asromta
2006-08-31, 02:44 PM
Animal Friend
Animal Friends are persons who spend a lot of their time with animals and their animal companion. As a result they generally lack in other area's, but their bond with their animal companion is much stronger.
Requirements:
Skills: Handle Animal 8 ranks, Knowledge(nature) 4 ranks
Feats: Animal Affinity
Special: Animal Companion class feature.
Special: Able to cast 1st level divine spells.
Class Skills:
Climb, Concentration, Craft, Handle Animal, Heal, Jump, Knowledge(nature), Profession, Ride, Spellcraft, Survival, Swim
Skill points each level: 4+int mod
Good Saves: Fortitude, Reflex
BAB: Medium (as cleric)
Hit Dice: d8
Class Features:
Proficiency: An Animal Friend gains no proficiencies.
Level Special.............................. Spells per day
1 Improved Animal Companion, Wild Empaty
2 Companion spell (1st)............. +1 level of divine caster
3 Extended Spells, Permanent Magic Fang +1 level of divine caster
4 Companion spell (2nd).................+1 level of divine caster
5 Companion spell (3rd).................+1 level of divine caster
Improved Animal Companion (ex): An Animals Friends Animal Companion is vastly superior to a normal Animal Companion. For each level in Animal Friend that you gain, you gain 2 effective levels in Druid to detemine the strenght of you Animal Companion. If this effect causes you to have more than 20 effective druid levels before level 20, use the epic progression.
Wild Empaty (ex): An Animal Friend can use Wild Empaty, just like a Druid. Animal Friend levels stack with Druid and Ranger levels for the purpose of Wild Empaty.
Spells per day: From 2nd level a Animal Friend gains extra spells per day, as if they gained a level in a divine spell casting class to which they belonged before adding the prestige class.
Companion spell (sp): At 2nd level your Animal Companion gains the ability to cast a first level divine spell that you can cast as a spell-like ability 1/day.
At 4th level your Animal Companion also gains the ability to cast a second level divine spell that you can cast as a spell-like ability 1/day. You can instead choose to have your Animal Companion cast 2 extra level 1 spells per day, these level 1 spells can be extra uses of already existing spell-like abilities, or new spells.
At 5th level your Animal Companion also gains the ability to cast a third level divine spell that you can cast as a spell-like ability 1/day. You can instead choose to have your Animal Companion cast 3 extra level 1 spells or a level 2 and a level 1 spell per day, these spells can be extra uses of already existing spell-like abilities, or new spells.
The saves for this effect depend on the Animal Companions Wisdom and the spells have use your caster level.
You can not select any spell with this ability that has a material component over 1 GP or costs XP to cast.
Extended Spells (su): From 3rd level any spells that you cast and affect you animal companion have a longer duration as if they were Extended with the Extend Spell metamagic feat. This effect works only on your animal companion, if a spell affects your animal companion and another creature only the animal companion benefits from the longer duration.
Permanent Magic Fang (su): From 3rd level your animal companion is permanently under the effects of the Magic Fang spell, giving it a +1 enchantment bonus on attack and damage rolls with all its natural weapons.
Animal Friends are persons who spend a lot of their time with animals and their animal companion. As a result they generally lack in other area's, but their bond with their animal companion is much stronger.
Requirements:
Skills: Handle Animal 8 ranks, Knowledge(nature) 4 ranks
Feats: Animal Affinity
Special: Animal Companion class feature.
Special: Able to cast 1st level divine spells.
Class Skills:
Climb, Concentration, Craft, Handle Animal, Heal, Jump, Knowledge(nature), Profession, Ride, Spellcraft, Survival, Swim
Skill points each level: 4+int mod
Good Saves: Fortitude, Reflex
BAB: Medium (as cleric)
Hit Dice: d8
Class Features:
Proficiency: An Animal Friend gains no proficiencies.
Level Special.............................. Spells per day
1 Improved Animal Companion, Wild Empaty
2 Companion spell (1st)............. +1 level of divine caster
3 Extended Spells, Permanent Magic Fang +1 level of divine caster
4 Companion spell (2nd).................+1 level of divine caster
5 Companion spell (3rd).................+1 level of divine caster
Improved Animal Companion (ex): An Animals Friends Animal Companion is vastly superior to a normal Animal Companion. For each level in Animal Friend that you gain, you gain 2 effective levels in Druid to detemine the strenght of you Animal Companion. If this effect causes you to have more than 20 effective druid levels before level 20, use the epic progression.
Wild Empaty (ex): An Animal Friend can use Wild Empaty, just like a Druid. Animal Friend levels stack with Druid and Ranger levels for the purpose of Wild Empaty.
Spells per day: From 2nd level a Animal Friend gains extra spells per day, as if they gained a level in a divine spell casting class to which they belonged before adding the prestige class.
Companion spell (sp): At 2nd level your Animal Companion gains the ability to cast a first level divine spell that you can cast as a spell-like ability 1/day.
At 4th level your Animal Companion also gains the ability to cast a second level divine spell that you can cast as a spell-like ability 1/day. You can instead choose to have your Animal Companion cast 2 extra level 1 spells per day, these level 1 spells can be extra uses of already existing spell-like abilities, or new spells.
At 5th level your Animal Companion also gains the ability to cast a third level divine spell that you can cast as a spell-like ability 1/day. You can instead choose to have your Animal Companion cast 3 extra level 1 spells or a level 2 and a level 1 spell per day, these spells can be extra uses of already existing spell-like abilities, or new spells.
The saves for this effect depend on the Animal Companions Wisdom and the spells have use your caster level.
You can not select any spell with this ability that has a material component over 1 GP or costs XP to cast.
Extended Spells (su): From 3rd level any spells that you cast and affect you animal companion have a longer duration as if they were Extended with the Extend Spell metamagic feat. This effect works only on your animal companion, if a spell affects your animal companion and another creature only the animal companion benefits from the longer duration.
Permanent Magic Fang (su): From 3rd level your animal companion is permanently under the effects of the Magic Fang spell, giving it a +1 enchantment bonus on attack and damage rolls with all its natural weapons.