ideasmith
2006-08-16, 06:23 PM
Jack-of-all-trades
Prerequisites:
Skills: At least one rank each in at least 80 skills.
Base Fortitude Save: +4
Base Reflex Save: +4
Base Will Save: +4
Hit Die: D6.
Base Attack Bonus: Average
Good Base Saves: Fortitude, Reflex, Will.
Class Skills: The jack-of-all-trades has no class skills. All skills are cross-class for the jack-of-all-trades.
Skill Points at Each Additional Level: 16 + Int modifier.
Table: Jack-of-all-trades Specials and Spells
{table]
Level
Special
Spells per Day
Spells Known
0th
1st
0th
1st
1st
Bonus magical feat
2
1
3
3
2nd
Bonus combat feat
4
2
6
6
3rd
Bonus miscellaneous feat
6
3
9
9
4th
Bonus magical feat, slippery mind
8
4
12
12
5th
Bonus combat feat
10
5
15
15
6th
Bonus miscellaneous feat
12
6
19
19
7th
Bonus magical feat
14
7
23
23
8th
Bonus combat feat
16
8
27
27
9th
Bonus miscellaneous feat
18
9
31
31
10th
Bonus magical feat, bonus combat feat, bonus miscellaneous feat
20
10
35
35
[/table]
Class Features
All of the following are class features of the jack-of-all-trades PC class.
Weapon and Armor Proficiency: Jack-of-all-trades do not gain additional proficiencies.
Spells: A jack-of-all-trades casts spells, which are drawn from the jack-of-all-trades spell list (see below). The jack-of-all-trades may choose when casting whether to cast the spell as arcane or divine. In either case, no arcane spell failure occurs.
The jack-of-all-trades has no ability minimum to cast their spells. The Difficulty Class for a saving throw against a jack-of-all-trades’ spell is 10 + the spell level + the jack-of-all-trades’ caster level. A jack-of-all-trades gains no bonus spells for high abilities.
Like other spellcasters, a jack-of-all-trades can cast only a certain number of spells of each spell level per day. Er base daily spell allotment is given on the table above.
The jack-of-all-trades’ selection of spells is slightly limited. A jack-of-all-trades begins play knowing 3 0th-level spells and 3 1st level spells of your choice. At most new jack-of-all-trades levels, e gains one or more new spells, as indicated on the table above.
A jack-of-all-trades need not prepare er spells in advance. E can cast any spell e knows at any time, assuming e has not yet used up er allotment of spells per day for the spell’s level.
Bonus Magical Feat: At first level, at 4th level, at 7th level, and at 10th level, the jack-of-all-trades gains a feat from the wizard list. Normal prerequisite requirements apply.
Bonus Combat Feat: At 2nd level, at 5th level, at 8th level, and at 10th level, the jack-of-all-trades gains a feat from the fighter list. Normal prerequisite requirements apply.
Bonus Miscellaneous Feat: At 3rd level, at 6th level, at 9th level, and at 10th level, the jack-of-all-trades gains a feat which is from neither the wizard list nor the fighter list. Normal prerequisite requirements apply.
Slippery Mind: At fourth level, the jack-of-all-trades gains slippery mind as the rogue special ability.
Jack-of-all-trades Spell List
Jack-of-all-trades choose their spells from the following list.
All spells from the cleric spell list.
All spells from the druid spell list.
All spells from the sorcerer spell list.
changes
September 2, 2006: Spell list revised per suggstion from Fizban.
Prerequisites:
Skills: At least one rank each in at least 80 skills.
Base Fortitude Save: +4
Base Reflex Save: +4
Base Will Save: +4
Hit Die: D6.
Base Attack Bonus: Average
Good Base Saves: Fortitude, Reflex, Will.
Class Skills: The jack-of-all-trades has no class skills. All skills are cross-class for the jack-of-all-trades.
Skill Points at Each Additional Level: 16 + Int modifier.
Table: Jack-of-all-trades Specials and Spells
{table]
Level
Special
Spells per Day
Spells Known
0th
1st
0th
1st
1st
Bonus magical feat
2
1
3
3
2nd
Bonus combat feat
4
2
6
6
3rd
Bonus miscellaneous feat
6
3
9
9
4th
Bonus magical feat, slippery mind
8
4
12
12
5th
Bonus combat feat
10
5
15
15
6th
Bonus miscellaneous feat
12
6
19
19
7th
Bonus magical feat
14
7
23
23
8th
Bonus combat feat
16
8
27
27
9th
Bonus miscellaneous feat
18
9
31
31
10th
Bonus magical feat, bonus combat feat, bonus miscellaneous feat
20
10
35
35
[/table]
Class Features
All of the following are class features of the jack-of-all-trades PC class.
Weapon and Armor Proficiency: Jack-of-all-trades do not gain additional proficiencies.
Spells: A jack-of-all-trades casts spells, which are drawn from the jack-of-all-trades spell list (see below). The jack-of-all-trades may choose when casting whether to cast the spell as arcane or divine. In either case, no arcane spell failure occurs.
The jack-of-all-trades has no ability minimum to cast their spells. The Difficulty Class for a saving throw against a jack-of-all-trades’ spell is 10 + the spell level + the jack-of-all-trades’ caster level. A jack-of-all-trades gains no bonus spells for high abilities.
Like other spellcasters, a jack-of-all-trades can cast only a certain number of spells of each spell level per day. Er base daily spell allotment is given on the table above.
The jack-of-all-trades’ selection of spells is slightly limited. A jack-of-all-trades begins play knowing 3 0th-level spells and 3 1st level spells of your choice. At most new jack-of-all-trades levels, e gains one or more new spells, as indicated on the table above.
A jack-of-all-trades need not prepare er spells in advance. E can cast any spell e knows at any time, assuming e has not yet used up er allotment of spells per day for the spell’s level.
Bonus Magical Feat: At first level, at 4th level, at 7th level, and at 10th level, the jack-of-all-trades gains a feat from the wizard list. Normal prerequisite requirements apply.
Bonus Combat Feat: At 2nd level, at 5th level, at 8th level, and at 10th level, the jack-of-all-trades gains a feat from the fighter list. Normal prerequisite requirements apply.
Bonus Miscellaneous Feat: At 3rd level, at 6th level, at 9th level, and at 10th level, the jack-of-all-trades gains a feat which is from neither the wizard list nor the fighter list. Normal prerequisite requirements apply.
Slippery Mind: At fourth level, the jack-of-all-trades gains slippery mind as the rogue special ability.
Jack-of-all-trades Spell List
Jack-of-all-trades choose their spells from the following list.
All spells from the cleric spell list.
All spells from the druid spell list.
All spells from the sorcerer spell list.
changes
September 2, 2006: Spell list revised per suggstion from Fizban.