis 12, Cha 1
Skills: Hide +13, Move Silently +2, Swim +10
Feats: Weapon Finesse (B), Dodge
Environment: Any Aquatic
Organization: Solitary, pair, or herd (5-10)
Challenge Rating: 1
Treasure: None
Alignment: Always True Neutral
Advancement: 3-5 HD (Tiny)
Level Adjustment: –
Redclaw Steamlings are pitiable creatures. Unique chemical reactions within their bodies cause them to constantly emit steam from minute pores in their soft shells. However, while their bodies have adapted to this reaction, proofing itself against damage from fire and steam, they have not become deadened to pain from heat–and every second, superheated steam blows through their skin, triggering every pain sensing nerve in their body. Redclaw Steamlings are, naturally, highly aggravated by this, and are highly aggressive towards anything they can see. A Redclaw Steaming resembles a lobster, but with a flamboyantly bright red shell emitting gouts of steam non-stop. The amount of steam produced is not sufficient to conceal the steamling. A swimming steamling is a laughable, and simultaneously pitiable sight: the steam serves to jet it along, making it look like a torpedo of writhing flesh.
Steaming (Ex)
A Redclaw Steamling’s body constantly emits steam. Any creature hit by the steamling’s claw attack or that hits the steamling with a natural attack, unarmed strike, or touch attack takes one point of heat damage.
Constant Pain (Ex)
High temperatures, even flame, hold no danger to a Redclaw Steamling–but they can still cause it pain. And, because the steamling constantly emits steam, it is constantly in pain. Each round, it must make a DC 13 Will save or be stricken with pain. It may take only a single action that round.
Skills
An Redclaw Steamling has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.Because of the constant hissing sound made by the emission of steam from the Redclaw Steamling’s shell, it takes a -6 penalty on Move Silently checks.