Eighth_Seraph
2006-09-03, 10:27 PM
Now, as some of you may have heard by now, I'm in the process of making my first homebrew world, Pseudelity, and have been asking around for design notes. If you want to see the full story, check the dead-and-buried 'Any tips for a new DM' thread on page five or so. Now I could use some help from you creative-type folks out there in the form of a legacy weapon for each of the eight PC characters in the campaign to find. The characters are likely to find these weapons while in the level 11-15 range, which is good for standard legacy weapons. Also, the weapons are meant to be found in the sealed rooms built by the seven psions mentioned in the other thread, and I would like the weapons themselves to reflect that to an extent. Characters are yet to be named, so here's what I can give you in a nutshell:
-Tall, strong viking-esque suntouched barbarian. She's the daughter of her tribe's chief and is known for her immense skill with a greatsword, as well as her spell-like ability to sorround it in flames.
Preferences: a greatsword, some relation to fire and the application of fire.
-Intelligent, deceptive and partially insane nighttouched gnome wizard. The descendant of the nighttouched, he once aspired to set the Great Shadow free, but now must aid in its resealing.
Preferences: Any weapon that a wizard can use, maybe even a wand or staff. Some allusion to shadow or subtlety, hopefully of some use to the average wizard.
-Charismatic, determined and as yet inexperienced suntouched human sorcerer. A chosen one of the Sun, he is not entirely certain what his great destiny is. He puts emphasis on the use of light and the destruction of evil.
Preferences: Any weapon of use to a sorcerer. Something that will reflect the Sun's power in the sorcerer's hands.
-Friendly, fun-loving moontouched mountain gnome bard.
A lover of music, food and friends, she enjoys nothing more than sitting on a lonely cliff with her flute, gazing up at the moon.
Preferences: Does not even need to be a weapon (maybe a legacy instrument?). Something that will emphasise freedom from stuffy rules and the use of music as liberation.
-Good natured, but determined iceman Sun cleric. She's a healer as well as a famed seal hunter among her people , known for her incredible skill with the halberd. She loves to spread good will and to encourage people to stay true to their word and remain honest in all their dealings.
Preferences: A halberd, with definite powers of good and/or healing. Some anti-undead abilities.
-Serious, battle-hardened suntouched iceman fighter. A renowned warrior and hunter, caring little for anything outside of battle. Known for resilience
Preferences: Difficult to say the weapon, as I don't know what he'll specialize into, but It'll likely be a big two-handed weapon. Battle-ready powers, a balance between offense and defense.
-Honorable, sometiimes grave suntouched Forest Gnome Ranger. She puts major emphasis on ranged weapons, especially small longbows, and uses that position to use her divine spells to support the party as possible. Despises undead and evil aberrations above all else.
Preferences: mighty composite shortbow or mighty composite small longbow. Powers related to the honor of the bearer and meant to allow balance between shooting and support magic.
-Clever, good-natured moontouched Forest Gnome rogue. He does not use his rogue abilities for wrongdoing, but to protect his forests undetected, scouting out potential threats as they enterred. He has a strong sense of right and wrong, but does not show it as evidently as the above ranger, a childhood friend.
Preferences: some form of dagger or shortsword that will help the rogue's skillmonkey role and the use of stealth.
That's basically it. I realize that this is alot to ask for, what with legacy weapons' usual fluff content; but realize that the weapons' background will extend only to the psions who created them, and that they will naturally be useful to the PC's. Also, if you future designers can't make all my weapons here, the rules for making legacy weapons would be very much appreciated so I can try to make my own; though I know my creativity will be taxed to make them. I don't plan to have the characters at this point in the story until about three weeks from now, so no rush.
-Tall, strong viking-esque suntouched barbarian. She's the daughter of her tribe's chief and is known for her immense skill with a greatsword, as well as her spell-like ability to sorround it in flames.
Preferences: a greatsword, some relation to fire and the application of fire.
-Intelligent, deceptive and partially insane nighttouched gnome wizard. The descendant of the nighttouched, he once aspired to set the Great Shadow free, but now must aid in its resealing.
Preferences: Any weapon that a wizard can use, maybe even a wand or staff. Some allusion to shadow or subtlety, hopefully of some use to the average wizard.
-Charismatic, determined and as yet inexperienced suntouched human sorcerer. A chosen one of the Sun, he is not entirely certain what his great destiny is. He puts emphasis on the use of light and the destruction of evil.
Preferences: Any weapon of use to a sorcerer. Something that will reflect the Sun's power in the sorcerer's hands.
-Friendly, fun-loving moontouched mountain gnome bard.
A lover of music, food and friends, she enjoys nothing more than sitting on a lonely cliff with her flute, gazing up at the moon.
Preferences: Does not even need to be a weapon (maybe a legacy instrument?). Something that will emphasise freedom from stuffy rules and the use of music as liberation.
-Good natured, but determined iceman Sun cleric. She's a healer as well as a famed seal hunter among her people , known for her incredible skill with the halberd. She loves to spread good will and to encourage people to stay true to their word and remain honest in all their dealings.
Preferences: A halberd, with definite powers of good and/or healing. Some anti-undead abilities.
-Serious, battle-hardened suntouched iceman fighter. A renowned warrior and hunter, caring little for anything outside of battle. Known for resilience
Preferences: Difficult to say the weapon, as I don't know what he'll specialize into, but It'll likely be a big two-handed weapon. Battle-ready powers, a balance between offense and defense.
-Honorable, sometiimes grave suntouched Forest Gnome Ranger. She puts major emphasis on ranged weapons, especially small longbows, and uses that position to use her divine spells to support the party as possible. Despises undead and evil aberrations above all else.
Preferences: mighty composite shortbow or mighty composite small longbow. Powers related to the honor of the bearer and meant to allow balance between shooting and support magic.
-Clever, good-natured moontouched Forest Gnome rogue. He does not use his rogue abilities for wrongdoing, but to protect his forests undetected, scouting out potential threats as they enterred. He has a strong sense of right and wrong, but does not show it as evidently as the above ranger, a childhood friend.
Preferences: some form of dagger or shortsword that will help the rogue's skillmonkey role and the use of stealth.
That's basically it. I realize that this is alot to ask for, what with legacy weapons' usual fluff content; but realize that the weapons' background will extend only to the psions who created them, and that they will naturally be useful to the PC's. Also, if you future designers can't make all my weapons here, the rules for making legacy weapons would be very much appreciated so I can try to make my own; though I know my creativity will be taxed to make them. I don't plan to have the characters at this point in the story until about three weeks from now, so no rush.