Weirdlet
2009-03-14, 02:35 PM
Hey, all- I've got a oneshot game coming up, a reunion of my old highschool group as we have every semester break, in our GM's homebrew world (kind of a mix of Song of Ice and Fire and Dying Earth). I've got an idea in my head for my character but am not entirely sure how to implement it, and I was looking for any advice to be had.
House rules/game specific themes: 3.5, 10th level, Evil, Half wealth, two-magic item-limit per character. We're allowed to use stuff from prettymuch any book so long as we understand it well enough to use it without hogging up ten minutes with page-turning or online searches. Human, with the added caveat that wizards are regarded as weird but necessary, and sorcerery is a dissecting, not a hanging, offense. We're allowed to be sorcerers, but it's a secret to be kept.
For my particular sorcerer, I was thinking of borrowing a little from Robin Hobb's "Assassin's Apprentice," and have him be kind of a spooky boy who has an affinity for dogs, including a dog familiar. I figure he wanders and is mostly taken for a farmboy or a youngish ranger, summons monstrous packs when needed, and otherwise mostly enchants things, like casting Rage on his dogs or fiendish dire wolves, or Slumber on his enemies.
My questions are- how do I make his summoned packs effective, but more, how do I make his familiar effective? I figure he mostly stays in the background himself, but sends his dogs in to do his dirty work, and occasionally would send his favorite off to deliver touch attack spells and maulings. Also, recommendations for the two permitted magic items would be nice.
House rules/game specific themes: 3.5, 10th level, Evil, Half wealth, two-magic item-limit per character. We're allowed to use stuff from prettymuch any book so long as we understand it well enough to use it without hogging up ten minutes with page-turning or online searches. Human, with the added caveat that wizards are regarded as weird but necessary, and sorcerery is a dissecting, not a hanging, offense. We're allowed to be sorcerers, but it's a secret to be kept.
For my particular sorcerer, I was thinking of borrowing a little from Robin Hobb's "Assassin's Apprentice," and have him be kind of a spooky boy who has an affinity for dogs, including a dog familiar. I figure he wanders and is mostly taken for a farmboy or a youngish ranger, summons monstrous packs when needed, and otherwise mostly enchants things, like casting Rage on his dogs or fiendish dire wolves, or Slumber on his enemies.
My questions are- how do I make his summoned packs effective, but more, how do I make his familiar effective? I figure he mostly stays in the background himself, but sends his dogs in to do his dirty work, and occasionally would send his favorite off to deliver touch attack spells and maulings. Also, recommendations for the two permitted magic items would be nice.