JellyPooga
2009-02-28, 02:23 PM
I'm currently building an Orog Necropolitan Dread Necromancer (8)/Pale Master (10) and I'm having a little trouble deciding on his Feats for levels 12 and 15. I'd like him to focus on his close-ranged abilities and get stuck right into the fray rather than standing back and sending his minions forth. I haven't decided on exact figures, but Str and Cha will be high, Int med, Wis and Dex (relatively) low...Con is a non-ability. With racial Greatsword proficiency, his weapon of choice is decided for him, so the Dread Necro proficiency will probably be in Longbow...not sure on that though.
Here's his other Feats and the level at which he gets them:
1: Profane Lifeleech
3: Mother Cyst
6: Skill Focus (Knowledge [Religion] ) [Neccesary to qualify for Pale Master]
9: Sickening Grasp
18: Necrotic Reserve
Necrotic Reserve could technically be taken at level 15 if I have him undergo the Ritual of Crucimigration at Lvl.15 instead of Lvl.18. However, that does mean that he'll have 14d12+4d4 Hit Die rather than 17d12+1d4, which is an average difference of 12 HP (I think)...when you're Undead and fighting up close, every HP counts!
For his Advanced Learning spells, I haven't decided on the one he gets at 4th level (got to be a 1st or 2nd level Necromancy Spell from the Cleric or Wizard lists), but was thinking either Clutch of Orcus or Consumptive Field for the one at 8th. Any suggestions?
I'm hoping to swing two 4HD Tomb Motes, with the DM, as already having been Commanded via Rebuke Undead but for Animated/Created Undead I have yet to decide what to go with...likely something easily disguised rather than the really powerful options like Hydras and such.
So anyways, for the level 15 Feat I was wondering if anyone knew of a Feat that would allow him to get more usage or uses out of his Undead Graft (Su) ability...increases in the DC to resist it, uses per day or even changing the action required to use it (to a move or swift action, for example) are all thoughts, but I'm not sure what Feats are available, if at all, to do those.
For the level 12 Feat, I'm completely at a loss. I simply don't know what to go for. Spell Focus is an obvious choice, but lacklustre. Power Attack is also an option (he's toting a Greatsword after all!), but again, not that exciting. I just wanted something a little more exotic that would mesh well with his other abilities. Any and all suggestions would be appreciated!
Cheers,
JP
Here's his other Feats and the level at which he gets them:
1: Profane Lifeleech
3: Mother Cyst
6: Skill Focus (Knowledge [Religion] ) [Neccesary to qualify for Pale Master]
9: Sickening Grasp
18: Necrotic Reserve
Necrotic Reserve could technically be taken at level 15 if I have him undergo the Ritual of Crucimigration at Lvl.15 instead of Lvl.18. However, that does mean that he'll have 14d12+4d4 Hit Die rather than 17d12+1d4, which is an average difference of 12 HP (I think)...when you're Undead and fighting up close, every HP counts!
For his Advanced Learning spells, I haven't decided on the one he gets at 4th level (got to be a 1st or 2nd level Necromancy Spell from the Cleric or Wizard lists), but was thinking either Clutch of Orcus or Consumptive Field for the one at 8th. Any suggestions?
I'm hoping to swing two 4HD Tomb Motes, with the DM, as already having been Commanded via Rebuke Undead but for Animated/Created Undead I have yet to decide what to go with...likely something easily disguised rather than the really powerful options like Hydras and such.
So anyways, for the level 15 Feat I was wondering if anyone knew of a Feat that would allow him to get more usage or uses out of his Undead Graft (Su) ability...increases in the DC to resist it, uses per day or even changing the action required to use it (to a move or swift action, for example) are all thoughts, but I'm not sure what Feats are available, if at all, to do those.
For the level 12 Feat, I'm completely at a loss. I simply don't know what to go for. Spell Focus is an obvious choice, but lacklustre. Power Attack is also an option (he's toting a Greatsword after all!), but again, not that exciting. I just wanted something a little more exotic that would mesh well with his other abilities. Any and all suggestions would be appreciated!
Cheers,
JP