View Full Version : The Arrow of Death flies again [4e] [PEACH]

Mando Knight
2009-03-12, 04:16 PM
Arcane Archer
Prerequisites: Ranger, any Arcane class, Shortbow or Longbow proficiency

Masters of elven warbands, the Arcane Archer is a warrior skilled in using magic to supplement her combat prowess. Beyond the woods, arcane archers gain renown throughout entire kingdoms for their supernatural accuracy with a bow and their ability to imbue their arrows with magic. In a group, they can strike fear into an entire enemy army. (NWN 2 player's manual)

Imbue Arrow (11th level): Select one kind of implement that you can use for your arcane powers. You may use members of the bow weapon group as if it were that implement when using your arcane powers. You do not add your weapon's proficiency bonus when making attacks in this way.
Arcane Accuracy (11th level): You may use the highest of your Dexterity, Intelligence, or Charisma modifiers for attack and damage rolls for the attack powers granted by this Paragon Path.
Arcanist's Quarry (11th level): When you use an action point to make an attack against the target of your Hunter's Quarry and have already dealt Hunter's Quarry damage to that target this round, you may add your Hunter's Quarry damage to the damage roll of the attack granted by the action point.
Arcane Shot (16th level): When using a bow as your arcane implement, increase the range of your Ranged and Area powers to those of your bow. When firing at the bow's long range using this feature, you take the -2 penalty as normal.

Seeker Arrow..............Arcane Archer Attack 11
You imbue your arrow with the power to fly around walls, corners, and cover.
Encounter * Arcane, Weapon
Standard Action.......Ranged weapon
Target: One creature
Special: You do not need line of sight or line of effect to your target, but the target must be within the range of your weapon. Ignore any cover and concealment that the target may have against you when rolling the attack.
Requirement: You must be wielding a bow to use this attack.
Attack: Dexterity, Intelligence, or Charisma vs AC
Hit: 3[W]+ your Dexterity, Intelligence, or Charisma modifier damage.

Enhance Arrow...........Arcane Archer Utility 12
You enhance your next shot with arcane power to slay your foe
Encounter * Arcane
Minor Action......Personal
Requirement: You must be wielding a bow.
Effect: Until the end of your next turn, your next ranged attack gains a power bonus to the attack and damage rolls equal to your Wisdom modifier.

Arrow of Death............Arcane Archer Attack 20
You single out a target, and fire a single deadly shot at his heart.
Daily * Arcane, Weapon
Standard Action........Ranged weapon
Requirement: You must be wielding a bow.
Attack: Dexterity, Intelligence, or Charisma vs Fortitude
Hit: 4[W] + Dexterity, Intelligence, or Charisma modifier damage, and the target takes 10 ongoing damage (save ends). If the target was designated as your quarry, it instead takes 15 ongoing damage (save ends).
Miss: half damage, and the target only takes 5 ongoing damage (save ends), or 10 ongoing damage (save ends) if it was designated as your quarry.