wippit
2006-08-27, 02:18 AM
Desert Eel
Small Magical Beast (Earth)
Hit Dice: 2d8+2 (11 hp)
Initiative: +6
Speed: 30 ft. (4 squares), burrow 30 ft
Armor Class: 17 (+2 Dex, +5 natural)
Base Attack/Grapple: +1/+1
Attack: Bite +3 melee (1d4 plus poison)
Full Attack: Bite +3 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Tremorsense
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 10, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Hide +7*, Listen +5, Move Silently +7, Spot +5
Feats: Improved Initiative, Weapon Finesse*
Environment: Desert
Organization: Solitary
Challenge Rating: 3
Advancement: 3–4 HD (Small); 5–6 HD (Medium)
Level Adjustment: -
Desert Eels are a rare species which can be found in sandy deserts, and are thought to be native to the Elemental Plane of Earth. Different from both aquatic eels or terrestrial snakes, these eels breathe in (and expel from their gills) sand, extracting silicon from the grains which is uses instead of oxygen. They injest quartz rather than flesh or plants for their nourishment.
Poison (Ex): Injury DC 14. Initial damage none. Secondary damage petrification (as quartz). The save DC is constitution-based and includes a +2 racial bonus.
Skills: Desert Eels have a +4 racial bonus on Hide, Listen, Move Silently and Spot checks. *They gain an additional +8 cover bonus on hide checks when buried under the sand.
Feats: Desert Eels receive the Weapon Finesse feat for free
Small Magical Beast (Earth)
Hit Dice: 2d8+2 (11 hp)
Initiative: +6
Speed: 30 ft. (4 squares), burrow 30 ft
Armor Class: 17 (+2 Dex, +5 natural)
Base Attack/Grapple: +1/+1
Attack: Bite +3 melee (1d4 plus poison)
Full Attack: Bite +3 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Tremorsense
Saves: Fort +4, Ref +5, Will +1
Abilities: Str 10, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Hide +7*, Listen +5, Move Silently +7, Spot +5
Feats: Improved Initiative, Weapon Finesse*
Environment: Desert
Organization: Solitary
Challenge Rating: 3
Advancement: 3–4 HD (Small); 5–6 HD (Medium)
Level Adjustment: -
Desert Eels are a rare species which can be found in sandy deserts, and are thought to be native to the Elemental Plane of Earth. Different from both aquatic eels or terrestrial snakes, these eels breathe in (and expel from their gills) sand, extracting silicon from the grains which is uses instead of oxygen. They injest quartz rather than flesh or plants for their nourishment.
Poison (Ex): Injury DC 14. Initial damage none. Secondary damage petrification (as quartz). The save DC is constitution-based and includes a +2 racial bonus.
Skills: Desert Eels have a +4 racial bonus on Hide, Listen, Move Silently and Spot checks. *They gain an additional +8 cover bonus on hide checks when buried under the sand.
Feats: Desert Eels receive the Weapon Finesse feat for free