Caysyka
2009-03-15, 10:59 AM
The campaign I'm in is about to go epic, and I have no idea what to do for levels 21 and up.
I'm currently a Bard 8/Heartfire Fanner(Dragon #314) 3/Dread Pirate(CAd) 9. My current party role is to open with Inspire Courage/Rally the Crew (currently a +14 bonus through a combination of a magic item, a spell, and some feats), then hit stuff by dual-wielding while using Snowflake Wardance(Frostburn) and pray to the gods that I don't get hit too much.
I am completely stumped on what class levels I should take now. I'd like to be able to buff the party in other ways besides hit and damage (and the pirate's Fight to the Death ability), but I don't know of any class features that do that. Being able to hit stuff better would be nice, too, but other members of the party are much better at that than I am, so it's not a priority.
I could take more levels in bard, but then I'd be taking 5 nearly useless levels just so party members can get an extra +1 to hit and damage. Not really worth it in my opinion.
I'm just not sure where I want to take the character from here.
EDIT: This is D&D 3.5, in case you couldn't tell from the sourcebooks referenced.
I'm currently a Bard 8/Heartfire Fanner(Dragon #314) 3/Dread Pirate(CAd) 9. My current party role is to open with Inspire Courage/Rally the Crew (currently a +14 bonus through a combination of a magic item, a spell, and some feats), then hit stuff by dual-wielding while using Snowflake Wardance(Frostburn) and pray to the gods that I don't get hit too much.
I am completely stumped on what class levels I should take now. I'd like to be able to buff the party in other ways besides hit and damage (and the pirate's Fight to the Death ability), but I don't know of any class features that do that. Being able to hit stuff better would be nice, too, but other members of the party are much better at that than I am, so it's not a priority.
I could take more levels in bard, but then I'd be taking 5 nearly useless levels just so party members can get an extra +1 to hit and damage. Not really worth it in my opinion.
I'm just not sure where I want to take the character from here.
EDIT: This is D&D 3.5, in case you couldn't tell from the sourcebooks referenced.