kanachi
2006-09-06, 08:34 AM
hiya, i'm thining o making a anti-spell caster style class and have devised the following class abilities for them i was wondering if you guys could give me your thoughts on what you think of them before i go ahead and try to make a class involvin them. Thanks!!
Counter spell
A Counter Spell may select a single target within 30 feet as a free action, during any portion of her turn. Once a taget is selected they do not have to remain within 30 feet for this ability to remain effective (however a line of sight is required).
Any spells or spell-like effects used by the target requires them to plass a DC [15 + Counter Spells Charisma bonus + Counter Spells Class level] concentration check or have their spell (or spell like effect) fail. Even if the targets spell or spell like effect is successful they must repeat the save at the begining of each of the conter spells subsiquent turns for them to active.
Should the Counter Spell opt change her target she will no longer be able to inflict this chance of failure upon the spells or spell like effects of her previous target untill they have once again been targeted.
Counter School
The Counter Spell may select a single school she is particularly proficient at countering. The Counter Spell may spontaneously cast dispel in response to a spell from her selected school or domain a number of times equal to her charisma modifier per day.
School or Domain immunity
The Counter Spell may select one of the schools of magic she has taken for her counter school abilities and make herself impervious to all its effects.
She may opt to target a single individual as a free action and transfer (of force) this immunity upon them. To force an imunity upon a target requires an opposed Charisma check.
Spell Twist
The Counter Spell may reverse the flow of magic of particular spells cast against them at will in order to produce the opposite effect the caster intended. For example should a slow spell be cast upon them they may opt to change the effect into that of a hast spell.
This ability only effects spells which are directly targeted or directly effect the Counter Spell, she can’t for example move into an area under the effect of the darkness spell and transform it into a sunlight spell. She could however transform the individual effect of a mass inflict light wounds spell into a cure light wounds spell though this effect would not extend to anyone else other than the Counter Spell themselves.
Aura of Protection
*in process of re-think*
The Counter Spell is considered to be permanently under the effect of either protection from chaos, protection from evil, protection from good or protection from law spell. This protection spell is always of an opposite alignment to the Counter Spell themselves (a true neutral Counter Spell must select which protection spell they wish to have active once this ability is gained). Should the characters alignment change for any reason to match that of their protection spell they will no longer be under its effect and must perform a 24 hour ritual before it will reactivate (once again as an opposite to their new alignment). A chaotic evil Counter Spell may opt to have a protection from good or protection from law spell active upon them while a chaotic neutral character may choose protection from law, protection from good or protection from evil (but still not protection from chaos).
Counter spell
A Counter Spell may select a single target within 30 feet as a free action, during any portion of her turn. Once a taget is selected they do not have to remain within 30 feet for this ability to remain effective (however a line of sight is required).
Any spells or spell-like effects used by the target requires them to plass a DC [15 + Counter Spells Charisma bonus + Counter Spells Class level] concentration check or have their spell (or spell like effect) fail. Even if the targets spell or spell like effect is successful they must repeat the save at the begining of each of the conter spells subsiquent turns for them to active.
Should the Counter Spell opt change her target she will no longer be able to inflict this chance of failure upon the spells or spell like effects of her previous target untill they have once again been targeted.
Counter School
The Counter Spell may select a single school she is particularly proficient at countering. The Counter Spell may spontaneously cast dispel in response to a spell from her selected school or domain a number of times equal to her charisma modifier per day.
School or Domain immunity
The Counter Spell may select one of the schools of magic she has taken for her counter school abilities and make herself impervious to all its effects.
She may opt to target a single individual as a free action and transfer (of force) this immunity upon them. To force an imunity upon a target requires an opposed Charisma check.
Spell Twist
The Counter Spell may reverse the flow of magic of particular spells cast against them at will in order to produce the opposite effect the caster intended. For example should a slow spell be cast upon them they may opt to change the effect into that of a hast spell.
This ability only effects spells which are directly targeted or directly effect the Counter Spell, she can’t for example move into an area under the effect of the darkness spell and transform it into a sunlight spell. She could however transform the individual effect of a mass inflict light wounds spell into a cure light wounds spell though this effect would not extend to anyone else other than the Counter Spell themselves.
Aura of Protection
*in process of re-think*
The Counter Spell is considered to be permanently under the effect of either protection from chaos, protection from evil, protection from good or protection from law spell. This protection spell is always of an opposite alignment to the Counter Spell themselves (a true neutral Counter Spell must select which protection spell they wish to have active once this ability is gained). Should the characters alignment change for any reason to match that of their protection spell they will no longer be under its effect and must perform a 24 hour ritual before it will reactivate (once again as an opposite to their new alignment). A chaotic evil Counter Spell may opt to have a protection from good or protection from law spell active upon them while a chaotic neutral character may choose protection from law, protection from good or protection from evil (but still not protection from chaos).