Fax Celestis
2009-03-09, 10:49 AM
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Tiefling is an inherited racial class progression that can be applied to a living, corporeal, non-Outsider creature. It represents having an evil-aligned Outsider in one's ancestry. Like any class, a racial class progression does not need to be taken all the way through.
Prerequisites:
Type: Any corporeal, non-Outsider, non-Construct, non-Undead
{table=head]Level | BAB | Fort | Ref | Will | Special | Powers/Auras
1st | +1 | +1 | +1 | +1 | Arcane Absorption, Outsider | -
2nd | +2 | +1 | +1 | +1 | Natural Talent | +1 level of existing class[/table]
HD: d8
Skills: 4+Int, 1 set
Prowess: 4 per level.
Proficiencies: Tieflings are proficient with all simple and martial weapons. Tieflings gain no proficiencies with armor or shields.
Arcane Absorption (Su): When a tiefling fully avoids the effects of an arcane spell through spell resistance or making a saving throw, the tiefling can attempt to absorb the spell's effects on them as an immediate action. An absorbed spell that targets an area still affects the entire area: it just has no effect on the tiefling.
When absorbing a spell, the tiefling must make a level check against a DC equal to the spell's caster level. If successful, the tiefling gains an additional charge for one of the following abilities that they possess: Natural Magic, Natural Talent, or Inborn Psionics. Alternatively, the tiefling may immediately expend the energy (a free action) to gain temporary hit points equal to the spell's caster level. On a failed check, the tiefling remains unaffected by the spell but does not gain any benefits.
Outsider: At 1st level, a tiefling creature's type changes to Outsider and they gain the Native and Evil subtypes.
Powers/Auras: At 2nd level, a tiefling gains new powers and increases the power of his existing powers as if he had also gained a level in whatever power-progressing class (such as a rogue) he belonged to before he added the racial class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of tiefling to the level of whatever other power-progressing class the character has, then determines powers known and their power accordingly.
If a character had more than one power-progressing class before he became a tiefling, he must decide to which class he adds each level of tiefling.
Alternatively, at 2nd level, a tiefling gains new auras known and increases the power of his existing auras as if he had also gained a level in whatever aura-progressing class (such as a warlord) he belonged to before he added the racial class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of tiefling to the level of whatever other aura-progressing class the character has, then determines auras known and their power accordingly.
If a character had more than one aura-progressing class before he became a tiefling, he must decide to which class he adds each level of tiefling for the purpose of determining auras known and their power.
Natural Talent: A tiefling has a small pool of talented charges they may tap into daily. A tiefling has one charge per three character levels, minimum one. A charge may be spent as a swift action to activate one of the following abilities:
{table=head]Character Level | Ability
1-3 | +2 bonus on saving throws
4-6 | dodge bonus to Armor Class equal to Intelligence modifier
7-9 | DR/Cold Iron equal to Intelligence modifier
10-12 | Spell Resistance equal to 10 + Intelligence modifier
13-15 | dodge bonus to Armor Class equal to twice your Intelligence modifier
16-18 | DR/Cold Iron and Magic equal to twice your Intelligence modifier
19+ | Spell Resistance equal to 15 + twice Intelligence modifier[/table]
All of these abilities last for a number of rounds equal to the tiefling's Charisma modifier.
Should the tiefling already have Natural Talent as a racial feature (but not Inborn Psionics, Natural Magic, or a similar racial feature), they instead conjoin the two features, using one pool of charges to power both abilities. In essence, the creature adds the new abilities gained from this class to the abilities gained by race.
Tiefling is an inherited racial class progression that can be applied to a living, corporeal, non-Outsider creature. It represents having an evil-aligned Outsider in one's ancestry. Like any class, a racial class progression does not need to be taken all the way through.
Prerequisites:
Type: Any corporeal, non-Outsider, non-Construct, non-Undead
{table=head]Level | BAB | Fort | Ref | Will | Special | Powers/Auras
1st | +1 | +1 | +1 | +1 | Arcane Absorption, Outsider | -
2nd | +2 | +1 | +1 | +1 | Natural Talent | +1 level of existing class[/table]
HD: d8
Skills: 4+Int, 1 set
Prowess: 4 per level.
Proficiencies: Tieflings are proficient with all simple and martial weapons. Tieflings gain no proficiencies with armor or shields.
Arcane Absorption (Su): When a tiefling fully avoids the effects of an arcane spell through spell resistance or making a saving throw, the tiefling can attempt to absorb the spell's effects on them as an immediate action. An absorbed spell that targets an area still affects the entire area: it just has no effect on the tiefling.
When absorbing a spell, the tiefling must make a level check against a DC equal to the spell's caster level. If successful, the tiefling gains an additional charge for one of the following abilities that they possess: Natural Magic, Natural Talent, or Inborn Psionics. Alternatively, the tiefling may immediately expend the energy (a free action) to gain temporary hit points equal to the spell's caster level. On a failed check, the tiefling remains unaffected by the spell but does not gain any benefits.
Outsider: At 1st level, a tiefling creature's type changes to Outsider and they gain the Native and Evil subtypes.
Powers/Auras: At 2nd level, a tiefling gains new powers and increases the power of his existing powers as if he had also gained a level in whatever power-progressing class (such as a rogue) he belonged to before he added the racial class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of tiefling to the level of whatever other power-progressing class the character has, then determines powers known and their power accordingly.
If a character had more than one power-progressing class before he became a tiefling, he must decide to which class he adds each level of tiefling.
Alternatively, at 2nd level, a tiefling gains new auras known and increases the power of his existing auras as if he had also gained a level in whatever aura-progressing class (such as a warlord) he belonged to before he added the racial class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of tiefling to the level of whatever other aura-progressing class the character has, then determines auras known and their power accordingly.
If a character had more than one aura-progressing class before he became a tiefling, he must decide to which class he adds each level of tiefling for the purpose of determining auras known and their power.
Natural Talent: A tiefling has a small pool of talented charges they may tap into daily. A tiefling has one charge per three character levels, minimum one. A charge may be spent as a swift action to activate one of the following abilities:
{table=head]Character Level | Ability
1-3 | +2 bonus on saving throws
4-6 | dodge bonus to Armor Class equal to Intelligence modifier
7-9 | DR/Cold Iron equal to Intelligence modifier
10-12 | Spell Resistance equal to 10 + Intelligence modifier
13-15 | dodge bonus to Armor Class equal to twice your Intelligence modifier
16-18 | DR/Cold Iron and Magic equal to twice your Intelligence modifier
19+ | Spell Resistance equal to 15 + twice Intelligence modifier[/table]
All of these abilities last for a number of rounds equal to the tiefling's Charisma modifier.
Should the tiefling already have Natural Talent as a racial feature (but not Inborn Psionics, Natural Magic, or a similar racial feature), they instead conjoin the two features, using one pool of charges to power both abilities. In essence, the creature adds the new abilities gained from this class to the abilities gained by race.