RMS Oceanic
2009-03-03, 08:58 AM
Just for fun, I'm gonna take Dragon Compendium's Force Missile Mage prestige class, and expand/improve on it for a 10 level class.
Hit Die: d4
Prerequisites: Able to cast 3rd level spells, Concentrate 8 ranks, able to cast Magic Missile at least once per day.
Skill Points per Level: 2+Int
Class Skills: As Sorceror
Force Missile Mage
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Bonus Missile, Caster Level Bonus|-
2nd|
+1|
+0|
+0|
+3|Damage Type, Missile Penetration|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Still Missile, Improved Magic Missile|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Bonus Missile, Shield 1/day|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Metamagic Missile|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Silent Missile|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Bonus Missile|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Greater Magic Missile|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Spontaneous Missile or Spell-Like Missile, Shield 2/day|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Bonus Missile, Metamagic Missile, Whirlwind Missile|+1 level of existing spellcasting class [/table]
Class Features
Bonus Missile (Ex): At 1st level, and every three levels afterwards, gain a bonus missile when casting Magic Missile. These ignore the caster level cap.
Caster Level Bonus (Ex): Gain a +1 bonus to caster level when casting Magic Missile.
Damage Type (Ex): When casting Magic Missile, you can have its damage count as fire, cold, electric, acid or sonic damage.
Missile Penetration (Ex): You gain a bonus equal to one half your Force Missile Mage level on caster level checks made to overcome Spell Resistance when casting Magic Missile. This stacks with Spell Penetration and Greater Spell Penetration. In addition, you can penetrate Shield spells and Brooches of Shielding with Magic Missile by making a caster level check (DC 11+Shield's caster level or DC 20 for the brooches). The bonus doesn't apply to these uses.
Still Missile (Ex): You can apply the Still Spell metamagic feat to all Magic Missiles you cast for free, with no increase in casting time.
Improved Magic Missile: At 3rd level, you learn an advanced form of Magic Missile as a bonus 3rd level spell. It functions like Magic Missile, except each missile deals 1d6+1 damage, and the missiles accrue at a rate of 1 for every 2 caster levels after first (maximum 10 missiles at CL 19). For the Force Missile Mage's class features, Improved Magic Missile counts as Magic Missile.
Shield: At 4th level, you can cast Shield as a spell-like ability as an immediate action once per day, with caster level equal to your own caster level. You gain another use of this at 9th level.
Metamagic Missile (Ex): At 5th level, choose a metamagic feat you know, except Heighten Spell. When applying that feat to Magic Missile, decrease the level adjustment by 1 (minimum +0). You can apply that feat without increasing the casting time. At 10th level, choose another different metamagic feat to apply.
Silent Missile (Ex): At 6th level you can apply the Silent Spell feat to Magic Missile for free, without increasing casting time.
Greater Magic Missile: At 8th level you learn Greater Magic Missile as a bonus 6th level spell. It functions like Improved Magic Missile, except the missiles accrue at a rate of 1 per caster level (Maximum 20 at level 20). For the Force Missile Mage's class features, it counts as Magic Missile.
Spontaneous Missile (Ex): At 9th level, if the spellcasting class you've advanced with Force Missile prepares its spells before casting them, you can expend a spell slot of 1st level or higher to cast Magic Missile, the same way clerics can spontaneously cast cure or inflict spells. You can do this a number of times per day equal to 3+Your spellcasting DC ability modifier.
Spell-Like Missile (Sp): At 9th level, if the spellcasting class you've advanced with Force Missile casts its spells spontaneously, you gain the ability to cast Magic Missile as a spell-like ability. You can do this a number of times per day equal to 3+Your spellcasting DC ability modifier.
Whirlwind Missile (Ex): At 10th level, your mastery of Magic Missile is complete. Three times per day, when you cast Magic Missile, you can have each missile strike up to one target per missile produced in a 60 foot radius. For example, there are 15 enemies attacking you in a 60 foot radius. You can choose to target up to 9 of them (5 from the normal effects of Magic Missile, and your four bonus missiles), and each of them will take 9d4 + 9 damage. Roll a single damage value for all targets.
In an exception to their counting as Magic Missile for the Force Missile Mage class features, applying this ability to Improved Magic Missile takes up two uses, and applying it to Greater Magic Missile takes up three.
What do you think?
(Clarification: Improved Magic Missile will end up with 14 missiles and Greater Magic Missile will end up with 24 missiles, due to the bonus missiles.)
EDIT: Added Whirlwind Missile capstone ability, corrected some wording.
Hit Die: d4
Prerequisites: Able to cast 3rd level spells, Concentrate 8 ranks, able to cast Magic Missile at least once per day.
Skill Points per Level: 2+Int
Class Skills: As Sorceror
Force Missile Mage
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Spells
1st|
+0|
+0|
+0|
+2|Bonus Missile, Caster Level Bonus|-
2nd|
+1|
+0|
+0|
+3|Damage Type, Missile Penetration|+1 level of existing spellcasting class
3rd|
+1|
+1|
+1|
+3|Still Missile, Improved Magic Missile|+1 level of existing spellcasting class
4th|
+2|
+1|
+1|
+4|Bonus Missile, Shield 1/day|+1 level of existing spellcasting class
5th|
+2|
+1|
+1|
+4|Metamagic Missile|+1 level of existing spellcasting class
6th|
+3|
+2|
+2|
+5|Silent Missile|+1 level of existing spellcasting class
7th|
+3|
+2|
+2|
+5|Bonus Missile|+1 level of existing spellcasting class
8th|
+4|
+2|
+2|
+6|Greater Magic Missile|+1 level of existing spellcasting class
9th|
+4|
+3|
+3|
+6|Spontaneous Missile or Spell-Like Missile, Shield 2/day|+1 level of existing spellcasting class
10th|
+5|
+3|
+3|
+7|Bonus Missile, Metamagic Missile, Whirlwind Missile|+1 level of existing spellcasting class [/table]
Class Features
Bonus Missile (Ex): At 1st level, and every three levels afterwards, gain a bonus missile when casting Magic Missile. These ignore the caster level cap.
Caster Level Bonus (Ex): Gain a +1 bonus to caster level when casting Magic Missile.
Damage Type (Ex): When casting Magic Missile, you can have its damage count as fire, cold, electric, acid or sonic damage.
Missile Penetration (Ex): You gain a bonus equal to one half your Force Missile Mage level on caster level checks made to overcome Spell Resistance when casting Magic Missile. This stacks with Spell Penetration and Greater Spell Penetration. In addition, you can penetrate Shield spells and Brooches of Shielding with Magic Missile by making a caster level check (DC 11+Shield's caster level or DC 20 for the brooches). The bonus doesn't apply to these uses.
Still Missile (Ex): You can apply the Still Spell metamagic feat to all Magic Missiles you cast for free, with no increase in casting time.
Improved Magic Missile: At 3rd level, you learn an advanced form of Magic Missile as a bonus 3rd level spell. It functions like Magic Missile, except each missile deals 1d6+1 damage, and the missiles accrue at a rate of 1 for every 2 caster levels after first (maximum 10 missiles at CL 19). For the Force Missile Mage's class features, Improved Magic Missile counts as Magic Missile.
Shield: At 4th level, you can cast Shield as a spell-like ability as an immediate action once per day, with caster level equal to your own caster level. You gain another use of this at 9th level.
Metamagic Missile (Ex): At 5th level, choose a metamagic feat you know, except Heighten Spell. When applying that feat to Magic Missile, decrease the level adjustment by 1 (minimum +0). You can apply that feat without increasing the casting time. At 10th level, choose another different metamagic feat to apply.
Silent Missile (Ex): At 6th level you can apply the Silent Spell feat to Magic Missile for free, without increasing casting time.
Greater Magic Missile: At 8th level you learn Greater Magic Missile as a bonus 6th level spell. It functions like Improved Magic Missile, except the missiles accrue at a rate of 1 per caster level (Maximum 20 at level 20). For the Force Missile Mage's class features, it counts as Magic Missile.
Spontaneous Missile (Ex): At 9th level, if the spellcasting class you've advanced with Force Missile prepares its spells before casting them, you can expend a spell slot of 1st level or higher to cast Magic Missile, the same way clerics can spontaneously cast cure or inflict spells. You can do this a number of times per day equal to 3+Your spellcasting DC ability modifier.
Spell-Like Missile (Sp): At 9th level, if the spellcasting class you've advanced with Force Missile casts its spells spontaneously, you gain the ability to cast Magic Missile as a spell-like ability. You can do this a number of times per day equal to 3+Your spellcasting DC ability modifier.
Whirlwind Missile (Ex): At 10th level, your mastery of Magic Missile is complete. Three times per day, when you cast Magic Missile, you can have each missile strike up to one target per missile produced in a 60 foot radius. For example, there are 15 enemies attacking you in a 60 foot radius. You can choose to target up to 9 of them (5 from the normal effects of Magic Missile, and your four bonus missiles), and each of them will take 9d4 + 9 damage. Roll a single damage value for all targets.
In an exception to their counting as Magic Missile for the Force Missile Mage class features, applying this ability to Improved Magic Missile takes up two uses, and applying it to Greater Magic Missile takes up three.
What do you think?
(Clarification: Improved Magic Missile will end up with 14 missiles and Greater Magic Missile will end up with 24 missiles, due to the bonus missiles.)
EDIT: Added Whirlwind Missile capstone ability, corrected some wording.