Peregrine
2006-08-31, 05:09 AM
House rule:
At 2nd level and every three levels thereafter, a soulknife gains a bonus feat. This feat must be drawn from the following list, or from feats specifically designated as soulknife bonus feats. The character must meet all prerequisites for the feats normally. Eight new soulknife feats are given below.
Existing feats on the soulknife bonus feat list:
Acrobatic (http://www.d20srd.org/srd/feats.htm#acrobatic), Aligned Attack (http://www.d20srd.org/srd/psionic/psionicFeats.htm#alignedAttack), Armor Proficiency (Medium) (http://www.d20srd.org/srd/feats.htm#armorProficiencyMedium), Athletic (http://www.d20srd.org/srd/feats.htm#athletic), Combat Reflexes (http://www.d20srd.org/srd/feats.htm#combatReflexes), Ghost Attack (http://www.d20srd.org/srd/psionic/psionicFeats.htm#ghostAttack), Mental Leap (http://www.d20srd.org/srd/psionic/psionicFeats.htm#mentalLeap), Narrow Mind (http://www.d20srd.org/srd/psionic/psionicFeats.htm#narrowMind), Open Minded (http://www.d20srd.org/srd/psionic/psionicFeats.htm#openMinded), Psionic Body (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicBody), Psionic Charge (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicCharge), Psionic Meditation (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicMeditation), Run (http://www.d20srd.org/srd/feats.htm#run), Skill Focus (http://www.d20srd.org/srd/feats.htm#skillFocus), Up The Walls (http://www.d20srd.org/srd/psionic/psionicFeats.htm#upTheWalls), Wounding Attack (http://www.d20srd.org/srd/psionic/psionicFeats.htm#woundingAttack).
New feats:
Adamantine Mind Blade [Soulknife]
Your great mastery of materials lets you give the qualities of adamantine to your mind blade.
Prerequisite: Harden Mind Blade, Mind Blade Metallurgy, +1 mind blade class feature, Skill Focus (Knowledge [architecture and engineering]) OR Knowledge (architecture and engineering) 7 ranks.
Benefit: Your mind blade is treated as an adamantine weapon, having hardness 20, one-third more hit points than normal, and ignoring the first 20 points of hardness when striking objects. This is a permanent feature of your mind blade and does not conflict with any other qualities you apply to it, such as from the Mind Blade Metallurgy feat.
Disciplined Soul [Soulknife]
You belong to an order of soulknives who train in monastic disciplines with their unique weapons.
Prerequisite: Flurry of blows class feature, mind blade class feature
Benefit: Your mind blade is counted as a monk weapon. You can freely multiclass between the monk and soulknife classes.
Damage Flexibility [Soulknife]
You can change the qualities of your mind blade to deal other types of damage.
Prerequisite: Shape mind blade class feature
Benefit: When shaping your mind blade, you can freely change its damage type to piercing, slashing or bludgeoning. If you have the mind blade enhancement +1 class feature, add the merciful enhancement to your weapon special abilities list.
Normal: Your mind blade only deals piercing damage (if manifested as a short sword) or slashing damage (if manifested as a longsword or bastard sword).
Elemental Mind Blade [Soulknife]
Your understanding of the elements allows you to add their qualities to your mind blade.
Prerequisite: Mind blade enhancement +1 class feature, Knowledge (the planes) 5 ranks
Benefit: Add the following enhancements to your weapon special abilities list: flaming, frost, shock.
Greater Elemental Mind Blade [Soulknife]
Your superior understanding of the elements improves your ability to add their qualities to your mind blade.
Prerequisite: Elemental Mind Blade, mind blade enhancement +2 class feature, Knowledge (the planes) 7 ranks
Benefit: Add the following enhancements to your weapon special abilities list: flaming burst, icy burst, shocking burst.
Harden Mind Blade [Soulknife]
The manifested substance of your mind blade is harder than usual, making it more resistant to being broken, and better at breaking other objects.
Prerequisite: +1 mind blade class feature.
Benefit: Your mind blade gains 2 hardness and 10 hit points, as if it had an enhancement bonus 1 higher than normal. It ignores the first 5 points of hardness when striking objects.
Mind Blade Metallurgy [Soulknife]
Your knowledge of the special qualities of certain metals allows you to imitate these qualities when manifesting a mind blade.
Prerequisite: Mind blade class feature, Skill Focus (Knowledge [architecture and engineering]) OR Knowledge (architecture and engineering) 5 ranks.
Benefit: Your mind blade can take on the qualities of cold iron or alchemical silver for the purposes of overcoming damage reduction. You can reassign this quality as you would any mind blade enhancements, by spending 8 hours in concentration.
Shape Tools [Soulknife]
Choose a skill that requires tools to be used without penalty, such as Craft or Disable Device. You can reshape your mind blade into the form of the tools needed to use that skill.
Prerequisite: Chosen skill 1 rank, shape mind blade class feature
Benefit: You can use your shape mind blade ability to manifest a set of tools, enabling you to use your chosen skill without penalty. If you succeed on a DC 20 Intelligence check when manifesting the tools, they are manifested as a set of masterwork tools, granting a +2 circumstance bonus to the skill check.
Special: You can gain this feat more than once. Each time you take the feat, it applies to a new skill.
(Needs some more low-prerequisite ideas, and I'm sure some of these feats aren't that crash-hot. But it's a start. Discuss?)
(Edit I: Put the skill ranks for Greater Elemental Mind Blade back to 7 like I originally had it, not 10, which puts it out of reach of single-classed soulknives until 17th level.)
(Edit II: Renamed Applied Metallurgy to Mind Blade Metallurgy, and switched its skill requirement to something more generic.)
At 2nd level and every three levels thereafter, a soulknife gains a bonus feat. This feat must be drawn from the following list, or from feats specifically designated as soulknife bonus feats. The character must meet all prerequisites for the feats normally. Eight new soulknife feats are given below.
Existing feats on the soulknife bonus feat list:
Acrobatic (http://www.d20srd.org/srd/feats.htm#acrobatic), Aligned Attack (http://www.d20srd.org/srd/psionic/psionicFeats.htm#alignedAttack), Armor Proficiency (Medium) (http://www.d20srd.org/srd/feats.htm#armorProficiencyMedium), Athletic (http://www.d20srd.org/srd/feats.htm#athletic), Combat Reflexes (http://www.d20srd.org/srd/feats.htm#combatReflexes), Ghost Attack (http://www.d20srd.org/srd/psionic/psionicFeats.htm#ghostAttack), Mental Leap (http://www.d20srd.org/srd/psionic/psionicFeats.htm#mentalLeap), Narrow Mind (http://www.d20srd.org/srd/psionic/psionicFeats.htm#narrowMind), Open Minded (http://www.d20srd.org/srd/psionic/psionicFeats.htm#openMinded), Psionic Body (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicBody), Psionic Charge (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicCharge), Psionic Meditation (http://www.d20srd.org/srd/psionic/psionicFeats.htm#psionicMeditation), Run (http://www.d20srd.org/srd/feats.htm#run), Skill Focus (http://www.d20srd.org/srd/feats.htm#skillFocus), Up The Walls (http://www.d20srd.org/srd/psionic/psionicFeats.htm#upTheWalls), Wounding Attack (http://www.d20srd.org/srd/psionic/psionicFeats.htm#woundingAttack).
New feats:
Adamantine Mind Blade [Soulknife]
Your great mastery of materials lets you give the qualities of adamantine to your mind blade.
Prerequisite: Harden Mind Blade, Mind Blade Metallurgy, +1 mind blade class feature, Skill Focus (Knowledge [architecture and engineering]) OR Knowledge (architecture and engineering) 7 ranks.
Benefit: Your mind blade is treated as an adamantine weapon, having hardness 20, one-third more hit points than normal, and ignoring the first 20 points of hardness when striking objects. This is a permanent feature of your mind blade and does not conflict with any other qualities you apply to it, such as from the Mind Blade Metallurgy feat.
Disciplined Soul [Soulknife]
You belong to an order of soulknives who train in monastic disciplines with their unique weapons.
Prerequisite: Flurry of blows class feature, mind blade class feature
Benefit: Your mind blade is counted as a monk weapon. You can freely multiclass between the monk and soulknife classes.
Damage Flexibility [Soulknife]
You can change the qualities of your mind blade to deal other types of damage.
Prerequisite: Shape mind blade class feature
Benefit: When shaping your mind blade, you can freely change its damage type to piercing, slashing or bludgeoning. If you have the mind blade enhancement +1 class feature, add the merciful enhancement to your weapon special abilities list.
Normal: Your mind blade only deals piercing damage (if manifested as a short sword) or slashing damage (if manifested as a longsword or bastard sword).
Elemental Mind Blade [Soulknife]
Your understanding of the elements allows you to add their qualities to your mind blade.
Prerequisite: Mind blade enhancement +1 class feature, Knowledge (the planes) 5 ranks
Benefit: Add the following enhancements to your weapon special abilities list: flaming, frost, shock.
Greater Elemental Mind Blade [Soulknife]
Your superior understanding of the elements improves your ability to add their qualities to your mind blade.
Prerequisite: Elemental Mind Blade, mind blade enhancement +2 class feature, Knowledge (the planes) 7 ranks
Benefit: Add the following enhancements to your weapon special abilities list: flaming burst, icy burst, shocking burst.
Harden Mind Blade [Soulknife]
The manifested substance of your mind blade is harder than usual, making it more resistant to being broken, and better at breaking other objects.
Prerequisite: +1 mind blade class feature.
Benefit: Your mind blade gains 2 hardness and 10 hit points, as if it had an enhancement bonus 1 higher than normal. It ignores the first 5 points of hardness when striking objects.
Mind Blade Metallurgy [Soulknife]
Your knowledge of the special qualities of certain metals allows you to imitate these qualities when manifesting a mind blade.
Prerequisite: Mind blade class feature, Skill Focus (Knowledge [architecture and engineering]) OR Knowledge (architecture and engineering) 5 ranks.
Benefit: Your mind blade can take on the qualities of cold iron or alchemical silver for the purposes of overcoming damage reduction. You can reassign this quality as you would any mind blade enhancements, by spending 8 hours in concentration.
Shape Tools [Soulknife]
Choose a skill that requires tools to be used without penalty, such as Craft or Disable Device. You can reshape your mind blade into the form of the tools needed to use that skill.
Prerequisite: Chosen skill 1 rank, shape mind blade class feature
Benefit: You can use your shape mind blade ability to manifest a set of tools, enabling you to use your chosen skill without penalty. If you succeed on a DC 20 Intelligence check when manifesting the tools, they are manifested as a set of masterwork tools, granting a +2 circumstance bonus to the skill check.
Special: You can gain this feat more than once. Each time you take the feat, it applies to a new skill.
(Needs some more low-prerequisite ideas, and I'm sure some of these feats aren't that crash-hot. But it's a start. Discuss?)
(Edit I: Put the skill ranks for Greater Elemental Mind Blade back to 7 like I originally had it, not 10, which puts it out of reach of single-classed soulknives until 17th level.)
(Edit II: Renamed Applied Metallurgy to Mind Blade Metallurgy, and switched its skill requirement to something more generic.)