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Zeta Kai
2009-03-11, 05:53 PM
Vote Up a Monster (3.X) #8: The Vote That Shagged Me
Here are links to previous VUA contests, & the resulting creations:
Vote Up a Monster (3.X) #1 by Zeta Kai
Result: the Gatekeeper

Vote Up a Monster (3.X) #2 by Zeta Kai
Result: the Deus ex Machina

Vote Up a Monster (3.X) #3 by Zeta Kai
Result: the Ectoplasmic Swarm

Vote Up a Monster (3.X) #4 by Zeta Kai
Result: the Polymental

Vote Up a Monster (3.X) #5 by Zeta Kai
Result: the Spirit Dragon

Vote Up a Monster (3.X) #6 by Zeta Kai
Result: the Changeling

Vote Up a Monster (3.X) #7 by Zeta Kai
Result: the Ethereal Shrieker

Vote Up a Monster (3.X) #8 by Zeta Kai
Result: Pending

Vote Up A Campaign Setting by afroakuma, Shadow_Elf, & Zeta Kai (http://www.giantitp.com/forums/showthread.php?t=96183)
Result: Pending
Discussion Thread #1 (http://www.giantitp.com/forums/showthread.php?t=102957”)
Discussion Thread #2 (“http://www.giantitp.com/forums/showthread.php?t=98325”)

For all other Vote Up A _____ contests, check out the VUAx Index thread.

Here are the official VUAM Rules for Voting™. Please read these, as a violation may result in your vote not being counted:
Please only vote for the options provided. Write-in options are largely discouraged. In exchange, I will offer a wide variety of options, including a few that would normally be impossible, given the previously-chosen aspects. The only exception to this would be for Special Abilities. I do encourage people to write in any Special Abilities that they find appropriate (either from published monsters or homebrewed), & people are free to vote for those, if they so choose.
Please do not criticize or disparage the votes of other forum members. Let the votes fall where they may. A later VUAM may go your way instead, so just be patient, & allow other voters to voice their own opinions.
Please do not offer suggestions on the monster’s concept, behavior, appearance, etc. That is all part of my creative process, & it is stifling to consider write-ins. It is also unfair to other voters, as many do not make suggestions, & suggestions are not voted upon anyway.
You cannot change your vote once it has been cast. I tally votes often, to keep post #1 up to date, & it’s hard enough to keep track of which posts haven’t been tallied yet. Be confident in your vote, or don't vote at all.
If your vote cannot be tallied due to violation of any of these rules, I will post to inform you of that before voting ends. I will also ask you to modify your vote, so that it may be changed.
I am, again, soliciting votes on a number of aspects on this next creature. Here are the aspects, in order:


Type: Giant

{table=head]Type|Votes
Aberration|2
Animal|0
Construct|6
Dragon|1
Elemental|1
Fey|0
Giant|8
Humanoid|1
Magical Beast|1
Monstrous Humanoid|0
Ooze|2
Outsider|1
Plant|2
Undead|1
Vermin|0
[/table]
Subtype: Reptilian

{table=head]Subtype|Votes
Air|0
Angel|2
Aquatic|1
Archon|0
Augmented|1
Chaotic|0
Cold|0
Earth|0
Evil|0
Extraplanar|0
Fire|0
Goblinoid|3
Good|0
Incorporeal|1
Lawful|0
Native|0
Reptilian|5
Shapechanger|0
Swarm|4
Water|0
NONE|1
[/table]
Size: Colossal

{table=head]Size|Votes
Fine|0
Diminutive|0
Tiny|0
Small|0
Medium|0
Large|2
Huge|1
Gargantuan|1
Colossal|10[/table]
Alignment: Chaotic Good

{table=head]Alignment|Votes|Alignment|Votes|Alignment|Votes
Lawful Good|2|Neutral Good|0|Chaotic Good|7
Lawful Neutral|0|True Neutral|5|Chaotic Neutral|2
Lawful Evil|0|Neutral Evil|0|Chaotic Evil|0
[/table]
Challenge Rating: 25

{table=head]CR|Votes
10|1
11|0
12|0
13|0
14|0
15|4
16|0
17|1
18|2
19|1
20|1
21|0
22|0
23|0
24|0
25|5
[/table]
Special Abilities: Antimagic, Regeneration, Swallow Whole, & City Wrecker

{table=head]Special Ability|Votes
Ability Damage|0
Ability Drain|0
Alternate Form|0
Antimagic|9
Blindsight/Blindsense|0
Breath Weapon|1
Change Shape|0
Charm/Compulsion|0
Cold Immunity|0
Constrict|1
Damage Reduction|0
Darkvision|0
Death Attacks|0
Disease|2
Energy Drain/Negative Levels|0
Etherealness|0
Evasion/Improved Evasion|0
Fast Healing|1
Fear Aura (Su)|0
Fear Cones (Sp)/Rays (Su)|0
Frightful Presence (Ex)|1
Fire Immunity|0
Gaseous Form|2
Gaze Attacks|0
Improved Grab|0
Incorporeality|0
Invisibility|0
Level Loss|0
Low-Light Vision|0
Manufactured Weapons|0
Movement Modes (Burrow/Climb/Fly/Swim)|1
Natural Weapons (Bite/Claw/Gore/etc)|0
Nonabilities|0
Paralysis|1
Poison|0
Polymorph|0
Pounce|0
Powerful Charge|0
Psionics|1
Rake|0
Rays|0
Regeneration|3
Resistance To Energy|0
Scent|0
Sonic Attacks|0
Spell Immunity|0
Spell Resistance|0
Spells/SLAs|1
Summon|0
Swallow Whole|5
Telepathy|0
Trample|0
Tremorsense|0
Turn Resistance|0
Vulnerability to Energy|0
City Wrecker (NEW!)|3
Aura of Scintillating Dust (NEW!)|1[/table]

All votes have been tallied. Voting is concluded at this point. The resultant creature, the Ymir, will be posted on Wednesday, February 25th. Thanks to everyone who voted.

kopout
2009-03-11, 06:40 PM
I vote for Ooze
Edit I'm first , whoooohooo

Indeed.
2009-03-11, 06:56 PM
I vote for Dragon. There are so many ways this can go, especially with...creative subtypes.

In light of a dragon having been done, I'll go for Giant.

SlyGuyMcFly
2009-03-11, 07:48 PM
Giant Why? I have no idea!

LordZarth
2009-03-11, 07:49 PM
We've had both.

Construct! (living construct subtype?)

afroakuma
2009-03-11, 07:51 PM
Someone's turning into me. :smalltongue:

Keler
2009-03-11, 08:25 PM
My vote goes to Giant.

Llama231
2009-03-11, 08:35 PM
Elemental.


Edit:
Wow, 6 people post in the time that it takes my computer to post this.

DracoDei
2009-03-11, 08:42 PM
Magical Beast has lots of possibilities.

Alteran
2009-03-11, 08:56 PM
Let's see a construct.

Limos
2009-03-11, 09:02 PM
Abberation pl0x. I need some squidy love.

Juhn
2009-03-11, 09:10 PM
Have we had a Plant yet for this? We've had a Plant villain, and now a Plant race, but I don't remember any good old Plant monsters...

UnChosenOne
2009-03-11, 11:27 PM
Nah. I vote for Humanoid.

Green&Submarine
2009-03-11, 11:52 PM
I vote Undead.

The Tygre
2009-03-12, 12:22 AM
The vote touched me in my bad place!

Now that I've made light of atrocity that deserves punishment by no less than castration, I vote for Giant. Because size does matter.

Sereg
2009-03-12, 01:29 AM
Have we had a Plant yet for this? We've had a Plant villain, and now a Plant race, but I don't remember any good old Plant monsters...

Point taken, Plant

vegetalss4
2009-03-12, 03:31 AM
I vote for Ooze

Malfunctioned
2009-03-12, 04:23 AM
Construct! Go construct!

paddyfool
2009-03-12, 05:06 AM
This vote is for Construct

Debihuman
2009-03-12, 09:17 AM
I am casting my vote for Giant because we haven't had one yet.

Debby

Juhn
2009-03-12, 09:58 AM
Note that we have already voted up a construct in VUAM #2. This was also the only reason I didn't vote Outsider this time, as that monster was both.

Of course, there are many more cool things you can do with constructs.

Magnor Criol
2009-03-12, 11:33 AM
Giant. I like giants, I'd love to see a new, interesting one thrown out there.

watsyurname529
2009-03-12, 12:03 PM
Let's go for a Giant.

Pronounceable
2009-03-12, 02:58 PM
We haven't had an outsider either.

The Mentalist
2009-03-12, 03:48 PM
Giant

A Tiny Giant

Zeta Kai
2009-03-12, 03:58 PM
All votes are currently tallied.

Juhn
2009-03-12, 04:02 PM
We haven't had an outsider either.

Oh, so we haven't. I was thinking that VUAM #2's monster was somehow a construct and an outsider at the same time. Apparently it just had a very strange subtype.

S. J. Floyd
2009-03-12, 04:36 PM
I'll vote Construct.

Reverent-One
2009-03-12, 06:49 PM
Construct FTW!

The Bookworm
2009-03-12, 07:07 PM
Giant could well be fun!

Owrtho
2009-03-12, 08:03 PM
Aberration.

Owrtho

Zeta Kai
2009-03-12, 08:14 PM
All votes are tallied, & the winning Type is: Giant!

So next, I need you guys (& girls) to vote on the creature's Subtype (http://www.d20srd.org/srd/typesSubtypes.htm#subtypes). Votes will be tallied regularly. As always, please only vote for 1 subtype, & please peruse the voting rules. Thank you for voting.

LordZarth
2009-03-12, 08:33 PM
Aw, Construct lost.

Well, hmm.

NO SUBTYPE! Why?! BECAUSE IT'S AWESOME!

kopout
2009-03-12, 08:41 PM
Reptilian I was going to vote swarm but I won't do that again to you zata at lest not with a giant

paddyfool
2009-03-12, 08:42 PM
Goblinoid. All hail the giant goblin!

Limos
2009-03-12, 08:45 PM
Swarm it up yo.

Keler
2009-03-12, 08:57 PM
How about Angel just to make things interesting.

Rhiannon87
2009-03-12, 08:59 PM
Incorporeal could be fun... and by fun I mean horribly evil for the PCs. :smallbiggrin:

Owrtho
2009-03-12, 09:14 PM
Swarm. Because a giant swarm could be fun.

Owrtho

Juhn
2009-03-12, 09:44 PM
The idea of a Giant swarm is utterly baffling, and Zeta tends not to like swarms.

As such, Reptilian - even though it doesn't have any real game effects to my knowledge.

SlyGuyMcFly
2009-03-12, 09:45 PM
Goblinoid works for me

Limos
2009-03-12, 09:47 PM
Oi! A Giant Swarm totally makes sense. You could.... er.... I don't know! But I swear it will work!

Alteran
2009-03-12, 11:01 PM
Angel, woo!

Mercenary Pen
2009-03-13, 04:55 AM
I'm gonna pick Augmented...

Malfunctioned
2009-03-13, 05:10 AM
Reptilian, because.....well.......giant reptile people!

DracoDei
2009-03-13, 06:38 AM
Goblinoid because... I feel like it.

Maroon
2009-03-13, 07:53 AM
I'm going to go with aquatic. Because the world needs more giant mermaids.

The Bookworm
2009-03-13, 08:39 AM
Reptilian because it could be super awesome!

UnChosenOne
2009-03-13, 09:00 AM
So it looks like that I'm not only one who vote forReptilian.

Llama231
2009-03-13, 09:01 AM
Swarm of fine giants.

Or colossal giants...

Pronounceable
2009-03-14, 05:19 AM
Swarm of fine giants.

Don't giants have size restriction? If they, for some unfathomable reason, don't then I'm voting swarm as well.

After a quick look at SRD: yes, giants are not limited in size. It says "usually of at least large size", but that's not a hard limitation (like animal intelligence). So fine giants are indeed possible by RAW. Stupid? Yes. Still want it.

Zeta Kai
2009-03-14, 10:56 AM
All votes are tallied, & the winner is: Reptilian!

So next, I need you guys (& girls) to vote on the creature's Size (http://www.d20srd.org/srd/combat/movementPositionAndDistance.htm#bigandLittleCreatu resInCombat). Votes will be tallied regularly. As always, please only vote for 1 size, & please peruse the voting rules. Thank you for voting.

Zeta Kai
2009-03-14, 11:10 AM
In the interest of being fair & honest:

1) I nipped the Subtype vote in the bud, before the voting shennanigans forced me into doing another swarm. The last time that happened, it was quite evident that those who were voting had little understanding of a swarm's mechanics (http://www.d20srd.org/srd/typesSubtypes.htm#swarmSubtype). I've been tempted to strike Swarm from the Subtype poll, as it is rather confining creatively; it only works with certain types, sizes, etc.

2) I have disallowed any size that is less than Medium for the size poll. I was tempted to ban Medium, as well, but I don't want to be overly restrictive. I like to let the votes fall where they may, within reason, & while a Medium Giant is pushing it, it's not as bad as a Small one.

Indeed.
2009-03-14, 11:15 AM
Reptile....Giant...

Oh, yes.

Colossal.

There goes Tokyo!

UnChosenOne
2009-03-14, 11:20 AM
Colossal Reptilian Giant...

Llama231
2009-03-14, 11:21 AM
Colossal+++++++++++++++
++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++
Yes.:smallbiggrin:

LordZarth
2009-03-14, 11:45 AM
Colossal to the max!

Rhiannon87
2009-03-14, 11:54 AM
Oh, what the heck. I'll join the Colossal bandwagon!

Juhn
2009-03-14, 12:24 PM
Colossal+Reptilian+Giant

Does anybody else smell Godzilla?

Apparently Indeed. does.

Knaight
2009-03-14, 12:57 PM
Huge

I don't want godzilla. Also we totally need to have an option for an implant like ability again(from vote up a monster 3). I don't say that just because I made it up. Promise.

SlyGuyMcFly
2009-03-14, 01:49 PM
Colossal. Not because I want Godzilla, but because I think Giants should be just that, gigantic!

Limos
2009-03-14, 02:23 PM
Colossalswarm of Fine Giants

Bigger the better.

paddyfool
2009-03-14, 02:31 PM
People, people: most giants are only Large (Ogres, Hill Giants, Stone Giants, Fire Giants, Frost Giants, Ettins). A few are Huge (Cloud Giants, Storm Giants).

I'm voting for Large. It's the most generally useful, and allows a wide range of power, rather than being something with silly amounts of hit die for high level fighters to be splatted by and high level casters to laugh at.

Adumbration
2009-03-14, 03:13 PM
Large is my vote.

S. J. Floyd
2009-03-14, 03:59 PM
If it has to be gigantic, may as well be ridiculously so.

Colossal

But please, no Godzilla knock-off.

Zeta Kai
2009-03-14, 04:16 PM
All votes are currently tallied. And I can do much better than Godzilla (http://www.papermag.com/blogs/cloverfield-monster-picture.jpg).

Indeed.
2009-03-14, 04:17 PM
I believe the answer to "Do multiple-armed whale aliens count as reptilian?" is still being worked on by CERN. The hadron collider doesn't have the one purpose, you know.

The Mentalist
2009-03-14, 06:44 PM
Gargantuan

Pronounceable
2009-03-15, 02:29 AM
Collosal. Let Zeta give Godzilla a run for its money.

Zeta Kai
2009-03-15, 11:28 AM
All votes are tallied, & the winner (by a landslide) is: Colossal!

So next, I need you guys (& girls) to vote on the creature's Alignment (http://www.d20srd.org/srd/description.htm#theNineAlignments). Votes will be tallied regularly. Votes will be tallied regularly. As always, please only vote for 1 alignment, & please peruse the voting rules. Thank you for voting.

Rhiannon87
2009-03-15, 11:33 AM
Chaotic Good!

Because who'd expect the colossal lizard giant to be spending its days overthrowing oppressive regimes?

Indeed.
2009-03-15, 11:42 AM
Yes, Chaotic Good sounds appropriate.

Ikialev
2009-03-15, 11:42 AM
LAwful Good

Knaight
2009-03-15, 12:18 PM
Chaotic Neutral

Not chaotic stupid style though.

LordZarth
2009-03-15, 12:19 PM
Chaotic Good for the awesome.

UnChosenOne
2009-03-15, 12:48 PM
I vote for Chaotic Good.

S. J. Floyd
2009-03-15, 12:57 PM
One vote for True Neutral. Sure it can decimate cities, but maybe it just wants to be left alone. But It would be interesting to see how this monster could be Lawful Good.

SlyGuyMcFly
2009-03-15, 02:12 PM
Chaotic Neutral Completely uncontrollable and un predictable.

DracoDei
2009-03-15, 02:30 PM
There are way too few things that actually go all the way into Collossal especially for giants. Although, in general, that may be intentional.

Juhn
2009-03-15, 02:51 PM
Umm, DracoDei, the size vote is over. Colossal already won.

Saint Nil
2009-03-15, 03:09 PM
Lawful Good!!

Malfunctioned
2009-03-15, 05:11 PM
Chaotic Good!

paddyfool
2009-03-15, 05:29 PM
Ordinarily, I love Chaotic Good... but for this monstrosity, I'm going True Neutral. It just makes most sense to me as a pure force of nature that doesn't care too much about being Good/Evil or Lawful/Chaotic, but rather about simpler things like Getting Enough To Eat.

kopout
2009-03-15, 07:56 PM
chaotic good

Eighth_Seraph
2009-03-15, 08:45 PM
Coming in a little late for this one, but...

I like True Neutral for this. I'm envisioning a proper replacement for the tarrasque...

Llama231
2009-03-15, 09:02 PM
True Neutral o'er here!

Juhn
2009-03-15, 09:27 PM
I think I like Chaotic Neutral best, but to head off CG I'll vote True Neutral.

Zeta Kai
2009-03-15, 10:13 PM
All votes are currently tallied.

Pronounceable
2009-03-16, 04:57 AM
Neutral is too logical for a collosal reptilian giant. CG is the way to go.

Zeta Kai
2009-03-16, 06:30 PM
The votes are tallied, & the winner is: Chaotic Good!

So next, I need you guys (& girls) to vote on the creature's Challenge Rating (http://www.d20srd.org/srd/monsters/intro.htm#challengeRating). Votes will be tallied regularly. As always, please only vote for 1 CR, & please peruse the voting rules. Thank you for voting.

LordZarth
2009-03-16, 06:43 PM
CR 25, please.

Malfunctioned
2009-03-16, 06:46 PM
CR 17, It's a good number.

Baalthazaq
2009-03-16, 07:02 PM
CR 19.

Powerful but non epic. (Technically 17-20 would have been my vote, but as you can only accept 1, I vote 18).

grungar3x7
2009-03-16, 07:25 PM
CR 25 for myself as well!

alexeduardo
2009-03-16, 07:47 PM
CR 25
YYYYY

Rhiannon87
2009-03-16, 08:39 PM
CR 10

I've never been a fan of the crazy high powered stuff... so few campaigns ever get epic, what's the point of a monster that could only be reasonably faced by a group with an ECL of 22+?

Assassin89
2009-03-16, 08:44 PM
CR 15

It would be better non-epic

kopout
2009-03-16, 08:47 PM
CR 15 Tri-star's godzilla not japan's godzilla

DracoDei
2009-03-16, 09:14 PM
Challenge Rating 18 just seems right to me somehow.

Zeta Kai
2009-03-16, 10:06 PM
All votes are currently tallied.

UnChosenOne
2009-03-16, 11:50 PM
I vote for CR 1 25 just because it is epic.

vegetalss4
2009-03-17, 01:44 AM
i vote for cr 15

paddyfool
2009-03-17, 02:24 AM
Erg. Given that a Cloud Giant has 17 hit die and is CR 11, but is only Huge, this thing should have oodles of hit die. To allow for that, I'm going to say CR 20.

S. J. Floyd
2009-03-17, 04:43 PM
This is the part I hate. I guess CR 18 sounds good for now.

Knaight
2009-03-17, 04:56 PM
CR 15 will do. Much higher and it starts to get unusable for people. When are we planning to transition to special abilities?

Zeta Kai
2009-03-18, 07:20 PM
All votes are currently tallied. I'd like to move on to the next poll, but I cannot until this tie is broken.

Saint Nil
2009-03-18, 07:23 PM
CR 25 please.

Zeta Kai
2009-03-18, 08:24 PM
Thank you, Saint Nil; that's all I need.

Zeta Kai
2009-03-18, 08:25 PM
The votes are in, & the winner is (barely): CR25!

So lastly, I need you guys (& girls) to vote on the creature's Special Abilities (http://www.d20srd.org/indexes/specialAbilities.htm). Votes will be tallied regularly. Please only vote for 2 Special Abilities maximum, & please peruse the voting rules. Thank you for voting.

strawberryman
2009-03-18, 08:32 PM
I vote Constrict and Spells/Spell-likes.

alexeduardo
2009-03-18, 10:32 PM
Antimagic field and Breath Weapon

Why not?

Alteran
2009-03-18, 10:53 PM
I'm going to go with antimagic and paralysis.

MageSparrowhawk
2009-03-18, 11:13 PM
I'm going to throw in regeneration and disease....cus' they sound good. (and kinda fit together)

paddyfool
2009-03-19, 01:58 AM
Antimagic Field and Swallow Whole. I was thinking of voting for Natural Weapons, but I think we can pretty much take that as read from the Reptilian descriptor anyway, unless perhaps this thing ends up based on the tortoise. (A gargantuan teenage mutant ninja turtle... now there's a thought ;-) ).

UnChosenOne
2009-03-19, 03:34 AM
I vote for Psionics and Frightful Presence (Ex).

Adumbration
2009-03-19, 03:48 AM
Gaseous form and Disease.

Pronounceable
2009-03-19, 04:14 AM
Regeneration and Swallow.

Malfunctioned
2009-03-19, 07:29 AM
Swallow Whole and Movement (Burrow)

Saint Nil
2009-03-19, 07:34 AM
Anti-Magic and Fast-Healing, something incredibly hard to defeat no matter what class you are.

Juhn
2009-03-19, 08:55 AM
I think I'm gonna wait for the inevitable write-ins.

Indeed.
2009-03-19, 11:21 AM
Godzilla, Sin or Cloverfield, it needs something like...

City Wrecker (Ex): When making a sunder attempt on an object of Huge size or larger (such as a building), <monster> is treated as if it had the Improved Sunder feat and gets a +10 bonus on the roll. In addition, a successful sunder attempt sends rubble from the object flying, dealing 8d6 crushing damage to anyone of Large size or smaller within 30 feet with a DC 26 reflex save to avoid.

How about Anti-magic field for the second.

Knaight
2009-03-19, 01:38 PM
Write in time.

Aura of Scintillating Dust: At the beginning of every turn, monster X sheds a small amount of dust from each scale. The dust fills an area equal to monster X's reach(for advancement purposes). Each round monster X stands still, the dust thickens, starting out sparse, then thin, then cloud like, then fog like, then almost solid.

Sparse-All enemies gain -2 to AC and reflex. All area attacks used within the cloud are reduced in length/radius by 5 feet, with the exception of those used by monster X. Everybody inside the cloud must make a will save of DC 10+con mod, or be dazed. Strong winds can dissipate the cloud.

Thin-All enemies gain -4 to AC and reflex. All area attacks used within the cloud are reduced in length/radius by 10 feet, with the exception of those used by monster X. Movement is slowed by 5 feet. Everybody inside the cloud must make a will save of 12+con mod, or be dazed. Severe winds can dissipate the cloud.

Cloud Like-All enemies gain -6 to AC and reflex. All area attacks used within the cloud are reduced in length/radius by 20 feet, and do half damage, with the exception of those used by monster X. Movement is slowed to half. Everybody inside the cloud must make a will save of 14+con mod, or be dazed. Monster X gains 50% miss chance. Windstorm force winds can dissipate the cloud.

Fog Like-All enemies gain -6 to AC and reflex. All area attacks used within the cloud are reduced in length/radius by 30 feet, and do half damage, with the exception of those used by monster X. In addition, line effects and rays are completely blocked. Movement is slowed to 5 feet per turn. Everybody inside the cloud must make a will save of 16+con mod, or be stunned. Monster X gains total concealment. Hurricane force winds can dissipate the cloud.

Almost Solid-Attacks from outside the cloud to inside the cloud are impossible. The cloud has AC 10, 20 hardness, and 100 hit points per 5 feet. A tornado can dissipate the cloud. Those inside the cloud are totally immobilized, but can make a strength check at 20+con mod to move 5 feet.

All clouds automatically decrease in thickness by 1 level per round monster X is not in them.

City Wrecker

Obviously you might want to make some heavy modifications to Aura of Scintillating dust.

Zeta Kai
2009-03-19, 06:17 PM
All votes are currently tallied.

City Wrecker? A cool unique ability.

Aura of Scintillating Dust? A long, rambling power which will have DM's either avoiding the ability, or the monster that has it; it will need to be re-written extensively to be a workable power.

S. J. Floyd
2009-03-19, 06:20 PM
Lessee...

I like Trample and Swallow Whole, I could lore-wise see Spell Immunity/Resistance working, Invisibility would be hilarious, Frightful Presence seems a bit redundant considering how terrifying it would have to be face to face anyways, as do the other Fear abilities, and I don't really like Change Shape.

Pointless run on thought aside, I'll vote for just Antimagic now. Swallow Whole is an awesome ability, but considering that it probably eats elephants (or something large) anyway, well, yeah.

By the way, I love the giant turtle idea. Just an opinion.

Knaight
2009-03-19, 06:41 PM
Aura of Scintillating Dust? A long, rambling power which will have DM's either avoiding the ability, or the monster that has it; it will need to be re-written extensively to be a workable power.

Thought so. I've been trying to figure out how to simplify it. Maybe something like this:

Scintillating Cloud(ex): Monster X constantly radiates little pieces of scale. Each round Monster X stays still, all area spells cast within the cloud lose 1 die of damage, and there is a cumulative -2 penalty to all attacks. Furthermore each round Monster X stays in place, it gains 5% miss chance. Windstorm or higher wind speeds dissipate the cloud, the effects of the cloud decrease by 1 step each turn Monster X is not in it. Any creature that starts off within the cloud must make a DC 10+constitution modifier(will be replaced by an actual number naturally)+2/round the cloud has been building or be affected by a sleep effect.

kopout
2009-03-19, 06:54 PM
City Wrecker and Anti-magic field

Llama231
2009-03-19, 08:22 PM
Regeneration and Gaseous Form.
Why not?

Krazddndfreek
2009-03-19, 09:34 PM
I vote for Swallow Whole 'cuz every giant lizard needs to eat little pesky adventurers.
And for Antimagic partially because everyone else is doing it and because magic is mean to monsters. and because we don't need another flying lizard/dragon thingie.

grungar3x7
2009-03-19, 10:41 PM
I cast my vote thusly, AMF and Swallow Whole.

Zeta Kai
2009-03-20, 07:29 PM
All votes are currently tallied.

I'm gonna let this poll continue for a bit longer, since the CR is so high.

paddyfool
2009-03-21, 05:44 AM
I'd like to post a write-in, but this obviously can't count as a vote for it since I've voted already:

Slimy scales. If it chooses to, this gargantuan reptilian can secrete a thick, acidic slime to coat its scales, protecting it from the attacks, and particularly the grasp, of its enemies. This takes one hour to take effect, and its effects last until 12 hours after the giant chooses to stop. It grants the following abilities:
- high acid resistance,
- moderate fire, electricity and cold resistance,
- acid damage when attacking/being attacked in melee and when grappling/being grappled,
- bonus to escape artist (as if it needed it)
- bonus to swim speed
- bonus to anyone tracking it (it leaves a scorched and blackened trail on the earth, and a slimy slick in the water)

Knaight
2009-03-21, 01:26 PM
Alright, I'm changing my vote from Scintillating Cloud to Slimy Scales. My other vote remains City Wrecker.

Zeta Kai
2009-03-22, 10:44 AM
All votes have been tallied. Voting is concluded at this point. The resultant creature, the Ymir, will be posted on Thursday, March 26th. Thanks to everyone who voted.

Zeta Kai
2009-03-26, 01:03 PM
“Of old was the age, when Ymir lived;
Sea nor cool waves, nor sand there were;
Earth had not been, nor heaven above,
But a yawning gap, and grass nowhere.”

- The epic Norse poem Völuspá

Ymir

File #1 (http://api.ning.com/files/IjofBKbRVj50IXu3qIDoe980F2Gxwns6bidFq8MWSlxo5UNpcC wCKMNcHfFpwDbZBppQY98x*gb6FZyrWTBPB1Rw5LMP1ffF/Godzilla_Neo___ZILLA_by_GodzillaSamurai.jpg): A depiction of an ymir, drawn by a survivor of the former town of West Gurren.

Colossal Giant (Reptilian)
Hit Dice: 50d8+490 (715HP)
Initiative: +3
Speed: 40’ (8 squares), Swim 40’ (8 squares)
Armor Class: 37 (-8 size, -1 Dex, +36 natural); touch 1; flat-footed 37
Base Attack/Grapple: +37/+71
Attack: Claw +47 melee (6d6+18)
Full Attack: 2 Claws +47 melee (6d6+18) & Tail Whip +45 melee (8d6+9) & Bite +45 melee (5d6+9)
Space/Reach: 30’/30’
Special Attacks: Antimagic Field, Breath Weapons, City Wrecker, Improved Grab, Rock Throwing, Swallow Whole
Special Qualities: Damage Reduction 15/epic, Fast Healing 10, Giant traits, Immunities, Regeneration, Resistance to Energy (all types) 10, Rock Catching
Saves: Fort +36, Ref +21, Will +23
Abilities: Str 46 (+18), Dex 8 (-1), Con 29 (+9), Int 5 (-3), Wis 13 (+1), Cha 13 (+1)
Skills: Balance +8, Hide -2, Jump +27, Listen +13, Move Silently +11, Search +7, Spot +12, Survival +10, Tumble +9
Feats: Alertness, Awesome Blow, Cleave, Combat Reflexes, Dodge, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Initiative, Improved Toughness, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Skill Focus (Hide), Stealthy
Environment: any land
Organization: solitary
Challenge Rating: 25
Treasure: ½ standard
Alignment: often Chaotic Good
Advancement: 51-100HD (Colossal)
Level Adjustment: N/A

The towering beast is like a mountain of scaly flesh on legs. Its stature boggles the mind, & its bearing is undeniably hostile. Its hide is dark & rough, & its eyes are cold & forbidding. Most fearsome of all, though, are the sharp spines on its back, as well as its long curved claws, each larger than the mightiest sword.

Few creatures inspire fear among the giants. They seem to exist in a different world than the smaller folk, untouched by predators & other hazards. No force seems to be able to threaten them for long; even dragons are sometimes stymied by their lumbering march across the land. But their arrogance & self-assurance is shattered by the presence of an Ymir, a living epitaph of a bygone era.

Named after the primordial progenitor of all giantkin, the ymirs are an ancient race of giantfolk that have walked the earth for untold eons. Although they are widely thought to be dying out, an individual ymir (EE-mur) can live for over a thousand years, & so their decline may last for many ages. Ymirs are rarely seen in civilized lands, preferring to keep to the wilderness, which reminds them of the way that the world used to be.

Every once in a great while, an ymir will go on a rampage through settled areas, stomping & blasting farms, villages, & even cities into utter ruin. Perhaps this is a violent attempt to return the land to its primeval state; these rare destructive episodes are often seen as the wrath of an angry god. More often, though, they will keep to their remote mountain peaks, their dense forests, their inhospitable deserts, or their vast trackless oceans. Many of them want nothing to do with the modern world, & so they live their hermetic lives, shunning human & giant alike.

An ymir is about 80’ tall, & weighs around 160 tons. It speaks Giant, albeit poorly & not often.

Combat
An ymir is a simple creature, & its tactics are simple, as well. They are also brutally effective. Protected by its almost ubiquitous antimagic field, its regenerative power, & its many immunities, an ymir is free to assault opponents with its many forms of attack. It usually engages its enemies by first unleashing one of its breath weapons. It will then charge into melee, employing its many natural attacks. If it can, it will grab a foe in its mouth & attempt to swallow it.

Antimagic Field (Ex): An ymir constantly generates an antimagic field with a radius of 60’. The field is an invisible barrier that is impervious to most magical effects, including spells, spell-like abilities, & supernatural abilities. Likewise, it prevents the functioning of any magic items or spells within its confines, except for the ymir’s own supernatural abilities. This effect is otherwise like an antimagic field cast by a 25th-level caster.

Breath Weapons (Su): Once every other round, an ymir can unleash a 120’ cone of energy. This blast deals 20d6 points of damage, from any one energy type (acid/cold/electricity/fire/sonic), chosen at the time of use. Opponents can make a Reflex save (DC44) for half damage; the save DC is Constitution-based.

City Wrecker (Ex): When making a sunder attempt on an object of Huge size or larger (such as a building), an ymir is treated as if it had the Improved Sunder feat & gets a +10 bonus on the roll. In addition, a successful sunder attempt sends rubble from the object flying, dealing 8d6 crushing damage to everything within 40’ (except the ymir itself); a successful Reflex save (DC26) is needed to avoid.

Improved Grab (Ex): To use this ability, an ymir must successfully perform a Bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold & can either get an automatic hit with one of its Breath Weapons or Swallow Whole.

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks. An ymir can hurl rocks weighing up to 1 ton (2,000 pounds, Large size) up to five range increments (100’ range increment).

Swallow Whole (Ex): An ymir can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 3d6+18 points of crushing damage plus 4d6+16 points of acid damage per round from an ymir’s digestive juices. A swallowed creature can cut its way out by dealing 65 points of damage to the containment chamber (AC24). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. An ymir’s stomach can hold 1 Huge, 4 Large, 16 Medium, 64 Small, or 256 Tiny or smaller creatures.

Giant traits: A giant possesses the following traits (unless otherwise noted in a creature’s entry); a reptilian creature is scaly & usually coldblooded:

Low-light vision.
Proficient with all simple & martial weapons, as well as any natural weapons.
Proficient with whatever type of armor (light, medium or heavy) it is described as wearing, as well as all lighter types. Giants not described as wearing armor are not proficient with armor. Giants are proficient with shields if they are proficient with any form of armor.
Giants eat, sleep, & breathe.

Immunities (Ex): An ymir is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, & morale effects). In addition, it is immune to all forms of ability damage, ability drain, disease, energy drain, non-lethal damage, paralysis effects, poison, polymorphing, death effects, & sleep effects. Lastly, it is immune to acid- & electricity-damage, both from magical & non-magical sources.

Regeneration (Ex): No form of attack deals lethal damage to an ymir. An ymir regenerates even if it fails a saving throw against a disintegrate spell or a death effect. If an ymir fails its save against a spell or effect that would kill it instantly (such as those mentioned above), the spell or effect instead deals nonlethal damage equal to the creature’s full normal hit points +10 (or 725HP). An ymir is immune to effects that produce incurable or bleeding wounds, such as mummy rot, a sword with the wounding special ability, or a clay golem’s cursed wound ability. If an ymir loses a limb or body part, the lost portion re-grows in 1d4 minutes (the detached piece dies & decays normally). The creature can reattach the severed member instantly by holding it to the stump.

Rock Catching (Ex): An ymir can catch Huge or smaller rocks (or projectiles of similar shape). Once per round, an ymir that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 10 for a Small rock, 15 for a Medium one, 20 for a Large one, & 25 for a Huge one. If the projectile provides a magical bonus on attack rolls, the DC increases by that amount. An ymir must be ready for & aware of the attack in order to make a rock catching attempt.

Monster Lore
Characters that have ranks in Knowledge (History) or Knowledge (Nature) can learn more about ymirs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DC’s.

DC30: “There were once cyclopean beings that walked the land, dwarfing even the largest of giantfolk.” A character making this check recalls all reptilian giant traits.
DC35: “These ancient creatures are the ymirs, & they still live today, albeit in smaller numbers.” A character making this check knows the workings of the creature’s Special Qualities, including Damage Reduction 15/epic, Fast Healing 10, Giant traits, Immunities, Regeneration, Resistance to Energy (all types) 10, & Rock Catching.
DC40: “An ymir usually lives like a recluse, & it is very dangerous to disturb their self-imposed isolation.” A character making this check remembers the mechanics of the creature’s Special Attacks, including Antimagic Field, Breath Weapons, City Wrecker, Improved Grab, Rock Throwing, & Swallow Whole


http://media.movieweb.com/news/01.2008/monster.jpg
A more accurate depiction of an ymir, standing in mid-roar.

Malfunctioned
2009-03-26, 01:47 PM
That......looks......awesome :smallbiggrin:

kopout
2009-03-27, 09:04 PM
the picture at the top is broken for me. I think you may have left out a [or ]somewhere

Knaight
2009-03-27, 09:17 PM
Broken for me too.

Zeta Kai
2009-03-27, 09:29 PM
the picture at the top is broken for me. I think you may have left out a [or ]somewhere

No, the image just won't work on the forum for some reason. I turned it into a link, so that people can see the image.

UnChosenOne
2009-03-28, 01:37 AM
Why this monster look's like it that it would cause a cause a non-epic party wet their pants?

Juhn
2009-03-28, 11:51 AM
So this thing is just as hard to kill as the Tarrasque, is largely immune to magic, is several times as destructive, and there's more than one of them?

Fun.

paddyfool
2009-03-28, 01:30 PM
I hate to be a critic of such an awesome monstrosity, for fear that it might destroy me, but how is this Chaotic Good? If this was a bit of fluff that this was the sort of thing that deities nudge/manipulate into destroying tyrant armies, and the cities & fortresses that spawn them, OK. But a loner who just destroys stuff for the heck of it? That's CN at best, bordering CE.

On another note - if this thing were to get into a fight with the Tarrasque (http://http://www.d20srd.org/srd/monsters/tarrasque.htm), who would win? The Tarrasque benefits mightily from the full BAB with that many hit die, plus the extra HP etc. The Ymir, on the other hand, is faster, slightly smarter, and has ranged attacks; if an Int of 5 is enough for this thing to get even a little bit tactical, it could run rings around the Tarrasque while pelting it with boulders, small hills and largish buildings. Pretty image, no? (Yes, I am aware that a win would hardly be permanent on either side, and that the real loser would be everything else in the vicinity).

Also, shouldn't the city wrecker ability only do collateral crushing damage to creatures of a certain size or lower? It hardly seems reasonable that the Ymir itself, or other collossal or gargantuan creatures would be too bothered about this.

Zeta Kai
2009-03-28, 09:07 PM
So this thing is just as hard to kill as the Tarrasque, is largely immune to magic, is several times as destructive, and there's more than one of them?

Fun.

To be fair, most of them just want to be left alone. They are not designed to be engines of destruction, like the Big T may have been.

And they are CG because I say so. :smallbiggrin: Seriously though, I dunno, I justify it by saying to myself that they are doing good by staying away from everyone. Sometimes that's the best you can do.

The Tarrasque would probably slowly beat out an Ymir in a one-on-one fight, but only because of their Regeneration being superior. It would be a cataclysmic battle, though, lasting a good while & ruining a large area around it. I wouldn't wanna be there, but it would make an epic YouTube video.

And lastly, City Wrecker turns buildings into shrapnel. Why wouldn't that harm larger creatures?

kopout
2009-03-28, 09:21 PM
thank you for making him the tri-star godzilla that movie was my favorite as a kid and before discovering it on wikipidia I had no idea that people hated it, not just didn't like it but outright hated it, and that they where in the majority. So thank you for making it the Tri-star godzila, my childhood feels better now.

paddyfool
2009-03-29, 03:20 AM
And lastly, City Wrecker turns buildings into shrapnel. Why wouldn't that harm larger creatures?

Fair enough. But does the shrapnel harm the Ymir itself?

Zeta Kai
2009-03-29, 08:56 AM
Fair enough. But does the shrapnel harm the Ymir itself?

I've made an edit to City Wrecker, increasing its range to 40' & specifying that the ymir does not harm itself in the process.