Eeezee
2009-03-08, 03:23 PM
My DM is proposing a rule variant known as Innate Magic.
http://www.zipworld.com.au/~hong/dnd/innate_magic.htm
Basically, as you level up you get points that you can spend in various ways. This would be absolutely overpowered in a normal D&D game, but the bonuses don't stack with the bonuses from actual magic items; having +2 Dex gloves don't do anything if you've already dumped points into boosting your Dex by 2. And there's a cap on attribute/skill/enhancement bonuses that scales with level.
I really like the idea, it places less of an emphasis on magic items (but unlike VoP, you can still have possessions and don't need to be Lawful Good). So if for some reason your +5 sword of awesome dicing gets sundered or Disjunction is cast and destroys everything you own, your character won't go kill herself. Instead you'd just carry a Masterwork sword and pump points into enhancing your weapon.
What do you all think?
http://www.zipworld.com.au/~hong/dnd/innate_magic.htm
Basically, as you level up you get points that you can spend in various ways. This would be absolutely overpowered in a normal D&D game, but the bonuses don't stack with the bonuses from actual magic items; having +2 Dex gloves don't do anything if you've already dumped points into boosting your Dex by 2. And there's a cap on attribute/skill/enhancement bonuses that scales with level.
I really like the idea, it places less of an emphasis on magic items (but unlike VoP, you can still have possessions and don't need to be Lawful Good). So if for some reason your +5 sword of awesome dicing gets sundered or Disjunction is cast and destroys everything you own, your character won't go kill herself. Instead you'd just carry a Masterwork sword and pump points into enhancing your weapon.
What do you all think?