PDA

View Full Version : [Feats] The Knack and the Blessed



Gorbash Kazdar
2006-08-31, 03:07 PM
As any mage will tell you, the world itself is infused with magic. Wizards learn to channel it through hard study and rigorous practice, but most creatures that wield it have an instinctive, inborn connection with magic. So to do some members of the "mundane" races - these beings are known as sorcerers, and for them bending magic to their will is as walking is to others - it takes much practice to master it, but afterwards it comes as naturally as breathing.

But not everyone who can cast a spell without a wizard's tutelage is a sorcerer. They have the same natural and instinctive power as sorcerers, but on a much smaller scale. For some this is the limit of their potential, while others simply have yet to tap into their true power. These folk have what is called the knack.

KNACK [General]
You have a inborn connection with magic, allowing you to cast a minor spell purely by instinct.
Prerequisite: No arcane casting ability, Cha or Int 13, this feat may only be taken at 1st level
Benefit: You may select one 1st level spell from the sorcerer/wizard spell list. You gain this spell as a spell-like ability useable at will a number of times per day equal to either your Charisma or your Intelligence modifier (once chosen, this selection cannot be changed). This spell has caster level 1st and save DC 11 + the chosen ability modifier.
Special: A character who later takes levels in an arcane casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.

[hr]
The divine power of the gods is real, and manifest. One needs only to look to the local healer to see that. Most of those capable of wielding divine magic have undergone long training and instruction in their chosen deity's teachings. A special few, however, have been directly blessed by the gods with their power. Some favored souls have proven worthy enough to gain access to many of the same powers as a true cleric, but others have recieved a smaller blessing.

BLESSED [General]
Your piety has earned you a special blessing from your patron deity (or powerful beings sympathetic to your cause), granting you the ability to cast a single low level spell.
Prerequisite: No divine casting ability, Cha or Wis 13, this feat may only be taken at 1st level
Benefit: You may select one 1st level spell from the cleric or druid spell list. You gain this spell as a spell-like ability useable at will a number of times per day equal to either your Charisma or your Wisdom modifier (once chosen, this selection cannot be changed). This spell has caster level 1st and save DC 11 + the chosen ability modifier. The character cannot choose a spell that is opposed to his or her alignment (for example, a good character cannot choose a spell with the Evil descriptor).
Special: A character who later takes levels in an divine casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.
If the character grossly violates the tenets of their chosen god or cause, he or she loses the benefits of this feat. The character may attempt to atone (see the atonement spell, PHB page 201) to return to the good graces of his or her patron. Alternatively, the character can use the same process to attempt to find a new patron more appropriate to his or her new beliefs. A character who loses the benefits of Blessing in this manner loses the benefits of all other Blessing feats until he or she has atoned as well.

Fax Celestis
2006-08-31, 03:14 PM
I'd like to see trees for this.

That is, perhaps feats that have prerequisitites of the preceding feats, so that if you use seven feats, you can get, say, two first level spells, two second level spells, two third level spells, and a fourth level spell.

You'd be able to make a semi-caster fighter, which'd be interesting.

Gorbash Kazdar
2006-08-31, 03:18 PM
I'd like to see trees for this.

That is, perhaps feats that have prerequisitites of the preceding feats, so that if you use seven feats, you can get, say, two first level spells, two second level spells, two third level spells, and a fourth level spell.

You'd be able to make a semi-caster fighter, which'd be interesting.
It's something I'm considering, along with hashing out some feats that would improve caster level and uses per day.

I'll admit to the silly fact that I haven't posted any such yet because I can't think of decent names (I could use "Improved" and "Greater," but that's not only a small selection, but horribly bland).

Gorbash Kazdar
2006-08-31, 04:23 PM
IMPROVED KNACK [Knack]
You can cast more powerful spells than normal with your knack.
Prerequisite: Character level 3rd, Knack, no arcane casting ability, Cha or Int 14
Benefit: You may select a 2nd level spell from the sorcerer/wizard spell list. This spell has caster level 3rd and save DC 12 + chosen ability modifier. You may cast this spell as a spell-like ability a number of times per day equal to your chosen ability modifier -1 (minimum 1).
Special: A character who later takes levels in an arcane casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.

GREATER KNACK [Knack]
You can cast more powerful spells than normal with your knack.
Prerequisite: Character level 6th, Knack, Improved Knack, no arcane casting ability, Cha or Int 16
Benefit: You may select a 3rd level spell from the sorcerer/wizard spell list. This spell has caster level 6th and save DC 13 + chosen ability modifier. You may cast this spell as a spell-like ability a number of times per day equal to your chosen ability modifier -2 (minimum 1).
Special: A character who later takes levels in an arcane casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.

SUPERIOR KNACK [Knack]
You can cast more powerful spells than normal with your knack.
Prerequisite: Character level 9th, Knack, Improved Knack, Greater Knack, no arcane casting ability, Cha or Int 18
Benefit: You may select a 4th level spell from the sorcerer/wizard spell list. This spell has caster level 9th and save DC 14 + chosen ability modifier. You may cast this spell as a spell-like ability a number of times per day equal to your chosen ability modifier -3 (minimum 1).
Special: A character who later takes levels in an arcane casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.

EXPANDED KNACK [Knack]
Your knack is more varied than most, allowing you access to additional spells.
Prerequisite: Knack, no arcane casting ability, special (see text)
Benefit: You may select an additional spell from the sorcerer/wizard spell list. You may now cast this spell with one of your uses per day granted by the Knack feat (you can cast any spells granted by Knack and this feat in any combination per day, up to your maximum per day uses). You additionally gain one use per day of your Knack for spells of the level chosen.
You may use this feat to select spells of any allowed by other Knack feats (to select a 3rd level spell, for example, you must have the Greater Knack feat). However, you may gain more spells at a given level than you know at the next lowest level. For example, if you only know one 2nd level spell via Knack feats, you must choose an additional 2nd level spell with this feat before you may choose an additional 3rd level spell.
Special: A character who later takes levels in an arcane casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.
This spell may be taken more than once, choosing a different spell each time.

HEDGE FAMILIAR [Knack]
A creature has recognized your inborn connection to magic and has chosen to serve you as a familiar.
Prerequisite: Knack, Improved Knack, Greater Knack
Benefit: You gain a familiar chosen from the list on page 52 of the PHB. Your familiar's abilities are determined as if you had a caster level of your character level -4.

HEDGE WIZARD [Knack]
You have honed your knack to the point where you could almost be considered an actual mage.
Prerequisite: Knack, Improved Knack, Greater Knack, Superior Knack, Expanded Knack, Hedge Familiar
Benefit: All of the spells you have gained via Knack feats are now considered to be cast at caster level 10th.

Gorbash Kazdar
2006-08-31, 04:29 PM
IMPROVED BLESSING [Blessing]
You can cast more powerful spells than normal with your Blessing.
Prerequisite: Character level 3rd, Blessing, no divine casting ability, Cha or Wis 14
Benefit: You may select a 2nd level spell from the cleric or druid spell list. This spell has caster level 3rd and save DC 12 + chosen ability modifier. You may cast this spell as a spell-like ability a number of times per day equal to your chosen ability modifier -1 (minimum 1).
Special: A character who later takes levels in an divine casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.

GREATER BLESSING [Blessing]
You can cast more powerful spells than normal with your Blessing.
Prerequisite: Character level 6th, Blessing, Improved Blessing, no divine casting ability, Cha or Wis 16
Benefit: You may select a 3rd level spell from the cleric or druid spell list. This spell has caster level 6th and save DC 13 + chosen ability modifier. You may cast this spell as a spell-like ability a number of times per day equal to your chosen ability modifier -2 (minimum 1).
Special: A character who later takes levels in an divine casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.

SUPERIOR BLESSING [Blessing]
You can cast more powerful spells than normal with your Blessing.
Prerequisite: Character level 9th, Blessing, Improved Blessing, Greater Blessing, no divine casting ability, Cha or Wis 18
Benefit: You may select a 4th level spell from the cleric or druid spell list. This spell has caster level 9th and save DC 14 + chosen ability modifier. You may cast this spell as a spell-like ability a number of times per day equal to your chosen ability modifier -3 (minimum 1).
Special: A character who later takes levels in an divine casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.

EXPANDED BLESSING [Blessing]
Your Blessing is more varied than most, allowing you access to additional spells.
Prerequisite: Blessing, no divine casting ability, special (see text)
Benefit: You may select an additional spell from the cleric or druid spell list. You may now cast this spell with one of your uses per day granted by the Blessing feat (you can cast any spells granted by Blessing and this feat in any combination per day, up to your maximum per day uses). You additionally gain one use per day of your Blessing for spells of the level chosen.
You may use this feat to select spells of any allowed by other Blessing feats (to select a 3rd level spell, for example, you must have the Greater Blessing feat). However, you may gain more spells at a given level than you know at the next lowest level. For example, if you only know one 2nd level spell via Blessing feats, you must choose an additional 2nd level spell with this feat before you may choose an additional 3rd level spell.
Special: A character who later takes levels in an divine casting class that includes the chosen spell in its spell list may add it to his or her known spells for free. If the spell is granted to the character automatically by the class, add a +1 bonus to the save DC for that spell.
This spell may be taken more than once, choosing a different spell each time.

DIVINE GIFT [Blessing]
Your blessing is powerful enought that you can use it to drive off undead.
Prerequisite: Blessing, Improved Blessing, Greater Blessing, no turn or rebuke undead class feature
Benefit: You may expend two daily uses of your Blessing ability of any level to attempt to turn or rebuke undead as a cleric of level equal to the lowest caster level of the Blessing ability expended (for example, if you expend one use from Improved Blessing and one use from Greater Blessing, turn as a level 3 cleric). You may never destroy or command undead by using this ability, but you may bolster undead. Whether you turn or rebuke undead is determined by alignment; neutral characters must choose which they gain access to (this choice may not be changed later). If the character's deity restricts the choices of neutral clerics, then the character must abide by those restrictions as well.

LAY PREACHER [Blessing]
Though not an official member of the clergy, your connection with the divine is recognized by all.
Prerequisite: Blessing, Improved Blessing, Greater Blessing, Superior Blessing, Expanded Blessing, Divine Gift
Benefit: All of the spells you have gained via Blessing feats are now considered to be cast at caster level 10th.

asromta
2006-08-31, 04:48 PM
Great feats, but is it intended that the Superior feat do not have the Greater feats as prerequisite?

Gorbash Kazdar
2006-08-31, 05:26 PM
Great feats, but is it intended that the Superior feat do not have the Greater feats as prerequisite?
Whoops. Corrected. Made a few other minor adjustments as well. Hedge Wizard now has no ability score requirement, and requires Hedge Familiar, and Lay Preacher also lost its ability requirements and added Holy/Unholy Blessing (which I think needs a different name). Also, it is now explicitely explained that if you violate your alignment, you lose access to all Blessing feat benefits.

Fax Celestis
2006-08-31, 06:01 PM
Try "Divine Gift" or "Gift of the Gods" instead of "Holy/Unholy Blessing".

Gorbash Kazdar
2006-08-31, 07:12 PM
Try "Divine Gift"
I like that one.