Fax Celestis
2009-03-14, 11:07 AM
Elves average 5 feet tall and typically weigh just over 100 pounds. They live on fruits and grains, though they occasionally hunt for fresh meat. Elves prefer colorful clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.
Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.
They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. They often use their Natural Magic to cast sleep during combat because these won't affect other elves.
Elves speak Elven, and most also know Common and Sylvan.
+2 Dexterity, -2 Constitution
Medium size: Elves, being medium, receive no adjustments based on size.
Elven: Elves are humanoids with the (Elf) subtype.
Speed: An elf's base land speed is 30 feet.
Low-Light Vision.
Everwaking: Immune to sleep spells and effects. Elves do not sleep: rather, they enter a trance to rest.
Weapon Familiarity: Elves treat any weapon that has the word 'elf' or 'elven' in its name as a martial weapon rather than an exotic one.
Keen Senses: Elves receive a +2 racial bonus on Awareness checks.
Focused: Elves receive a +2 racial bonus on saving throws against Enchantment spells and effects.
Natural Magic: An elf has a small pool of reserve energy they may tap into daily. An elf has one charge per three class levels, minimum one. A charge may be spent to power a feat with the [Elf] descriptor or to activate one of the following spell-like abilities: detect secret doors, expeditious retreat, sleep. Caster level equals the elf’s character level.
Automatic Languages: Elven, Common. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Bladeweaver.
Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead.
They prefer longbows, shortbows, rapiers, and longswords. In melee, elves are graceful and deadly, using complex maneuvers that are beautiful to observe. They often use their Natural Magic to cast sleep during combat because these won't affect other elves.
Elves speak Elven, and most also know Common and Sylvan.
+2 Dexterity, -2 Constitution
Medium size: Elves, being medium, receive no adjustments based on size.
Elven: Elves are humanoids with the (Elf) subtype.
Speed: An elf's base land speed is 30 feet.
Low-Light Vision.
Everwaking: Immune to sleep spells and effects. Elves do not sleep: rather, they enter a trance to rest.
Weapon Familiarity: Elves treat any weapon that has the word 'elf' or 'elven' in its name as a martial weapon rather than an exotic one.
Keen Senses: Elves receive a +2 racial bonus on Awareness checks.
Focused: Elves receive a +2 racial bonus on saving throws against Enchantment spells and effects.
Natural Magic: An elf has a small pool of reserve energy they may tap into daily. An elf has one charge per three class levels, minimum one. A charge may be spent to power a feat with the [Elf] descriptor or to activate one of the following spell-like abilities: detect secret doors, expeditious retreat, sleep. Caster level equals the elf’s character level.
Automatic Languages: Elven, Common. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Favored Class: Bladeweaver.