Fualkner Asiniti
2006-08-16, 07:08 PM
Hehehe... yes, you evil DM's, a creature that does damage by throwing people into walls. Evil, isn't it?
Gruarru
Small Plant
Hit Dice: 8d8+16 (52 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 20(+1 size, +1 dex, +12 natural) touch 12, flat-footed 18
Base Attack/Grapple: +6/+13*
Attack: Tentacle +9 melee (1d8+3)
Full Attack: 2 Tentacle +9 melee (1d8+3)
Space/Reach: 5 ft. / 20 ft.
Special Attacks: Tentacle grapple, Toss, Overthrow.
Special Qualities: Plant traits, low-light vision, tentacles.
Saves: Fort +5, Ref +2, Will +2
Abilities: Str 16*, Dex 12, Con 14, Int 10, Wis 14, Cha 12
Skills: Knowledge (nature) +6, Climb +5, Survival +5
Feats: Ability Focus (Tentacle Grapple), Improved grapple.
Environment: Any forest
Organization: Solitary or group (2-10)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12(Small), 13-20 (Medium)
Level Adjustment: +8
The humanoid before you is completly covered with leaves. It looks at you with multifaceted eyes. From its back grow brambles that seem to be almost alive.
Combat
Gruarru do not hunt. they have little motivation to do anything but guard the tree from which they spawn. The creatures often post sentries around the spawning tree. New Gruarru grow form this tree, and they will guard it with all their might. If the forest they live in comes under attack, they will defend it with no fear.
Gruarru speak Druidic and some Common, though they are not very fluent in it.
Tentacle Grapple (Ex): A Gruarru can take a full round action and grapple creatures within a 20 ft. radius using his tentacles. a medium creature takes 2 tentacles to grapple, a small or less takes one. a large takes four, and huge takes 8. A gruarru has one tentacle for evey hit die it has. The gruarru may not grapple Gargantuan or larger creatures. A gruarru may opt to grapple normally with its tentacles.
Toss: If a creature fails a grapple check against a gruarru, the gruarru may choose to throw that creature. the creature can be thrown at any serface. The creature take 2d10 damage upon hitting the serface. The creature may attempt a DC 20 reflex save for half damage. This DC is strength based and includes a +7 racial bonus. The DC deminishes by 2 after 10 ft., and every 10 ft. after that, to a maximum of 50 ft.
Overthrow: A gruarru may use more tentacles than nessesary to grapple an opponent. Every tenticle over the minimum increases the grapple bonus and reflex save by two. Another die of damage is also added.
Tentacles: a gruarru's tenticles may be used to do anything that doen't require any delicate movement. The tentacles can be severed ( hardness 5, HP 10) but they grow back in 1d4+2 days.
Comments, please. And any other feedback is appriciated.
Gruarru
Small Plant
Hit Dice: 8d8+16 (52 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 20(+1 size, +1 dex, +12 natural) touch 12, flat-footed 18
Base Attack/Grapple: +6/+13*
Attack: Tentacle +9 melee (1d8+3)
Full Attack: 2 Tentacle +9 melee (1d8+3)
Space/Reach: 5 ft. / 20 ft.
Special Attacks: Tentacle grapple, Toss, Overthrow.
Special Qualities: Plant traits, low-light vision, tentacles.
Saves: Fort +5, Ref +2, Will +2
Abilities: Str 16*, Dex 12, Con 14, Int 10, Wis 14, Cha 12
Skills: Knowledge (nature) +6, Climb +5, Survival +5
Feats: Ability Focus (Tentacle Grapple), Improved grapple.
Environment: Any forest
Organization: Solitary or group (2-10)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12(Small), 13-20 (Medium)
Level Adjustment: +8
The humanoid before you is completly covered with leaves. It looks at you with multifaceted eyes. From its back grow brambles that seem to be almost alive.
Combat
Gruarru do not hunt. they have little motivation to do anything but guard the tree from which they spawn. The creatures often post sentries around the spawning tree. New Gruarru grow form this tree, and they will guard it with all their might. If the forest they live in comes under attack, they will defend it with no fear.
Gruarru speak Druidic and some Common, though they are not very fluent in it.
Tentacle Grapple (Ex): A Gruarru can take a full round action and grapple creatures within a 20 ft. radius using his tentacles. a medium creature takes 2 tentacles to grapple, a small or less takes one. a large takes four, and huge takes 8. A gruarru has one tentacle for evey hit die it has. The gruarru may not grapple Gargantuan or larger creatures. A gruarru may opt to grapple normally with its tentacles.
Toss: If a creature fails a grapple check against a gruarru, the gruarru may choose to throw that creature. the creature can be thrown at any serface. The creature take 2d10 damage upon hitting the serface. The creature may attempt a DC 20 reflex save for half damage. This DC is strength based and includes a +7 racial bonus. The DC deminishes by 2 after 10 ft., and every 10 ft. after that, to a maximum of 50 ft.
Overthrow: A gruarru may use more tentacles than nessesary to grapple an opponent. Every tenticle over the minimum increases the grapple bonus and reflex save by two. Another die of damage is also added.
Tentacles: a gruarru's tenticles may be used to do anything that doen't require any delicate movement. The tentacles can be severed ( hardness 5, HP 10) but they grow back in 1d4+2 days.
Comments, please. And any other feedback is appriciated.