The Demented One
2006-08-30, 10:37 PM
Yellow Slaad
Size/Type: Tiny Outsider (Chaotic, Extraplanar)
Hit Dice: 3d8+6 (19 hp)
Initiative: +5
Speed: 20 ft. (4 squares)
Armor Class: 16 (+2 size, +1 Dex, +3 natural), touch 13, flatfooted 15
Base Attack/Grapple: +3/-3
Attack: Bite +7 melee (1d3+2 plus slaadpox)
Full Attack: Bite +7 melee (1d3+2 plus slaadpox)
Space/Reach: 2 ½ ft./0 ft.
Special Attacks: Dazing croak, slaadpox, summon slaad
Special Qualities: Darkvision 60 ft., damage reduction 5/lawful, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire 5
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 15, Dex 13, Con 15, Int 4, Wis 6, Cha 6
Skills: Hide +15, Intimidate +4, Jump +16, Listen +4, Spot +4
Feats: Power Attack, Improved Initiative
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary or gang (2-4)
Challenge Rating: 2
Treasure: None
Alignment: Always Chaotic Neutral
Advancement: 4-6 HD (Tiny)
Level Adjustment: – (Improved Familiar)
Yellow slaadi are chaotic exemplars from the plane of Limbo, said to be little more than whisps of anarchic energy given form and mind. While they can reproduce via disease like a blue slaad, most are simply extruded from Limbo itself. They have no real motives, instead simply wandering around, spreading slaadpox and reproducing. Yellow slaadi are basically frog-like in shape, though, being slaadi, the number of eyes, limbs, and digits they have is highly variable from slaad to slaad. A summon monster II spell can be used to summon a yellow slaad. A chaotic character with a arcane caster level 7th or higher with the Improved Familiar feat may summon a yellow slaad to serve as his familiar.
Dazing Croak (Su)
Once per day, a yellow slaad may emit a high-pitched croak. All creatures within 20 ft. of it, except other slaadi, must make a DC 13 Will save or be dazed for 1 round. The save is Con based.
Slaadpox (Su)
Supernatural disease–bite, Fortitude DC 13, incubation period 1 day, damage 1d3 Cha. The save is Con based. An afflicted humanoid reduced to Charisma 0 by slaadpox dissolves into pure chaotic energy, dying. 1d4 yellow slaadi are created as a byproduct of his dissolution, which soon hop away.
Summon Slaad (Sp)
Once per day, a yellow slaad may attempt to summon another yellow slaad with a 20% chance of success. This ability is the equivalent of a 1st level spell.
Skills
A yellow slaad has a +8 racial bonus on Jump checks.
Size/Type: Tiny Outsider (Chaotic, Extraplanar)
Hit Dice: 3d8+6 (19 hp)
Initiative: +5
Speed: 20 ft. (4 squares)
Armor Class: 16 (+2 size, +1 Dex, +3 natural), touch 13, flatfooted 15
Base Attack/Grapple: +3/-3
Attack: Bite +7 melee (1d3+2 plus slaadpox)
Full Attack: Bite +7 melee (1d3+2 plus slaadpox)
Space/Reach: 2 ½ ft./0 ft.
Special Attacks: Dazing croak, slaadpox, summon slaad
Special Qualities: Darkvision 60 ft., damage reduction 5/lawful, immunity to sonic, resistance to acid 5, cold 5, electricity 5, and fire 5
Saves: Fort +5, Ref +4, Will +1
Abilities: Str 15, Dex 13, Con 15, Int 4, Wis 6, Cha 6
Skills: Hide +15, Intimidate +4, Jump +16, Listen +4, Spot +4
Feats: Power Attack, Improved Initiative
Environment: Ever-Changing Chaos of Limbo
Organization: Solitary or gang (2-4)
Challenge Rating: 2
Treasure: None
Alignment: Always Chaotic Neutral
Advancement: 4-6 HD (Tiny)
Level Adjustment: – (Improved Familiar)
Yellow slaadi are chaotic exemplars from the plane of Limbo, said to be little more than whisps of anarchic energy given form and mind. While they can reproduce via disease like a blue slaad, most are simply extruded from Limbo itself. They have no real motives, instead simply wandering around, spreading slaadpox and reproducing. Yellow slaadi are basically frog-like in shape, though, being slaadi, the number of eyes, limbs, and digits they have is highly variable from slaad to slaad. A summon monster II spell can be used to summon a yellow slaad. A chaotic character with a arcane caster level 7th or higher with the Improved Familiar feat may summon a yellow slaad to serve as his familiar.
Dazing Croak (Su)
Once per day, a yellow slaad may emit a high-pitched croak. All creatures within 20 ft. of it, except other slaadi, must make a DC 13 Will save or be dazed for 1 round. The save is Con based.
Slaadpox (Su)
Supernatural disease–bite, Fortitude DC 13, incubation period 1 day, damage 1d3 Cha. The save is Con based. An afflicted humanoid reduced to Charisma 0 by slaadpox dissolves into pure chaotic energy, dying. 1d4 yellow slaadi are created as a byproduct of his dissolution, which soon hop away.
Summon Slaad (Sp)
Once per day, a yellow slaad may attempt to summon another yellow slaad with a 20% chance of success. This ability is the equivalent of a 1st level spell.
Skills
A yellow slaad has a +8 racial bonus on Jump checks.