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View Full Version : Trap sizes and implementation



Graymayre
2009-03-03, 08:07 PM
My artificer is planning on making a plethora of traps.

The main thing I want to do is have my packmate hommunculus (a living chest full of opening compartments). activate traps at people.

However, the DM's Guide gave me no information on how big a trap is, or even how much it weighs. Without this information, I will never be able to achieve perfect hair forever (http://tvtropes.org/pmwiki/pmwiki.php/Main/PerfectHairForever)...

Does anyone have this information? More importantly, are their any flaws in my plan of having my packmate open containers at enemies to activate traps?

TheCountAlucard
2009-03-03, 08:57 PM
perfect hair forever (http://tvtropes.org/pmwiki/pmwiki.php/Main/PerfectHairForever)

Arrgh! It had been a whole month since I last checked out TVTropes, and then I came across your post... (sighs and shakes head) There went a good hour of my life... (heads back to TVTropes)

elonin
2009-03-03, 09:04 PM
Make a bunch of scrolls of explosive runes and litter the battle field with em.

Graymayre
2009-03-03, 09:54 PM
Make a bunch of scrolls of explosive runes and litter the battle field with em.

the main reason I want traps over those kinds of spells is that they can be crafted to automatically reset. Potentially, I could have a trap of enervation that I could just keep opening over and over again...

But I can't do this until I find out if traps have a set size or weight. :smallfrown:



Arrgh! It had been a whole month since I last checked out TVTropes, and then I came across your post... (sighs and shakes head) There went a good hour of my life... (heads back to TVTropes)

Heh, that show isn't really a TVTropes thing, it was just the easiest place to get a description for it. Sorry. :smallbiggrin: