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Lappy9000
2009-03-07, 01:49 AM
This is a topic that likely has been often debated in the past, yet eludes my feeble attempts to dig up such a topic from the archives. Namely, what exactly constitutes a "Common" race as opposed to a "Monstrous" race? Humans, elves, gnomes, and halflings (possibly orcs; or is it only half-orcs?) are often referred to as members of the "Common" races, while gnolls, lizardfolk, and others are often the "Monstrous" races.

I doubt there is a clear line drawn by wizards, so I am instead hoping for a discussion: What makes a Common Race different from a Monstrous Race, and what are the qualifications for each group?

Waspinator
2009-03-07, 01:57 AM
Whether or not humans like them?

Zincorium
2009-03-07, 01:59 AM
Well, the distinction is probably only used by members of the 'common' races, to help convince themselves that they really are normal (collectively, anyway)and not all just freaks in the freak kingdom. The Monstrous races are the ones that don't play along with this little charade.

I mean, seriously, other than the sheer population dominance that humans are supposed to have, there's no reason to consider them in any way 'normal' in a world chock full of intelligent species.

Satyr
2009-03-07, 02:00 AM
In my worlds, there isn't any difference at all. There are no good and evil species or even cultures, only ones with different and sometimes conflicting agendas. I found such a neutral perspective invaluable for the development of plots and settings. I had once a setting where the core idea was, that the more beautiful a species or culture was on the outside, the more rotten and antisocial it was on the inside, and vice versa, but that was the one exception.
The artificial division between "common" and "monstrous", or, more common "good" and "evil" species is poison for the development of a multidimensional and mature setting, and as a Gamemaster most people are good adviced, to ignore it completely - just as alignments.

Lappy9000
2009-03-07, 02:01 AM
Whether or not humans like them?Wouldn't doubt it :smallamused:


Well, the distinction is probably only used by members of the 'common' races, to help convince themselves that they really are normal (collectively, anyway)and not all just freaks in the freak kingdom. The Monstrous races are the ones that don't play along with this little charade.

I mean, seriously, other than the sheer population dominance that humans are supposed to have, there's no reason to consider them in any way 'normal' in a world chock full of intelligent species.Interesting. I came along this question when thinking that it may be dangerous to clearly specify a group of common races in a campaign world.

tyckspoon
2009-03-07, 02:09 AM
"Common" races are reasonably attractive, either Small or Medium sized, and don't have LAs. "Monstrous" races are weird-lookin' and have LAs even (and especially) when they don't deserve them. It's an artificial construct of what the MM/PHB writers thought people should/would want to play.

Archpaladin Zousha
2009-03-07, 02:20 AM
"Common" races are reasonably attractive, *snip*

This being the key part of it. The difference between whether you're a common race or a monstrous one is whether you look good in your underwear. Have you noticed that gnomes got a bit of a facelift from the somewhat homely pic in the Monster Manual to the "miniature eladrin" look they're sporting in the PHB II?

And the reasonably attractive clause also applies to the common race even more. You're not allowed to represent your race if you're fat or ugly or ridiculous looking.:smallannoyed:

Zincorium
2009-03-07, 02:23 AM
And the reasonably attractive clause also applies to the common race even more. You're not allowed to represent your race if you're fat or ugly or ridiculous looking.:smallannoyed:

Counterpoint: Mialee the supposed elf wizard.

The Glyphstone
2009-03-07, 02:27 AM
I'd define it as the races that are generally accepted in whatever the world defines as "civilized' society. Humans, elves, dwarves, etc. are accepted as sentient beings and capable of being peaceful. Hobgoblins, gnolls, and orcs might either be savage creatures without an organized civilization, or simply too violence-prone and warlike to be capable of co-existing with other races outside of fighting them.

Archpaladin Zousha
2009-03-07, 02:31 AM
Counterpoint: Mialee the supposed elf wizard.

Blame the artists, not the character.

Limos
2009-03-07, 02:40 AM
I've always hated the seperation. In my games the so-called monstrous races are the normal societies and the Common races are hateful corrupt bigots who kill Monstrous races for fun.

Elves are the worst. All Elves deserve death.

MeklorIlavator
2009-03-07, 02:47 AM
Blame the artists, not the character.

That doesn't make sense. You said that to represent a race, you have to be pretty, and Zincorium brought up Mialee, whose pictures are commonly held to be the ugliest in DnD. So why shouldn't it count?

Tempest Fennac
2009-03-07, 02:54 AM
I don't know so much about attractiveness being important (admittedly, I class Gnolls as being cute while a lot of people don't*). I tend to think that, in most setting, "common" races are ones which are similar to humans (out of the 7 core-player races in pre-4th Edition versions of D&D, Half Orcs are the only creatures which resemble monsters in some way and Dragonborn are the only non-human-like race in 4th Editon. In my campaign setting, I tend to completely ignore listed alignments while having all races (including ones which can be nerfed to LA 0 as "standard" races). Limos, isn;t that just reversing the normal perceptions of races?



*There was an amusing discussion about this in the last D&D Monster Heal/Hurt game about whether Gnolls or Nymphs are more attractive. It ended up as me and Saint Sinner trying to convince Mordokai that Nymphs look like Grey aliens, which is why I personally see them as ugly.

Lappy9000
2009-03-07, 02:57 AM
I tend to think that, in most setting, "common" races are ones which are similar to humans (out of the 7 core-player races in pre-4th Edition versions of D&D, Half Orcs are the only creatures which resemble monsters in some way and Dragonborn are the only non-human-like race in 4th Editon.This is something of how I thought the definition for a common race was. More human in apperance than animalistic. Having a type partially named after them must have given those dang humans a bit of an ego boost.

Tempest Fennac
2009-03-07, 03:00 AM
Having said that, Gnolls are listed as Humanoids while Lupins, which are listed as LG, http://www.pandius.com/lupin_mc.html , are Monstrous Humanoids in the 3rd Edition according to http://crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf dispite Lupins being much more humaonoid then Gnolls.

Lappy9000
2009-03-07, 03:01 AM
Having said that, Gnolls are listed as Humanoids while Lupins, which are listed as LG, http://www.pandius.com/lupin_mc.html , are Monstrous Humanoids in the 3rd Edition according to http://crystalkeep.com/d20/rules/DnD3.5Index-Races.pdf dispite Lupins being much more humaonoid then Gnolls.Gnolls have often thrown me off, as have many other odd classifications of critters.

Tempest Fennac
2009-03-07, 03:09 AM
There's a ton of things which class as Magcal Beasts rather then Abberrations as well duspite them fitting the description (Elans should really be humaonids if you ask me as well).

Holocron Coder
2009-03-07, 03:49 AM
I always read it as a mechanical thing, of sorts. Common races are in the Player's Handbook, Monstrous races are only in the Monster Manual.

Other than that, the only division I can see is civilized vs barbaric in the canon representation*.


*Which is, of course, not your homebrew, which is probably completely different. Yes, I mean you. :smallbiggrin:

Tempest Fennac
2009-03-07, 04:00 AM
I have some races as being more barbaric or primative then others (eg: Fenneckin, which are a race of humanoid fennec foxes), are pretty primative technologywise, but in most descent sized town, indoor plumbing is quite common for most races and steamships have been invented). Most towns have populations which mostly consist of 2 or 3 races (there was 1 town which was almost entirely inhabited by Gnolls near a Dwarf town where tension from old wars still lingered, though, but neither side was really the villian).

bosssmiley
2009-03-07, 07:40 AM
Humanoid = "could pass for human in bad light"
Monstrous Humanoid = "couldn't pass for human in bad light"

Hey, it works for me. :smallamused:

Notable exception to the above: Gnolls (although they were originally supposed to be more like ghouls than hyena-men)

shadow_archmagi
2009-03-07, 07:53 AM
Blame the artists, not the character.

Google Image search reveals that whether or not they're an elf wizard, almost everyone named Mialee is ugly.

Neithan
2009-03-07, 08:00 AM
I think it was kind of a running gag with the artists. Whenever one had to paint Mialee, they would draw her ugly. ^^

In my games, humanoid creatues without supernatural or spell-like abilities are Humanoids. Those that have them are Monstrous Humanoids.
So even giants are just large humanoids.
Though this kind of would make gnomes monstrous humanoids, but I let them keep their punny SLAs while still being humanoids and target to all those humanoid affecting spells.

Tempest Fennac
2009-03-07, 08:06 AM
That makes sense, Neithan (it's better then more Gnomes being classed as monsters anyway:smalltongue:).

Neithan
2009-03-07, 08:13 AM
I do the same with magical beasts and animals.

Int 1 or 2 and no supernatural abilities is Animal.
Int 3 or more OR supernatural abilities as a Magical Beast.

I see no reason why an Ankheg should be something else than a big bug, only because it's a bug that doesn't exist in the real world.

TheCountAlucard
2009-03-07, 02:20 PM
How about the Yuan-ti purebloods? Monstrous as well?

I think another thing that has to do with it are the Hit Dice. The "Common Races" really aren't supposed to have any Hit Dice, while a good portion of the "Monstrous" ones do.

Morty
2009-03-07, 02:24 PM
The "Common Races" are the races you play. The "Monstrous" races are the races you kill for loot and XP. That's pretty much it.

Tengu_temp
2009-03-07, 02:33 PM
Common races keep not universally aggressive contacts with each other - in order to qualift as a monstruous race you either have to be rare and unusual, or be known as a member of a species of bloodthirsty raiders, with more reasonable members being rare exceptions.

Basically, it's common if seeing it walking down the street in a large human city won't raise eyebrows.

monty
2009-03-07, 02:38 PM
Monstrous races are the ones that are fun to play.

Friv
2009-03-07, 06:39 PM
The "Common Races" are the races you play. The "Monstrous" races are the races you kill for loot and XP. That's pretty much it.

That doesn't work if you've actually looked at the list of "humanoids" vs "monstrous humanoids". Orcs, goblins, kobolds and gnolls are humanoids, and are on the traditional "kill for loot" list. Centaurs are monstrous humanoids, and are usually good.

In 3.x, the difference is that monstrous humanoids are stronger. They're whatever races are more powerful just because, which usually means having hit dice instead of (or in addition to) class levels. Because of that, their hit dice give better BAB, better saves, and automatic Darkvision (weird that).

So: Human-like but different, humanoid. Human-like but stronger, monstrous humanoid.

monty
2009-03-07, 06:43 PM
That doesn't work if you've actually looked at the list of "humanoids" vs "monstrous humanoids". Orcs, goblins, kobolds and gnolls are humanoids, and are on the traditional "kill for loot" list. Centaurs are monstrous humanoids, and are usually good.

In 3.x, the difference is that monstrous humanoids are stronger. They're whatever races are more powerful just because, which usually means having hit dice instead of (or in addition to) class levels. Because of that, their hit dice give better BAB, better saves, and automatic Darkvision (weird that).

So: Human-like but different, humanoid. Human-like but stronger, monstrous humanoid.

I don't think we're talking about humanoids vs. monstrous humanoids so much as good guys vs. monsters.

Devils_Advocate
2009-03-07, 07:53 PM
Common races are the races with large, widespread populations. Because those things make them, y'know... common. Which races are common will vary from setting to setting, obviously.

General tip: Not every word that appears in the rulebooks is intended as a special game term. Sourcebooks are written in normal human language. If you can't find a word in the glossary and you're still confused, try a dictionary.

In addition to that distinction, there's:

Demihumans: Races that aren't all that different from humans, all things considered. You can tell because they look pretty much like humans, though they tend to be slightly to considerably smaller. (You may not have noticed this, but humans are hella big.) Many also have pointed ears; which ones may depend on the artist.

Savage races: Those ugly, primitive guys, over there, that demihumans generally don't get along with. This category is really defined by what its members aren't. You know, like aberrations, or gentiles. They don't necessarily have a lot in common with each other, it's just they none of them has "true civilization" in common with anyone. (It's hard to pin down just what constitutes true civilization, but it seems to involve more agriculture, formal eduction, stores, and long-term governments with written laws, and less fighting. The extent to which a society is based on the threat of violence instead of outright actual violence probably at least gives a good idea of how "civilized" it is.) Thus "savage races" is not analogous to "demihumans" as a category. The group of all orcs and goblinoids would be an example of a category roughly as specific as "demihuman".

Drow aren't quite a "savage race", and that's not just because they're actually an elven subrace. While they're murderous, they're also wealthy and sophisticated and smarter than you. Mind flayers even moreso.You're better off trading with them than busting in and slaughtering them all, because, while if anything they deserve that more than orcs and kobolds, if you try it they'll probably kill your face off.

Basically, not all races are equally advanced, and you can generally assume that you're at war with any race not roughly as advanced as you, unless they're sexy, in which case they're fully allowed to be as friendly, hostile, or indifferent as they please.

Creature type is often a crapshoot in 3E, in no small part because there's plenty of overlap between types' descriptions. I like how they separated out the type elements into shape and origin for 4E. (You could add other things, like metabolism and psychology, if you wanted to get more specific.) Funny how they went the opposite direction with alignment...

Friv
2009-03-07, 08:08 PM
I don't think we're talking about humanoids vs. monstrous humanoids so much as good guys vs. monsters.

Whoops! On retrospect, I believe that you are right. I got sidetracked by the people discussing "humanoid" vs "monstrous humanoid".

In that case, just listen to Devil's Advocate.

Lappy9000
2009-03-07, 08:26 PM
General tip: Not every word that appears in the rulebooks is intended as a special game term. Sourcebooks are written in normal human language. If you can't find a word in the glossary and you're still confused, try a dictionary....I realize that. Hence the "Discussion" to see what other people think. I'm not looking for a RAW definition of a term that is very loosely defined in the books.

Basically, it's common if seeing it walking down the street in a large human city won't raise eyebrows.This is something that I normally see as a defining factor. Unless you're in Eberron that is....

krossbow
2009-03-07, 08:29 PM
If your average human would want to have relations with the species, its a common race.


If your average human would not want to have relations with the species, its a monstrous race.

monty
2009-03-07, 08:48 PM
If your average human would want to have relations with the species, its a common race.

Dragons are a common race, then? Seems like everyone wants to have relations with them, seeing as half-dragon can be applied to "any living, corporeal creature."

Keld Denar
2009-03-07, 09:08 PM
Baaaaaaaaaa!!!!!!!!! *spits fire*

Half-Dragon sheep 4tw!

The Glyphstone
2009-03-07, 09:40 PM
Dragons are a common race, then? Seems like everyone wants to have relations with them, seeing as half-dragon can be applied to "any living, corporeal creature."

Key word - "wants". Considering most dragons, if one wants to 'have relations' with a human...honestly, there's probably not a whole lot said human is going to be able to do about it...

krossbow
2009-03-08, 03:44 AM
Dragons are a common race, then? Seems like everyone wants to have relations with them, seeing as half-dragon can be applied to "any living, corporeal creature."





Relations with a dragon will always take place after they've been polymorphed; it'd be physiologically impossible if not.


My definition would of course apply BEFORE magical alterations.

Talic
2009-03-08, 06:06 AM
If your average human would want to have relations with the species, its a common race.


If your average human would not want to have relations with the species, its a monstrous race.

By this definition...

Half Elves, Half Orcs, Halflings are all humanoid...

...And so are horses. Centaurs, anyone?

Narmoth
2009-03-08, 07:04 AM
monstrous races are those you are supposed to kill, and common rases are the ones you're at least supposed to try to talk to before you kill them in a "standard" D&D game. To cite D&D 1st ed:
"what do you want to talk with it for? The last monster you talked to ate 3 of our men!"

Also, the "standard" pseudomedieval kingdom would consist of common races in a "standard" game

krossbow
2009-03-08, 04:09 PM
By this definition...

Half Elves, Half Orcs, Halflings are all humanoid...

...And so are horses. Centaurs, anyone?





Once again, keyword AVERAGE. Your average human does not want to go out and jump horses. Some might, but your average human, unless left in isolation with 0 other humans or other races, will never consider the horse.