Saithis Bladewing
2006-08-22, 10:03 AM
Diamond Reaper
Size/Type: Huge Aberration (Earth)
Hit Dice: 48d8+720 (936 hp)
Initiative: -3 (Dex)
Speed: 15 ft. / 60 ft. burrowing
Armour Class: 40 (-2 size, -3 Dex, +35 natural)
Base Attack/Grapple: +36 / +55
Attack: 2 Slams +45 (2d6+11)
Full Attack: 2 Slams +45 (2d6+11) and Bite +40 (4d8+16), Acid Spit +33 (6d10 acid damage).
Space/Reach: 15 ft. / 10 ft.
Special Attacks: Acid Spit, Sonic Blast
Special Qualities: Earth subtype, acid and fire immunity, DR 25/-, Tremorsense 120 ft., True Seeing, fast healing 10.
Saves: Fort +29, Ref +11, Will +30
Abilities: Str 33, Dex 4, Con 41, Int 2, Wis 11, Cha 10
Skills: Spot +51
Feats: Endurance, Diehard, Power Attack, Improved Bullrush, Improved Overrun, Improved Sunder, Run.
Environment: Underground
Organization: Solitary
Challenge Rating: 21
Treasure: Double Standard (Always Gemstones)
Alignment: Always True Neutral
Advancement: 49-50 HD (Huge), 51-60 HD (Gargantuan), 61+ HD (Colossal)
Level Adjustment: --
Glittering brightly like a being of living jewelry; the terrible creature drew closer, the terrible maw and thick carapace became evident, revealing the massive predator of the underdark for what it was. Letting out a fearsome cry, it charged towards the frightened miners, hungry for the taste of flesh.
A vicious and terrible creature, the Diamond Reaper subsists almost entirely on deposits of valuable minerals found as it burrows through the darkness. Though it ocassionally visits the surface, it prefers to spend most of its time underground. Miners fear the Diamond Reaper, as they know that the richer the veins they find, the more likely they are to stumble across a Reaper.. Their fears would not be so great, were it not for the fact that Diamond Reapers also have a taste for flesh, actively hunting down living creatures they spot. Crude and unintelligent, it is incapable of reason or logical thought, acting only on the instincts bred into it. Thankfully, these creatures are a rare sight outside of the deepest layers of the world where it moves effortlessly through the lower crust, near the mantle.
The average Diamond Reaper is over 22 feet tall and weighs nearly 100,000 pounds. Thick carapace covers its entire body, the surface of which is dotted in tiny diamonds formed by whatever is leftover from the minerals it devours. It is these gems that has given the creature its dreaded name, and it is these diamonds combined with the thick carapace that renders the creature nearly invulnerable to conventional harm.
Its head is practically part of the torso, the beast lacking a neck with which to connect the two. Its mouth is filled with sharp, diamond-like teeth capable of grinding even granite into dust, and while it is very small for the creature's size, it deals an incredible amount of damage. Diamond Reapers are capable of literally swimming through rock and dirt with their burly arms and gnashing teeth. Its legs, however, are short and stubby, incapable of effectively carrying its massive bulk at any real speed. Above it's mouth gazes a single, massive cyclopean eye that glows even in the darkest of places, revealing its presence to the observant.
Diamond Reapers are too stupid to understand language, and their vocal chords are incapable of uttering anything other than a primal growl or roar except for onec a day when they gather up the strength to let a terrible blast of sound loose upon their foes. Diamond Reapers are very solitary and reproduce once every decade, laying a rock-like egg in a vein of valuable ore. Diamond Reapers are constantly shedding the raw gems secreted by their carapace, leaving trails of the valuable stones in their paths.
Combat
Diamond Reapers are very instinctive and violent in combat, usually charging at the nearest organic foe and attempting to crush them to death for later consumption. In terms of tactics they are stupid at best, simply attacking whichever foe is closest or has hurt them the most. If wounded, they will attempt to retreat until their injuries heal before trying again.
Acid Spit (Ex)
The Diamond Reaper devours the rocks it encounters using an acidic saliva. It may spit a burst of this acid at a range of up to 160 feet. The Diamond Reaper makes a ranged touch attack, dealing 6d10 points of acid damage if the spit successfully hits. This acid is highly corrosive to stone and deals 12d10 damage to stone creatures. Worn weapons and armour made of stone must make a DC 22 reflex saving throw (using the wearer's saving throw). Unattended stone items are dissolved immediately if struck.
Sonic Blast (Su)
Once per day, the Diamond Reaper unleashes a magical, deafening scream from its maw. The target of the blast takes 15d6 points of sonic damage; this damage is halved on a successful DC 49 reflex saving throw. Additionally, anyone struck by the blast must make a DC 49 fortitude save or be stunned for three rounds. Regardless of whether the save is successful or not, the target is deafened for one minute after the blast.
Immunities (Ex)
A Diamond Reaper takes no damage from acid or fire.
----- -=-=- ----- -=-=- -----
This was placed up in the past and a number of ideas were thrown out to improve it. I never got around to working on it again until now when the MitP competition started up. I still need help with the CR, as I'm absolute rubbish at assigning a good CR to a creature.
This has been submitted to the Monsters in the Playground (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11557461 87;start=0) contest.
Size/Type: Huge Aberration (Earth)
Hit Dice: 48d8+720 (936 hp)
Initiative: -3 (Dex)
Speed: 15 ft. / 60 ft. burrowing
Armour Class: 40 (-2 size, -3 Dex, +35 natural)
Base Attack/Grapple: +36 / +55
Attack: 2 Slams +45 (2d6+11)
Full Attack: 2 Slams +45 (2d6+11) and Bite +40 (4d8+16), Acid Spit +33 (6d10 acid damage).
Space/Reach: 15 ft. / 10 ft.
Special Attacks: Acid Spit, Sonic Blast
Special Qualities: Earth subtype, acid and fire immunity, DR 25/-, Tremorsense 120 ft., True Seeing, fast healing 10.
Saves: Fort +29, Ref +11, Will +30
Abilities: Str 33, Dex 4, Con 41, Int 2, Wis 11, Cha 10
Skills: Spot +51
Feats: Endurance, Diehard, Power Attack, Improved Bullrush, Improved Overrun, Improved Sunder, Run.
Environment: Underground
Organization: Solitary
Challenge Rating: 21
Treasure: Double Standard (Always Gemstones)
Alignment: Always True Neutral
Advancement: 49-50 HD (Huge), 51-60 HD (Gargantuan), 61+ HD (Colossal)
Level Adjustment: --
Glittering brightly like a being of living jewelry; the terrible creature drew closer, the terrible maw and thick carapace became evident, revealing the massive predator of the underdark for what it was. Letting out a fearsome cry, it charged towards the frightened miners, hungry for the taste of flesh.
A vicious and terrible creature, the Diamond Reaper subsists almost entirely on deposits of valuable minerals found as it burrows through the darkness. Though it ocassionally visits the surface, it prefers to spend most of its time underground. Miners fear the Diamond Reaper, as they know that the richer the veins they find, the more likely they are to stumble across a Reaper.. Their fears would not be so great, were it not for the fact that Diamond Reapers also have a taste for flesh, actively hunting down living creatures they spot. Crude and unintelligent, it is incapable of reason or logical thought, acting only on the instincts bred into it. Thankfully, these creatures are a rare sight outside of the deepest layers of the world where it moves effortlessly through the lower crust, near the mantle.
The average Diamond Reaper is over 22 feet tall and weighs nearly 100,000 pounds. Thick carapace covers its entire body, the surface of which is dotted in tiny diamonds formed by whatever is leftover from the minerals it devours. It is these gems that has given the creature its dreaded name, and it is these diamonds combined with the thick carapace that renders the creature nearly invulnerable to conventional harm.
Its head is practically part of the torso, the beast lacking a neck with which to connect the two. Its mouth is filled with sharp, diamond-like teeth capable of grinding even granite into dust, and while it is very small for the creature's size, it deals an incredible amount of damage. Diamond Reapers are capable of literally swimming through rock and dirt with their burly arms and gnashing teeth. Its legs, however, are short and stubby, incapable of effectively carrying its massive bulk at any real speed. Above it's mouth gazes a single, massive cyclopean eye that glows even in the darkest of places, revealing its presence to the observant.
Diamond Reapers are too stupid to understand language, and their vocal chords are incapable of uttering anything other than a primal growl or roar except for onec a day when they gather up the strength to let a terrible blast of sound loose upon their foes. Diamond Reapers are very solitary and reproduce once every decade, laying a rock-like egg in a vein of valuable ore. Diamond Reapers are constantly shedding the raw gems secreted by their carapace, leaving trails of the valuable stones in their paths.
Combat
Diamond Reapers are very instinctive and violent in combat, usually charging at the nearest organic foe and attempting to crush them to death for later consumption. In terms of tactics they are stupid at best, simply attacking whichever foe is closest or has hurt them the most. If wounded, they will attempt to retreat until their injuries heal before trying again.
Acid Spit (Ex)
The Diamond Reaper devours the rocks it encounters using an acidic saliva. It may spit a burst of this acid at a range of up to 160 feet. The Diamond Reaper makes a ranged touch attack, dealing 6d10 points of acid damage if the spit successfully hits. This acid is highly corrosive to stone and deals 12d10 damage to stone creatures. Worn weapons and armour made of stone must make a DC 22 reflex saving throw (using the wearer's saving throw). Unattended stone items are dissolved immediately if struck.
Sonic Blast (Su)
Once per day, the Diamond Reaper unleashes a magical, deafening scream from its maw. The target of the blast takes 15d6 points of sonic damage; this damage is halved on a successful DC 49 reflex saving throw. Additionally, anyone struck by the blast must make a DC 49 fortitude save or be stunned for three rounds. Regardless of whether the save is successful or not, the target is deafened for one minute after the blast.
Immunities (Ex)
A Diamond Reaper takes no damage from acid or fire.
----- -=-=- ----- -=-=- -----
This was placed up in the past and a number of ideas were thrown out to improve it. I never got around to working on it again until now when the MitP competition started up. I still need help with the CR, as I'm absolute rubbish at assigning a good CR to a creature.
This has been submitted to the Monsters in the Playground (http://www.giantitp.com/cgi-bin/yabb/YaBB.pl?board=homebrew;action=display;num=11557461 87;start=0) contest.