RoboticSheeple
2006-07-10, 11:09 PM
First off these are for a homemade setting that once it's complete I might put up here. Anyway here's what you need to know:
The PC races from books-
-Human -PHB
-Catfolk -Races of the Wild
-Whisper Gnomes -Races of Stone
-Neanderthals -Frostburn
-Sea Kin -Races of Destiny
That's right, no normal gnomes, no elves, no dwarves, no half-breeds.
Here's my new races, any issues on balance and what not, well I'm sure you'll point those out.
Muscheron
Another one of those mushroom races, google image "mushroom fantasia" to get the right idea. ;D
Cave based cities with many nomadic tribes.
* Plant Type with these features: Plants breathe and eat, but do not sleep, a Muscheron must still root itself in place on dirt, unworked stone, or decaying matter, and enter a restorative state for 8 hours every day. This has half the negative penalties that are normally caused by sleep (a Listen check is at -5 instead of -10, ect.)
*Immunity to poison, sleep effects, paralysis, and stunning.
*Low-light vision. Darkvision to 60 ft.
*Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Muscheron for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
* -2 Str, +2 Charisma
*Small size
*Speed 20
*Spores: Any creature with the Scent ability attempting to track a Muscheron gains a +5 bonus to their survival check.
*Poisonus: Muscheron have a natural poison in their bodies. It is an Ingested Poison with a DC of 10 + Con bonus + half of current character lvl. This poison deals 1d4 Wis + 1 Int damage initially and 2d6 Wis + 1d4 Int damage secondary. This ability applies agaisnt a Swallow Whole attack or any other attempt to ingest a Muscheron.
There is a 10 + Character lvl percent chance that this ability will activate on a bite attack made agaisnt a Muscheron.
*+1 luck bonus to all saving throws.
*Muscheron have a +2 racial bonus to all Perform checks.
*Favored Class Bard
Bombina
A sea loving Toad people.
*Medium size
*+2 Con, -2 Cha
*Speed: land 20 (never lowered due to a medium or heavy load, as dwarf), swim 40, Climb 10
*Amphibous (Bombina can breath both/either air and water)
*+ 4 to Jump checks
*Stability: A Bombina gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground or swiming (but not when climbing, flying, riding, or otherwise not standing firmly on the ground or immersed in water).
*Darkvision to 60 ft.
*+6 to any fort save to resist poison. -4 to any fort save to resist disease.
*+1 bonus on attack rolls vs Vermin.
*Webbing: Bombina always treat a fall as 10 ft less than the height actually fallen, this may negate fall damage.
*Illiterate: Bombina in any class but Wizard are illterate and must spend 2 skill points to gain the ability to read.
*Death Croak: Whenever a Bombina dies all the gases in its body rapidly escape through the mouth. This results in a croaking noise that causes everyone in a 20 ft radius burst to take a Will save of dc 10 + character lvl of the bombina, Failure of this will save results in the person being Shaken for 2d4 rounds. This is a Sonic, Fear affect.
*All Bombina are proficient with the Trident.
Favored Class: Fighter
I'll add in languages after I decide what will even be an option. Thanks in advance for input.
Edit: Made Muscheron a bit more clear.
Edited again, and again.
For Bombina, a swim speed isn't a great advantage because there aren't many "safe" places to swim for a medium sized creature and more importantly I'm not really planning on a party heading into the water much. The negative to Disease is because of their semi-permable skin that allows for underwater breathing. Toxins are filltered from the body (after years of dealing with human's run off) but they have take their toll and that plus the skin result in Bombina being less resistian to diseases.
The PC races from books-
-Human -PHB
-Catfolk -Races of the Wild
-Whisper Gnomes -Races of Stone
-Neanderthals -Frostburn
-Sea Kin -Races of Destiny
That's right, no normal gnomes, no elves, no dwarves, no half-breeds.
Here's my new races, any issues on balance and what not, well I'm sure you'll point those out.
Muscheron
Another one of those mushroom races, google image "mushroom fantasia" to get the right idea. ;D
Cave based cities with many nomadic tribes.
* Plant Type with these features: Plants breathe and eat, but do not sleep, a Muscheron must still root itself in place on dirt, unworked stone, or decaying matter, and enter a restorative state for 8 hours every day. This has half the negative penalties that are normally caused by sleep (a Listen check is at -5 instead of -10, ect.)
*Immunity to poison, sleep effects, paralysis, and stunning.
*Low-light vision. Darkvision to 60 ft.
*Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Muscheron for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
* -2 Str, +2 Charisma
*Small size
*Speed 20
*Spores: Any creature with the Scent ability attempting to track a Muscheron gains a +5 bonus to their survival check.
*Poisonus: Muscheron have a natural poison in their bodies. It is an Ingested Poison with a DC of 10 + Con bonus + half of current character lvl. This poison deals 1d4 Wis + 1 Int damage initially and 2d6 Wis + 1d4 Int damage secondary. This ability applies agaisnt a Swallow Whole attack or any other attempt to ingest a Muscheron.
There is a 10 + Character lvl percent chance that this ability will activate on a bite attack made agaisnt a Muscheron.
*+1 luck bonus to all saving throws.
*Muscheron have a +2 racial bonus to all Perform checks.
*Favored Class Bard
Bombina
A sea loving Toad people.
*Medium size
*+2 Con, -2 Cha
*Speed: land 20 (never lowered due to a medium or heavy load, as dwarf), swim 40, Climb 10
*Amphibous (Bombina can breath both/either air and water)
*+ 4 to Jump checks
*Stability: A Bombina gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground or swiming (but not when climbing, flying, riding, or otherwise not standing firmly on the ground or immersed in water).
*Darkvision to 60 ft.
*+6 to any fort save to resist poison. -4 to any fort save to resist disease.
*+1 bonus on attack rolls vs Vermin.
*Webbing: Bombina always treat a fall as 10 ft less than the height actually fallen, this may negate fall damage.
*Illiterate: Bombina in any class but Wizard are illterate and must spend 2 skill points to gain the ability to read.
*Death Croak: Whenever a Bombina dies all the gases in its body rapidly escape through the mouth. This results in a croaking noise that causes everyone in a 20 ft radius burst to take a Will save of dc 10 + character lvl of the bombina, Failure of this will save results in the person being Shaken for 2d4 rounds. This is a Sonic, Fear affect.
*All Bombina are proficient with the Trident.
Favored Class: Fighter
I'll add in languages after I decide what will even be an option. Thanks in advance for input.
Edit: Made Muscheron a bit more clear.
Edited again, and again.
For Bombina, a swim speed isn't a great advantage because there aren't many "safe" places to swim for a medium sized creature and more importantly I'm not really planning on a party heading into the water much. The negative to Disease is because of their semi-permable skin that allows for underwater breathing. Toxins are filltered from the body (after years of dealing with human's run off) but they have take their toll and that plus the skin result in Bombina being less resistian to diseases.