DEMONhunter
2006-09-05, 01:33 PM
Forsaken Golem
Large Construct
Hit Dice: 6d10+30 (63 hp)
Initiative: +1
Speed: 40ft (8 squares)
Armor Class: 18 (-1 size, +1 Dex, +8 Natural) Touch 9 Flat-Footed 17
Base Attack/Grapple: (+3/+11)
Attack: Slam +7 melee (1d10+4 plus Withering Touch)
Full Attack: 2 slams +7 melee (1d10+4 plus Withering Touch)
Space/Reach: 10ft/10ft
Special Attacks: Withering Touch
Special Qualities: Construct Traits, Damage Reduction 10 vs adamantine and bludgeoning, Brittle Body, Blindness
Saves: +2 Fort, +3 Ref, +2 Will
Abilities: Strength 19, Dexterity 12, Constitution -, Intelligence -, Wisdom 11, Charisma 1
Skills: -
Feats: -
Environment: Preferably caves, cold temperature
Organization: Solitary or pair
Challenge Rating: 6
Alignment: Always neutral
Advancement: 6-10 HD (large), 11-20 (huge)
Level Adjustment: -
This creature appears to be a vaguely humanoid mass of sharp deep purple and black crystals and gemstones, surrouned and filled with a swirling darkness which completely obscures it’s head. It’s presence causes a chill within you.
A Forsaken Golem is a construct formed from carved stone and human blood. It obeys the instructions of it’s master and is escpecially suited to killing and incapitating. The stone it was carved from turns deep purple and crystalline, and the swirling blackness that surrounds it like a tattered cloak causes the jagged structure to absorb light.
A Forsaken golem is about 8 foot tall and weighs arond 600 pounds It speaks no language, though can emit a sort of hiss as it moves.
Combat
Forsaken golems usually patrol a set route. Upon finding intruders, it will attempt to return them to their master by weakening them with their withering touch. This will leave them too weak to resist whatever they have palnned for them.
Withering Touch: Whenever a living creature comes into contact with a golem, they must suceed on a DC 13 fortitude save or advance an age category over the next few seconds. If the contact is as a result of a sucessful grapple check on the part of the golem, or a sucessful one on the part of an attacker, the Dc increases to 18. Whether the save is passed or not, the skin and any hair/ fur that was directly touched by the golem turns pale and grey. The save is Con based. It can repress or resume this ability at will.
Brittle body: Bludgeoning damage deal an extra 1 point of damage per die when it wounds the golem. This damage negates it’s damage reduction.
Blindness/Blindsense: These golems are completely blind. However, they have blind sense out to 40ft, and also a +2 racial bonus on listen checks.
CONSTRUCTION
In monetary terms, a Forsaken Golem is relatively cheap to build. It requires a block of hard stone, such as granite, weighing 2750 pounds or more worth 4500gp to acquire. Assembling the body requires a DC 18 craft (stonemasonry) check. In addition to this, it requires at least a gallon of humanoid blood to be poured over it. The blood must not come from the person who constructed the golem.
While the golem is under construction, the builder must wear gloves or make a fortitude save each time the golem is touched to resist its Withering Touch.
CL 9th, darkness, animate object, enervation, caster must be at least 9th level, Price 20,000, Cost 9,500, +760xp
Large Construct
Hit Dice: 6d10+30 (63 hp)
Initiative: +1
Speed: 40ft (8 squares)
Armor Class: 18 (-1 size, +1 Dex, +8 Natural) Touch 9 Flat-Footed 17
Base Attack/Grapple: (+3/+11)
Attack: Slam +7 melee (1d10+4 plus Withering Touch)
Full Attack: 2 slams +7 melee (1d10+4 plus Withering Touch)
Space/Reach: 10ft/10ft
Special Attacks: Withering Touch
Special Qualities: Construct Traits, Damage Reduction 10 vs adamantine and bludgeoning, Brittle Body, Blindness
Saves: +2 Fort, +3 Ref, +2 Will
Abilities: Strength 19, Dexterity 12, Constitution -, Intelligence -, Wisdom 11, Charisma 1
Skills: -
Feats: -
Environment: Preferably caves, cold temperature
Organization: Solitary or pair
Challenge Rating: 6
Alignment: Always neutral
Advancement: 6-10 HD (large), 11-20 (huge)
Level Adjustment: -
This creature appears to be a vaguely humanoid mass of sharp deep purple and black crystals and gemstones, surrouned and filled with a swirling darkness which completely obscures it’s head. It’s presence causes a chill within you.
A Forsaken Golem is a construct formed from carved stone and human blood. It obeys the instructions of it’s master and is escpecially suited to killing and incapitating. The stone it was carved from turns deep purple and crystalline, and the swirling blackness that surrounds it like a tattered cloak causes the jagged structure to absorb light.
A Forsaken golem is about 8 foot tall and weighs arond 600 pounds It speaks no language, though can emit a sort of hiss as it moves.
Combat
Forsaken golems usually patrol a set route. Upon finding intruders, it will attempt to return them to their master by weakening them with their withering touch. This will leave them too weak to resist whatever they have palnned for them.
Withering Touch: Whenever a living creature comes into contact with a golem, they must suceed on a DC 13 fortitude save or advance an age category over the next few seconds. If the contact is as a result of a sucessful grapple check on the part of the golem, or a sucessful one on the part of an attacker, the Dc increases to 18. Whether the save is passed or not, the skin and any hair/ fur that was directly touched by the golem turns pale and grey. The save is Con based. It can repress or resume this ability at will.
Brittle body: Bludgeoning damage deal an extra 1 point of damage per die when it wounds the golem. This damage negates it’s damage reduction.
Blindness/Blindsense: These golems are completely blind. However, they have blind sense out to 40ft, and also a +2 racial bonus on listen checks.
CONSTRUCTION
In monetary terms, a Forsaken Golem is relatively cheap to build. It requires a block of hard stone, such as granite, weighing 2750 pounds or more worth 4500gp to acquire. Assembling the body requires a DC 18 craft (stonemasonry) check. In addition to this, it requires at least a gallon of humanoid blood to be poured over it. The blood must not come from the person who constructed the golem.
While the golem is under construction, the builder must wear gloves or make a fortitude save each time the golem is touched to resist its Withering Touch.
CL 9th, darkness, animate object, enervation, caster must be at least 9th level, Price 20,000, Cost 9,500, +760xp