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View Full Version : [3.5] Guidelines for tailored aspects of an adventure



tsatthoggua
2009-03-16, 09:21 AM
I like to give about an even mix of randomness with deliberate, tailored encounters so that all character traits are regularly tested, from unusual skill choices to their historical backgrounds in game sessions. I feel it increases the player's sense of character worthiness.

Some rules of thumb I employ:


At least one relevant Reflex, Fortitude and Will check for all members of the party per game session

Content of the background or motivation from ~2 PCs appears in the adventure for a minor or important reason

At least 3 situations where more unusual skills (like the case of players that allocate ranks in Knowledge (architecture and engineering) and Escape Artist) can be cleverly used

At least 1 monster encounter with whom the PCs don't have all the effective countermeasures (for instance, weapons of special materials required to bypass DR) in combat


Any more thoughts or suitable guidelines?