Frog Dragon
2009-03-09, 03:15 PM
Shadow Blade Assassin
http://img7.imageshack.us/img7/6264/shadowwarrior4.jpg
Shadow Blade Assassins are sneaks who use their knowledge of the Sublime Way to augment their skills. Many Shadow Blade Assassins are unscrupulous characters or killers for hire though some are benevolent. All use shadow to achieve their goals and no matter their motives, few care for the ways used to achieve their goals
Prequisites
Feats: Shadow Blade
Maneuvers: One Shadow Hand Stance. One Shadow Hand Maneuver. Ability to initiate third level maneuvers
Class Features: Sneak attack 2d6 (You must have the actual class feature. Any temporary sneak attack ability like Assassin's Stance doesn't qualify )
Profiencies: Profiency with all martial melee weapons
Skills: Hide 10 ranks, Move Silently 8 ranks, Sleight of Hand 6 ranks
Skills: A Shadow Blade Assassin gains 6 Skill Point (+ Int mod) per level
A Shadow Blade Assassin's skill list is as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex)
HD: d8
SHADOW BLADE ASSASSIN
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Sneak Attack +1d6, Acrobat
2nd|
+1|
+0|
+3|
+3|Shadow Blade Recovery, Shadowport
3rd|
+2|
+1|
+3|
+3|Sneak Attack +2d6
4th|
+3|
+1|
+4|
+4|Shadowfade
5th|
+3|
+1|
+4|
+4|Sneak Attack +3d6, Darken the Way
6th|
+4|
+2|
+5|
+5|Sublime Sneak
7th|
+5|
+2|
+5|
+5|Sneak Attack +4d6,
8th|
+6|
+2|
+6|
+6|Twin Augment
9th|
+7|
+3|
+6|
+6|Sneak Attack +5d6
10th|
+7|
+3|
+7|
+7|Sublime Assassin[/table]
Weapon and Armor Profiency
A Shadow Blade Assassin gains no additional weapon or armor profiencies
Class Features
Maneuvers
at first level choose an existing meneuver class to stack with this class. So you could have a Rogue 5/Swordsage 4/ Shadow Blade Assassin 10 and have an initiator level of 16,5 for both Swordsage and Shadow Blade Assasin maneuvers. You can also use Shadow Blade assasin readied maneuvers to ready maaneuvers from you other maneuver classes, though not the other way around.
Shadow Blade Assassins have the indicated number of maneuvers at any given level. The total number is shown. It includes all previous meneuvers.
You may chosoe maneuvers known from the Shadow Hand maneuvers list.
Level|Augments Known|Maneuvers Known|Maneuvers Readied|Stances Known
1.|0|0|0|0
2.|1|1|0|0
3.|1|1|0|0
4.|2|2|1|1
5.|2|3|1|1
6.|3|3|2|1
7.|3|4|2|1
8.|4|5|3|1
9.|4|5|3|2
10.|5|6|4|2
Augments
Augments allow you to channel myriad abilities to your maneuvers, making them more potent.
All augments known are usable once per encounter.
To use an augment you specify using it while initiating a Shadow Hand maneuver. The strike gains the bonuses of the augment as well as it's normal bonuses. You may only use one augment per maneuver until you get Twin Augment. The save DC for any Augment is 10+Class Level+Int Mod
Note. You pick augments from the list. You do not automatically know them all. Refer to the table for amount of augments known
Augments (Su)
Shadow Hand Stun
Your knowledge of ths sublime way and your ability to hit the weak spot allow you to stun enemies.
Target must make a fortitude save of be stunned for one round
Shadowed Strike
As you strike you are surrounded by black mist and smoke making you hard to hit
Yoy gain concealment for two rounds
Force Shadow
You strike and the light stings your enemy, attuning to shadow
Your enemy is affected by light blindness (as per the drow racial trait) for two rounds unless (s)he succeeds in a Fortitude save
Shadow Sickness
Shadow engulfs your target sickening him/her
The target must make a Fort Save or be nauseated for two rounds
Shadow Winds
Shadow flows from your blade all around you as you strike
Every creature withing 30 of you, excluding ones in your square, are affected by Shadow Winds. It deals 1d6 negative energy damage per class level. Reflex save for half
Shadowsword
Your blade channels negative energy into your target, weakening him/her
The target must succeed on a Fort save or take one negative level that persists for 24 hours
Darkness
Your strike fills the area with imprenegrable darkness.
An effect equal to the darkness spell appears, centered on you for 1 round/level. The Shadow Blade Assassin can see through it.
Shadow Attune
Shadow engulfs you vision as you maneuver, aiding it
Gain Darkvision out to 60 feet for 2 rounds/level. If you already have Darkvision increase it's range by 60 feet
Sneak Attack (Ex)
This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If a Shadow Blade Assassin gets a sneak attack bonus from another source the bonuses on damage stack.
Shadow Blade Recovery (Ex)
Once per encounter when you succesfully sneak attack, you may automatically regain one Shadow Hand maneuver.
Sublime Sneak (Ex)
once per day for every 2 class levels you may add your initiator level to your sneak attack damage.
Sublime Assasin (Ex)
As Sublime Sneak except that now it deals 2x initiator level worth of bonus damage.
Twin Augment (Ex)
You may use two augments on the same maneuver
Shadowport (Su)
You may use dimension door once per day when in a shadowed area. The maximum range this ability travels is 30ft
Shadowfade (Su)
When in shadowed area you may become ethereal for 5 minutes per day. It may be divided as wanted. if you go out of shadow, the effect is automatically dismissed
Acrobat (Ex)
A Shadow Blade Assassin gains a +10ft enhancement to speed and a +4 competence bonus on, jump, climb, balance and escape artist checks
Darken the Way (Su)
Five times per day, over the course of ten minutes you may affect the illumination of an area. The area turns into a low-illumination area for six hours when using this. The effect is extremey subtle and you must make a will save against a DC 10 + class level + Cha mod
Comments? I personally find it came out OK though if anyone can point any glaring balance flaws I'll be happy.
Also the picture isn't mine. I just found it.
I was aiming for an Initiator/Rogue mix class that synergizes its abilities.
http://img7.imageshack.us/img7/6264/shadowwarrior4.jpg
Shadow Blade Assassins are sneaks who use their knowledge of the Sublime Way to augment their skills. Many Shadow Blade Assassins are unscrupulous characters or killers for hire though some are benevolent. All use shadow to achieve their goals and no matter their motives, few care for the ways used to achieve their goals
Prequisites
Feats: Shadow Blade
Maneuvers: One Shadow Hand Stance. One Shadow Hand Maneuver. Ability to initiate third level maneuvers
Class Features: Sneak attack 2d6 (You must have the actual class feature. Any temporary sneak attack ability like Assassin's Stance doesn't qualify )
Profiencies: Profiency with all martial melee weapons
Skills: Hide 10 ranks, Move Silently 8 ranks, Sleight of Hand 6 ranks
Skills: A Shadow Blade Assassin gains 6 Skill Point (+ Int mod) per level
A Shadow Blade Assassin's skill list is as follows.
Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local) Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex)
HD: d8
SHADOW BLADE ASSASSIN
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+0|
+0|
+2|
+2|Sneak Attack +1d6, Acrobat
2nd|
+1|
+0|
+3|
+3|Shadow Blade Recovery, Shadowport
3rd|
+2|
+1|
+3|
+3|Sneak Attack +2d6
4th|
+3|
+1|
+4|
+4|Shadowfade
5th|
+3|
+1|
+4|
+4|Sneak Attack +3d6, Darken the Way
6th|
+4|
+2|
+5|
+5|Sublime Sneak
7th|
+5|
+2|
+5|
+5|Sneak Attack +4d6,
8th|
+6|
+2|
+6|
+6|Twin Augment
9th|
+7|
+3|
+6|
+6|Sneak Attack +5d6
10th|
+7|
+3|
+7|
+7|Sublime Assassin[/table]
Weapon and Armor Profiency
A Shadow Blade Assassin gains no additional weapon or armor profiencies
Class Features
Maneuvers
at first level choose an existing meneuver class to stack with this class. So you could have a Rogue 5/Swordsage 4/ Shadow Blade Assassin 10 and have an initiator level of 16,5 for both Swordsage and Shadow Blade Assasin maneuvers. You can also use Shadow Blade assasin readied maneuvers to ready maaneuvers from you other maneuver classes, though not the other way around.
Shadow Blade Assassins have the indicated number of maneuvers at any given level. The total number is shown. It includes all previous meneuvers.
You may chosoe maneuvers known from the Shadow Hand maneuvers list.
Level|Augments Known|Maneuvers Known|Maneuvers Readied|Stances Known
1.|0|0|0|0
2.|1|1|0|0
3.|1|1|0|0
4.|2|2|1|1
5.|2|3|1|1
6.|3|3|2|1
7.|3|4|2|1
8.|4|5|3|1
9.|4|5|3|2
10.|5|6|4|2
Augments
Augments allow you to channel myriad abilities to your maneuvers, making them more potent.
All augments known are usable once per encounter.
To use an augment you specify using it while initiating a Shadow Hand maneuver. The strike gains the bonuses of the augment as well as it's normal bonuses. You may only use one augment per maneuver until you get Twin Augment. The save DC for any Augment is 10+Class Level+Int Mod
Note. You pick augments from the list. You do not automatically know them all. Refer to the table for amount of augments known
Augments (Su)
Shadow Hand Stun
Your knowledge of ths sublime way and your ability to hit the weak spot allow you to stun enemies.
Target must make a fortitude save of be stunned for one round
Shadowed Strike
As you strike you are surrounded by black mist and smoke making you hard to hit
Yoy gain concealment for two rounds
Force Shadow
You strike and the light stings your enemy, attuning to shadow
Your enemy is affected by light blindness (as per the drow racial trait) for two rounds unless (s)he succeeds in a Fortitude save
Shadow Sickness
Shadow engulfs your target sickening him/her
The target must make a Fort Save or be nauseated for two rounds
Shadow Winds
Shadow flows from your blade all around you as you strike
Every creature withing 30 of you, excluding ones in your square, are affected by Shadow Winds. It deals 1d6 negative energy damage per class level. Reflex save for half
Shadowsword
Your blade channels negative energy into your target, weakening him/her
The target must succeed on a Fort save or take one negative level that persists for 24 hours
Darkness
Your strike fills the area with imprenegrable darkness.
An effect equal to the darkness spell appears, centered on you for 1 round/level. The Shadow Blade Assassin can see through it.
Shadow Attune
Shadow engulfs you vision as you maneuver, aiding it
Gain Darkvision out to 60 feet for 2 rounds/level. If you already have Darkvision increase it's range by 60 feet
Sneak Attack (Ex)
This is exactly like the rogue ability of the same name. The extra damage dealt increases by +1d6 every other level (1st, 3rd, 5th, 7th, and 9th). If a Shadow Blade Assassin gets a sneak attack bonus from another source the bonuses on damage stack.
Shadow Blade Recovery (Ex)
Once per encounter when you succesfully sneak attack, you may automatically regain one Shadow Hand maneuver.
Sublime Sneak (Ex)
once per day for every 2 class levels you may add your initiator level to your sneak attack damage.
Sublime Assasin (Ex)
As Sublime Sneak except that now it deals 2x initiator level worth of bonus damage.
Twin Augment (Ex)
You may use two augments on the same maneuver
Shadowport (Su)
You may use dimension door once per day when in a shadowed area. The maximum range this ability travels is 30ft
Shadowfade (Su)
When in shadowed area you may become ethereal for 5 minutes per day. It may be divided as wanted. if you go out of shadow, the effect is automatically dismissed
Acrobat (Ex)
A Shadow Blade Assassin gains a +10ft enhancement to speed and a +4 competence bonus on, jump, climb, balance and escape artist checks
Darken the Way (Su)
Five times per day, over the course of ten minutes you may affect the illumination of an area. The area turns into a low-illumination area for six hours when using this. The effect is extremey subtle and you must make a will save against a DC 10 + class level + Cha mod
Comments? I personally find it came out OK though if anyone can point any glaring balance flaws I'll be happy.
Also the picture isn't mine. I just found it.
I was aiming for an Initiator/Rogue mix class that synergizes its abilities.