Lord Iames Osari
2006-07-26, 06:34 PM
Behold, I have put them into the old format! And added flavor text!
Zhamach Trooper
Size/Type: Medium Construct
Hit Dice: 12d10+32 (98 hp)
Initiative: +10
Speed: 50 ft. (10 squares)
Armor Class: 25 (+10 Dex, +5 natural), touch 20, flat-footed 15
Base Attack/Grapple: +9/+14
Attack: force blade +20 (5d4+10/17-20)
Full Attack: force blade +20/+15 (5d4+10/17-20)
Special Attacks: Spell-like abilities
Special Qualities: Construct traits, fast healing 10, DR 10/magic
Saves: Fort +4, Ref +14, Will +6
Abilities: Str 20, Dex 30, Con ~, Int 10, Wis 14, Cha 5
Skills: Hide +15, Listen +14, Move Silently +15, Spot +14
Feats: Alertness, Improved Critical (force blade), Improved Toughness, Weapon Focus (force blade), Weapon Finesse, Spring Attack (B)
Environment: Any
Organization: Solitary, pair, patrol (3-6), or storm (7+)
Challenge Rating: 13
Treasure: None
Alignment: Always neutral
Advancement: 13-18 HD (Medium)
Level Adjustment: —
The hulking, vaguely humanoid figure standing motionless ahead appears to be a stone statue. Two onyx eyes glitter in the smooth, featureless face.
Force Blade (Su): Instead of triggering its magic missile spell-like ability, a Zhamach can instead generate as a move action a blade-shaped projection of force that deals 5d4+5 + Str modifier points of damage, threatens on an attack roll of 19 or 20, and counts as a light weapon. While this ability is active, the Zhamach's magic missile ability is unusable. The Zhamach can dismiss its force blade as a free action. The Zhamach's Improved Critical feat is already factored into its statistics.
Spell-like Abilities A Zhamach Trooper can produce the following magical effects at a caster level of 9: at will as a move action--shield, magic missile (5 missiles); 3/day--alarm.
Zhamach Troopers can speak Common and Orc. They were invented by the Dark Lord Xarakh Nam for use as shock troops and as guards in extremely sensitive areas. Their keen senses, combined with their alarm spell-like ability, make them excellent guards, while their speed, agility, and power suit them well in their role as shock troops of the Dark Lord's armies. They are unfailingly loyal to their creator and to whomever they have been assigned to protect or assist.
Construction: Constructing the body a Zhamach Trooper requires a DC 15 Craft (sculpting) check and materials worth at least 1,000 gp.
CL 9th, Craft Construct; alarm, magic missile, magic mouth, shield; Price 60,000; Cost 30,000 gp and 2,040 XP.
Zhamach Bodyguard
Size/Type: Medium Construct
Hit Dice: 18d10+38 (137 hp)
Initiative: +10
Speed: 50 ft. (10 squares)
Armor Class: 30 (+10 Dex, +10 natural), touch 20, flat-footed 20
Base Attack/Grapple: +13/+18
Attack: force blade +24 (5d4+10/17-20)
Full Attack: force blade +24/+19 (5d4+10/17-20)
Special Attacks: Spell-like abilities
Special Qualities: Construct traits, fast healing 15, DR 15/magic
Saves: Fort +6, Ref +16, Will +8
Abilities: Str 20, Dex 30, Con ~, Int 13, Wis 14, Cha 6
Skills: Disguise -2*, Hide +20, Listen +20, Move Silently +20, Sense Motive +15, Spot +20
Feats: Alertness, Improved Critical (force blade), Improved Toughness, Weapon Focus (force blade), Dodge, Mobility, Weapon Finesse, Spring Attack (B)
Environment: Any
Organization: Solitary, pair, shield (3-6)
Challenge Rating: 18
Treasure: None
Alignment: Always neutral
Level Adjustment: —
The humanoid figure standing motionless ahead appears to be a stone statue of some long-dead hero or soldier wielding a spear or sword. The features are lifelike, and you can see the light flickering off of the two onyx gems skillfully placed in the eye-sockets.
Force Blade (Su): Instead of triggering its magic missile spell-like ability, a Zhamach can instead generate as a move action a blade-shaped projection of force that deals 5d4+5 + Str modifier points of damage, threatens on an attack roll of 19 or 20, and counts as a light weapon. While this ability is active, the Zhamach's magic missile ability is unusable. The Zhamach can dismiss its force blade as a free action. The Zhamach's Improved Critical feat is already factored into its statistics.
Spell-like Abilities A Zhamach Bodyguard can produce the following magical effects at a caster level of 9: at will as a move action--shield, magic missile (5 missiles); 3/day--alarm; 2/day--greater teleport, wall fo force.
*The Zhamach Bodyguard gains a +20 racial bonus on Disguise checks made to look like a statue.
A Zhamach Bodyguard can speak Common, Draconic, and Orc. They are a development of the Zhamach Trooper, with additional magical capabilities relating to defense of and travel. They are specialized for bodyguarding the Dark Lord and his most highly-ranked lieutenants, but they can also be used as long-term, deep-insertion covert operatives. The Zhamach Bodyguard can wreak havoc behind enemy lines, in their capital, or simply stand motionless, appearing to be nothing more than a statue, hearing and seeing everything. They are unfailingly loyal to their creator and to whomever they have been assigned to protect or assist.
Construction: Constructing the body a Zhamach Bodyguard requires a DC 20 Craft (sculpting) check and materials worth at least 1,500 gp.
CL 13th, Craft Construct; alarm, greater teleport, magic missile, magic mouth, shield, wall of force; Price 90,000; Cost 45,000 gp and 3,240 XP.
Zhamach Trooper
Size/Type: Medium Construct
Hit Dice: 12d10+32 (98 hp)
Initiative: +10
Speed: 50 ft. (10 squares)
Armor Class: 25 (+10 Dex, +5 natural), touch 20, flat-footed 15
Base Attack/Grapple: +9/+14
Attack: force blade +20 (5d4+10/17-20)
Full Attack: force blade +20/+15 (5d4+10/17-20)
Special Attacks: Spell-like abilities
Special Qualities: Construct traits, fast healing 10, DR 10/magic
Saves: Fort +4, Ref +14, Will +6
Abilities: Str 20, Dex 30, Con ~, Int 10, Wis 14, Cha 5
Skills: Hide +15, Listen +14, Move Silently +15, Spot +14
Feats: Alertness, Improved Critical (force blade), Improved Toughness, Weapon Focus (force blade), Weapon Finesse, Spring Attack (B)
Environment: Any
Organization: Solitary, pair, patrol (3-6), or storm (7+)
Challenge Rating: 13
Treasure: None
Alignment: Always neutral
Advancement: 13-18 HD (Medium)
Level Adjustment: —
The hulking, vaguely humanoid figure standing motionless ahead appears to be a stone statue. Two onyx eyes glitter in the smooth, featureless face.
Force Blade (Su): Instead of triggering its magic missile spell-like ability, a Zhamach can instead generate as a move action a blade-shaped projection of force that deals 5d4+5 + Str modifier points of damage, threatens on an attack roll of 19 or 20, and counts as a light weapon. While this ability is active, the Zhamach's magic missile ability is unusable. The Zhamach can dismiss its force blade as a free action. The Zhamach's Improved Critical feat is already factored into its statistics.
Spell-like Abilities A Zhamach Trooper can produce the following magical effects at a caster level of 9: at will as a move action--shield, magic missile (5 missiles); 3/day--alarm.
Zhamach Troopers can speak Common and Orc. They were invented by the Dark Lord Xarakh Nam for use as shock troops and as guards in extremely sensitive areas. Their keen senses, combined with their alarm spell-like ability, make them excellent guards, while their speed, agility, and power suit them well in their role as shock troops of the Dark Lord's armies. They are unfailingly loyal to their creator and to whomever they have been assigned to protect or assist.
Construction: Constructing the body a Zhamach Trooper requires a DC 15 Craft (sculpting) check and materials worth at least 1,000 gp.
CL 9th, Craft Construct; alarm, magic missile, magic mouth, shield; Price 60,000; Cost 30,000 gp and 2,040 XP.
Zhamach Bodyguard
Size/Type: Medium Construct
Hit Dice: 18d10+38 (137 hp)
Initiative: +10
Speed: 50 ft. (10 squares)
Armor Class: 30 (+10 Dex, +10 natural), touch 20, flat-footed 20
Base Attack/Grapple: +13/+18
Attack: force blade +24 (5d4+10/17-20)
Full Attack: force blade +24/+19 (5d4+10/17-20)
Special Attacks: Spell-like abilities
Special Qualities: Construct traits, fast healing 15, DR 15/magic
Saves: Fort +6, Ref +16, Will +8
Abilities: Str 20, Dex 30, Con ~, Int 13, Wis 14, Cha 6
Skills: Disguise -2*, Hide +20, Listen +20, Move Silently +20, Sense Motive +15, Spot +20
Feats: Alertness, Improved Critical (force blade), Improved Toughness, Weapon Focus (force blade), Dodge, Mobility, Weapon Finesse, Spring Attack (B)
Environment: Any
Organization: Solitary, pair, shield (3-6)
Challenge Rating: 18
Treasure: None
Alignment: Always neutral
Level Adjustment: —
The humanoid figure standing motionless ahead appears to be a stone statue of some long-dead hero or soldier wielding a spear or sword. The features are lifelike, and you can see the light flickering off of the two onyx gems skillfully placed in the eye-sockets.
Force Blade (Su): Instead of triggering its magic missile spell-like ability, a Zhamach can instead generate as a move action a blade-shaped projection of force that deals 5d4+5 + Str modifier points of damage, threatens on an attack roll of 19 or 20, and counts as a light weapon. While this ability is active, the Zhamach's magic missile ability is unusable. The Zhamach can dismiss its force blade as a free action. The Zhamach's Improved Critical feat is already factored into its statistics.
Spell-like Abilities A Zhamach Bodyguard can produce the following magical effects at a caster level of 9: at will as a move action--shield, magic missile (5 missiles); 3/day--alarm; 2/day--greater teleport, wall fo force.
*The Zhamach Bodyguard gains a +20 racial bonus on Disguise checks made to look like a statue.
A Zhamach Bodyguard can speak Common, Draconic, and Orc. They are a development of the Zhamach Trooper, with additional magical capabilities relating to defense of and travel. They are specialized for bodyguarding the Dark Lord and his most highly-ranked lieutenants, but they can also be used as long-term, deep-insertion covert operatives. The Zhamach Bodyguard can wreak havoc behind enemy lines, in their capital, or simply stand motionless, appearing to be nothing more than a statue, hearing and seeing everything. They are unfailingly loyal to their creator and to whomever they have been assigned to protect or assist.
Construction: Constructing the body a Zhamach Bodyguard requires a DC 20 Craft (sculpting) check and materials worth at least 1,500 gp.
CL 13th, Craft Construct; alarm, greater teleport, magic missile, magic mouth, shield, wall of force; Price 90,000; Cost 45,000 gp and 3,240 XP.