Fax Celestis
2009-03-05, 02:21 PM
{table=head]Level | BAB | Fort | Ref | Will | Special | 0 | 1 | 2 | 3 | 4 | 5 | 6
1st | +0 | +0 | +2 | +2 | Bardic Performance (d4), Improvisation, Bardic Knowledge | 2 | 1 | - | - | - | - | -
2nd | +1 | +0 | +3 | +3 | Motivation | 3 | 1 | - | - | - | - | -
3rd | +2 | +1 | +3 | +3 | - | 3 | 2 | 0 | - | - | - | -
4th | +3 | +1 | +4 | +4 | Improvisational Ability | 4 | 2 | 1 | - | - | - | -
5th | +3 | +1 | +4 | +4 | Bardic Performance (d6) | 4 | 2 | 1 | - | - | - | -
6th | +4 | +2 | +5 | +5 | - | 4 | 2 | 2 | 0 | - | - | -
7th | +5 | +2 | +5 | +5 | - | 5 | 3 | 2 | 1 | - | - | -
8th | +6/+1 | +2 | +6 | +6 | Improvisational Ability | 5 | 3 | 2 | 1 | - | - | -
9th | +6/+1 | +3 | +6 | +6 | - | 5 | 3 | 2 | 2 | 0 | - | -
10th | +7/+2 | +3 | +7 | +7 | Bardic Performance (d8) | 5 | 3 | 3 | 2 | 1 | - | -
11th | +8/+3 | +3 | +7 | +7 | - | 6 | 4 | 3 | 2 | 1 | - | -
12th | +9/+4 | +4 | +8 | +8 | Improvisational Ability | 6 | 4 | 3 | 2 | 2 | 0 | -
13th | +9/+4 | +4 | +8 | +8 | - | 6 | 4 | 3 | 3 | 2 | 1 | -
14th | +10/+5 | +4 | +9 | +9 | - | 6 | 4 | 4 | 3 | 2 | 1 | -
15th | +11/+6/+1 | +5 | +9 | +9 | Bardic Performance (d10) | 6 | 5 | 4 | 3 | 2 | 2 | 0
16th | +12/+7/+2 | +5 | +10 | +10 | Improvisational Ability | 7 | 5 | 4 | 3 | 3 | 2 | 1
17th | +12/+7/+2 | +5 | +10 | +10 | - | 7 | 5 | 4 | 4 | 3 | 2 | 1
18th | +13/+8/+3 | +6 | +11 | +11 | - | 7 | 5 | 5 | 4 | 3 | 2 | 2
19th | +14/+9/+4 | +6 | +11 | +11 | - | 7 | 6 | 5 | 4 | 3 | 3 | 2
20th | +15/+10/+5 | +6 | +12 | +12 | Bardic Performance (d12), Improvisational Ability | 7 | 6 | 5 | 4 | 4 | 3 | 2[/table]
HD: d6
Class Skills: A bard uses the Bard skill set and chooses two other set. A bard gets 6 plus their Intelligence modifier skill points per level.
Prowess: 4 per level.
Proficiencies: Bards are proficient with all simple weapons and with the short sword, longsword, rapier, and shortbow. Bards are also proficient with light armor but not with any shields. A bard is not affected by arcane spell failure when wearing light armor and not using a shield.
Spellcasting: A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier.
Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table. In addition, he receives bonus spells per day if he has a high Charisma score. When the table indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
The bard's selection of spells is extremely limited. A bard begins play knowing two 1st level spells of your choice. He also knows a number of 0th level spells (cantrips) equal to his Charisma modifier. At every new bard level, he gains two new spells drawn from the bard spell list. These spells must be spells he is capable of casting, so that a third level bard could not learn a 6th level bard spell, but could learn a 2nd level bard spell. Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score: he learns two spells per level regardless.
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
Bardic Performance (Su): A bard may activate his bardic performance a number of times per day equal to his class level plus his Charisma modifier. It has various effects according to how the bard purchases abilities. All bardic performance effects are cumulative with each other, but not with other applications of bardic performance.
To activate his bardic performance ability, a bard must begin performing (a standard action) and make a special Perform check. A bard's bardic performance ability radiates in a 30' radius around the bard. Should the bard move, it continues with him. A bard can continue a bardic performance as a swift action for a number of rounds equal to one-half his bard level plus his Constitution modifier. After this time, he must end his performance. Regardless of how long his performance lasts, however, its effects last an additional three rounds beyond the cessation of the bard's performance.
When activating this ability, a bard makes a special perform check. This check, unlike most skill checks, does not use many modifiers and does not use a d20: instead, it only uses the bard's ranks in his chosen perform skill, his Charisma modifier, and any bonuses that specifically state they augment a bard's bardic performance check. A bard may not Take 10 on this check.
This check consists of the previously mentioned bonuses (your ranks, your Charisma modifier, and any explicit bonuses to a bardic performance check) plus 1d4. You gain a number of performance points equal to the result of this roll which you may use to purchase the following performance abilities:
{table=head]Point Cost | Effect
1 | +1 temporary hit point to all allies within range.
2 | 1 sonic damage to all enemies within range upon activation of the bardic performance. A creature that moves out of the radius and back in does not suffer the same damage again.
2 | +1 morale bonus on attack rolls to all allies within range (or improve such a bonus by 1).
3 | -1 penalty to attack rolls to all enemies within range (or improve such a penalty by 1).
3 | Allies gain energy resistance 2 to an energy type of your choice (or improve existing energy resistance by 2).
4 | Enemies lose 2 points of energy resistance to an energy type of your choice. Enemies with immunity to the chosen energy type who have their resistance reduced by an amount equal to their Hit Dice lose immunity.
4 | Allies gain DR 1/- (or improve DR/- by 1).
4 | Allies gain a +1 morale bonus on saving throws (or improve such a bonus by 1).
4 | Enemies take a -1 penalty to saving throws (or improve such a penalty by 1).
5 | Allies gain SR 5 (or improve SR by 5).
5 | Allies gain a +2 morale bonus to overcome spell resistance (or improve such a bonus by 2).[/table]
As you progress through the bard class, you use consistently larger dice to determine the pool of points you may purchase abilities from. At 5th level, you use a d6 instead of a d4. At 10th level, you instead use a d8; at 15th level, you use a d10; and at 20th level, you use a d12.
Improvisation (Ex): A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate abilties gained by this Improvisational Ability class feature. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting). A human bard couples these Improvisation points with those gained from his racial Improvisation feature.
Bardic Knowledge (Ex): As a swift action, a bard may spend an Improvisation Point to alter the way he uses skills for a number of rounds equal to his Intelligence modifier. While under the effects of this ability, the bard uses either his ranks or half his bard level when using skills, whichever is higher.
Motivation (Su): Starting at 2nd level, a bard can motivate his allies to new heights of achievement. By spending one use of his bardic performance and performing (a standard action), a bard can grant all allies within 30' a +1 bonus to all skill and ability checks for the duration of his performance. This increases to +2 at 5th level, +3 at 8th level, +4 at 11th level, +5 at 14th level, +6 at 17th level, and +7 at 20th level.
A bard can continue a performance in this fashion as a swift action for a number of rounds equal to his class level plus his Constitution modifier, after which time he is fatigued. In order to use this ability, a bard needs some sort of instrument he is proficient with (such as his voice or a drum).
Improvisational Ability (Ex): At 4th level and every four levels thereafter (at 8th, 12th, 16th, and 20th levels), a bard gains a new method of using his Improvisation, chosen from the list below. An Improvisational Ability costs one Improvisation point to activate, and uses the kind of action specified in its description.
Baffling Feint: A bard can activate this ability as an immediate action to cause his next attack roll in this round to be a touch attack.
Brutal Swings: A bard can activate this ability as a swift action to gain a morale bonus on his damage rolls equal to his Charisma modifier for one minute.
Copycat Game: A bard can activate this ability as a full-round action to gain the benefits of a feat that he has witnessed used within the past number of rounds equal to his Charisma modifier. He uses all his abilities to determine the effects of the feat. If the feat is an investing feat, he immediately gains temporary prowess equal to his Charisma modifier that may only be invested in the copied feat. If the feat has prerequisites, the bard need not meet them to use this ability.
Countersong: A bard can activate this ability as an immediate action to attempt to counter a sonic-based spell or effect. Treat this ability as a dispel magic spell used to counter, and use the bard's bard level as his caster level for this effect.
Daunting Attack: A bard can activate this ability as a swift action to gain a morale bonus on his attack rolls equal to his Charisma modifier for one minute.
Extended Song: A bard can activate this ability as a move action to cause his ongoing bardic performance effect to last an additional number of rounds equal to 1d4 plus his Charisma modifier after he ceases performing. Multiple applications of this ability do not stack.
Force of Personality: A bard can activate this ability as a swift action to gain a morale bonus on his saving throws equal to his Charisma modifier for one minute.
I'm Too Pretty To Die: A bard can activate this ability as an immediate action to reroll one attack, save, or check that would otherwise render him dead or below zero hit points.
Lucky Break: A bard can activate this ability as an immediate action to add 1d6 to a die roll after seeing the result but before hearing the effect.
Master's Touch: A bard can activate this ability as a swift action to gain proficiency with a touched weapon or armor for 1 minute. This proficiency is for a specific item, not for a type of weapon or armor.
Mimicking Song: A bard can activate this ability as a full-round action to cast a spell of no greater level than half his bard level (round down) that he has both witnessed and identified with the Spellcract skill that was cast within the past number of rounds equal to his Charisma modifier. He uses all his abilities to determine the effects of the spell (caster level, primary ability score, DCs, etc).
Not In The Face: A bard can activate this ability as a swift action to gain a morale bonus to his Armor Class equal to his Charisma modifier for one minute. This bonus does not apply to his touch or flat-footed Armor Class.
Once More With Feeling: A bard can activate this ability as a swift action to redistribute the purchased abilities of an ongoing bardic performance. The duration and area does not change: merely the effects.
Speedy Song: A bard can activate this ability as a free action to gain an extra swift action this round. This ability may only be used once per round.
1st | +0 | +0 | +2 | +2 | Bardic Performance (d4), Improvisation, Bardic Knowledge | 2 | 1 | - | - | - | - | -
2nd | +1 | +0 | +3 | +3 | Motivation | 3 | 1 | - | - | - | - | -
3rd | +2 | +1 | +3 | +3 | - | 3 | 2 | 0 | - | - | - | -
4th | +3 | +1 | +4 | +4 | Improvisational Ability | 4 | 2 | 1 | - | - | - | -
5th | +3 | +1 | +4 | +4 | Bardic Performance (d6) | 4 | 2 | 1 | - | - | - | -
6th | +4 | +2 | +5 | +5 | - | 4 | 2 | 2 | 0 | - | - | -
7th | +5 | +2 | +5 | +5 | - | 5 | 3 | 2 | 1 | - | - | -
8th | +6/+1 | +2 | +6 | +6 | Improvisational Ability | 5 | 3 | 2 | 1 | - | - | -
9th | +6/+1 | +3 | +6 | +6 | - | 5 | 3 | 2 | 2 | 0 | - | -
10th | +7/+2 | +3 | +7 | +7 | Bardic Performance (d8) | 5 | 3 | 3 | 2 | 1 | - | -
11th | +8/+3 | +3 | +7 | +7 | - | 6 | 4 | 3 | 2 | 1 | - | -
12th | +9/+4 | +4 | +8 | +8 | Improvisational Ability | 6 | 4 | 3 | 2 | 2 | 0 | -
13th | +9/+4 | +4 | +8 | +8 | - | 6 | 4 | 3 | 3 | 2 | 1 | -
14th | +10/+5 | +4 | +9 | +9 | - | 6 | 4 | 4 | 3 | 2 | 1 | -
15th | +11/+6/+1 | +5 | +9 | +9 | Bardic Performance (d10) | 6 | 5 | 4 | 3 | 2 | 2 | 0
16th | +12/+7/+2 | +5 | +10 | +10 | Improvisational Ability | 7 | 5 | 4 | 3 | 3 | 2 | 1
17th | +12/+7/+2 | +5 | +10 | +10 | - | 7 | 5 | 4 | 4 | 3 | 2 | 1
18th | +13/+8/+3 | +6 | +11 | +11 | - | 7 | 5 | 5 | 4 | 3 | 2 | 2
19th | +14/+9/+4 | +6 | +11 | +11 | - | 7 | 6 | 5 | 4 | 3 | 3 | 2
20th | +15/+10/+5 | +6 | +12 | +12 | Bardic Performance (d12), Improvisational Ability | 7 | 6 | 5 | 4 | 4 | 3 | 2[/table]
HD: d6
Class Skills: A bard uses the Bard skill set and chooses two other set. A bard gets 6 plus their Intelligence modifier skill points per level.
Prowess: 4 per level.
Proficiencies: Bards are proficient with all simple weapons and with the short sword, longsword, rapier, and shortbow. Bards are also proficient with light armor but not with any shields. A bard is not affected by arcane spell failure when wearing light armor and not using a shield.
Spellcasting: A bard casts arcane spells, which are drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time. Every bard spell has a verbal component (singing, reciting, or music). To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell's level. The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier.
Like other spellcasters, a bard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table. In addition, he receives bonus spells per day if he has a high Charisma score. When the table indicates that the bard gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level.
The bard's selection of spells is extremely limited. A bard begins play knowing two 1st level spells of your choice. He also knows a number of 0th level spells (cantrips) equal to his Charisma modifier. At every new bard level, he gains two new spells drawn from the bard spell list. These spells must be spells he is capable of casting, so that a third level bard could not learn a 6th level bard spell, but could learn a 2nd level bard spell. Unlike spells per day, the number of spells a bard knows is not affected by his Charisma score: he learns two spells per level regardless.
Upon reaching 5th level, and at every third bard level after that (8th, 11th, and so on), a bard can choose to learn a new spell in place of one he already knows. In effect, the bard "loses" the old spell in exchange for the new one. The new spell's level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level bard spell the bard can cast. A bard may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.
As noted above, a bard need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell's level.
Bardic Performance (Su): A bard may activate his bardic performance a number of times per day equal to his class level plus his Charisma modifier. It has various effects according to how the bard purchases abilities. All bardic performance effects are cumulative with each other, but not with other applications of bardic performance.
To activate his bardic performance ability, a bard must begin performing (a standard action) and make a special Perform check. A bard's bardic performance ability radiates in a 30' radius around the bard. Should the bard move, it continues with him. A bard can continue a bardic performance as a swift action for a number of rounds equal to one-half his bard level plus his Constitution modifier. After this time, he must end his performance. Regardless of how long his performance lasts, however, its effects last an additional three rounds beyond the cessation of the bard's performance.
When activating this ability, a bard makes a special perform check. This check, unlike most skill checks, does not use many modifiers and does not use a d20: instead, it only uses the bard's ranks in his chosen perform skill, his Charisma modifier, and any bonuses that specifically state they augment a bard's bardic performance check. A bard may not Take 10 on this check.
This check consists of the previously mentioned bonuses (your ranks, your Charisma modifier, and any explicit bonuses to a bardic performance check) plus 1d4. You gain a number of performance points equal to the result of this roll which you may use to purchase the following performance abilities:
{table=head]Point Cost | Effect
1 | +1 temporary hit point to all allies within range.
2 | 1 sonic damage to all enemies within range upon activation of the bardic performance. A creature that moves out of the radius and back in does not suffer the same damage again.
2 | +1 morale bonus on attack rolls to all allies within range (or improve such a bonus by 1).
3 | -1 penalty to attack rolls to all enemies within range (or improve such a penalty by 1).
3 | Allies gain energy resistance 2 to an energy type of your choice (or improve existing energy resistance by 2).
4 | Enemies lose 2 points of energy resistance to an energy type of your choice. Enemies with immunity to the chosen energy type who have their resistance reduced by an amount equal to their Hit Dice lose immunity.
4 | Allies gain DR 1/- (or improve DR/- by 1).
4 | Allies gain a +1 morale bonus on saving throws (or improve such a bonus by 1).
4 | Enemies take a -1 penalty to saving throws (or improve such a penalty by 1).
5 | Allies gain SR 5 (or improve SR by 5).
5 | Allies gain a +2 morale bonus to overcome spell resistance (or improve such a bonus by 2).[/table]
As you progress through the bard class, you use consistently larger dice to determine the pool of points you may purchase abilities from. At 5th level, you use a d6 instead of a d4. At 10th level, you instead use a d8; at 15th level, you use a d10; and at 20th level, you use a d12.
Improvisation (Ex): A bard, as a true jack-of-all-trades, is capable of improvising in situations where he normally would be outclassed. Starting at first level, a bard receives a number of Improvisation Points equal to his bard level plus his Intelligence modifier each day. He may spend these points (usually as a swift action, but see each ability for details) to activate abilties gained by this Improvisational Ability class feature. In order to recover Improvisation Points, he must rest for eight hours (but he may recover his Improvisation at the same time he recovers his spellcasting). A human bard couples these Improvisation points with those gained from his racial Improvisation feature.
Bardic Knowledge (Ex): As a swift action, a bard may spend an Improvisation Point to alter the way he uses skills for a number of rounds equal to his Intelligence modifier. While under the effects of this ability, the bard uses either his ranks or half his bard level when using skills, whichever is higher.
Motivation (Su): Starting at 2nd level, a bard can motivate his allies to new heights of achievement. By spending one use of his bardic performance and performing (a standard action), a bard can grant all allies within 30' a +1 bonus to all skill and ability checks for the duration of his performance. This increases to +2 at 5th level, +3 at 8th level, +4 at 11th level, +5 at 14th level, +6 at 17th level, and +7 at 20th level.
A bard can continue a performance in this fashion as a swift action for a number of rounds equal to his class level plus his Constitution modifier, after which time he is fatigued. In order to use this ability, a bard needs some sort of instrument he is proficient with (such as his voice or a drum).
Improvisational Ability (Ex): At 4th level and every four levels thereafter (at 8th, 12th, 16th, and 20th levels), a bard gains a new method of using his Improvisation, chosen from the list below. An Improvisational Ability costs one Improvisation point to activate, and uses the kind of action specified in its description.
Baffling Feint: A bard can activate this ability as an immediate action to cause his next attack roll in this round to be a touch attack.
Brutal Swings: A bard can activate this ability as a swift action to gain a morale bonus on his damage rolls equal to his Charisma modifier for one minute.
Copycat Game: A bard can activate this ability as a full-round action to gain the benefits of a feat that he has witnessed used within the past number of rounds equal to his Charisma modifier. He uses all his abilities to determine the effects of the feat. If the feat is an investing feat, he immediately gains temporary prowess equal to his Charisma modifier that may only be invested in the copied feat. If the feat has prerequisites, the bard need not meet them to use this ability.
Countersong: A bard can activate this ability as an immediate action to attempt to counter a sonic-based spell or effect. Treat this ability as a dispel magic spell used to counter, and use the bard's bard level as his caster level for this effect.
Daunting Attack: A bard can activate this ability as a swift action to gain a morale bonus on his attack rolls equal to his Charisma modifier for one minute.
Extended Song: A bard can activate this ability as a move action to cause his ongoing bardic performance effect to last an additional number of rounds equal to 1d4 plus his Charisma modifier after he ceases performing. Multiple applications of this ability do not stack.
Force of Personality: A bard can activate this ability as a swift action to gain a morale bonus on his saving throws equal to his Charisma modifier for one minute.
I'm Too Pretty To Die: A bard can activate this ability as an immediate action to reroll one attack, save, or check that would otherwise render him dead or below zero hit points.
Lucky Break: A bard can activate this ability as an immediate action to add 1d6 to a die roll after seeing the result but before hearing the effect.
Master's Touch: A bard can activate this ability as a swift action to gain proficiency with a touched weapon or armor for 1 minute. This proficiency is for a specific item, not for a type of weapon or armor.
Mimicking Song: A bard can activate this ability as a full-round action to cast a spell of no greater level than half his bard level (round down) that he has both witnessed and identified with the Spellcract skill that was cast within the past number of rounds equal to his Charisma modifier. He uses all his abilities to determine the effects of the spell (caster level, primary ability score, DCs, etc).
Not In The Face: A bard can activate this ability as a swift action to gain a morale bonus to his Armor Class equal to his Charisma modifier for one minute. This bonus does not apply to his touch or flat-footed Armor Class.
Once More With Feeling: A bard can activate this ability as a swift action to redistribute the purchased abilities of an ongoing bardic performance. The duration and area does not change: merely the effects.
Speedy Song: A bard can activate this ability as a free action to gain an extra swift action this round. This ability may only be used once per round.