TheThan
2006-06-07, 03:22 AM
Ye ol’ weapons shop.
Well I was going to post some of this stuff in an older thread but that would be thread necromancery so I decided to clutter the board up with another items thread. Only this one is all about weapons.
Please keep in mind that a lot of these items are based off of some anime and are no way supposed to be representations of real weapons.
Anime stuff.
New weapons armor and items
Reverse blade sword
Weapon type: one handed sword (katana)
Weapon proficiency: exotic weapon (katana or bastard sword)
Damage: 1d10 bludgeoning/ slashing
Range: --
Critical: 19-20
Critical damage: x2
Requirements: none
Cost: 335 gold
Special
Turn the blade
The blade of this sword can be “flipped” this switches the weapon from a bludgeoning weapon to a slashing one. However this sword is not designed to slash so a –2 penalty to attacks is applied while it is switched. Also the reverse blade sword is not designed for use in an Inajisu duel. Therefore using this weapon imparts a –2 penalty to the Inajisu skill check. Flipping the blade of this sword counts as a free action. It can also be used to deal non-lethal damage. This ability is non-magical in nature and anyone with the exotic weapon proficiency (katana or bastard sword) can activate the ability.
Masterwork: since reverse blade swords are treated as katanas they are also masterwork weapons.
The reverse blade sword is an oddity. It is a sword that has the edge on the backside of the curving blade. This creates a weapon that’s functionally just like a normal katana only it does bludgeoning damage instead of the normal slashing damage. Many swordsmen laugh at someone wielding it but they do not see the advantages of using such a weapon. It provides a samurai with another option when considering weapons that deal something other than slashing damage.
Zanbatou
Weapon type: two handed sword
Proficiency: exotic weapon proficiency (Zanbatou)
Damage: 3d8-slashing/ bludgeoning
Range: 10ft (reach only)
Critical range: 20
Critical damage: x2
Requirements: 20 or more strength
Weight: a lot
Cost: 700 gold
Special
Encumbering weapon
Due to the shear weight of the Zanbatou the wielder is forced to take a –2 penalty to his defense. Also this weapon is so large that it must be held when carried. It also imparts a –2 penalty to balance, hide, tumble, jump and swim checks. Also it cannot be used in confined spaces.
Powerful blow
The zanbatou is such a huge and heavy weapon that when the user attempts to bull rush (see bull rush page 154 PHB) an opponent; he gains a +4 strength bonus to the attack roll. Also the user gains a +4 bonus when attempting to sunder an enemy’s weapon (this stacks with the bonus for using a 2 -handed weapon).
Sweeping strikes
The zanbatou is so big that it allows the user to strike more than one enemy at a time. Any enemies adjacent to the defending enemy provoke an attack of opportunity against the attacker. (See attacks of opportunity page 137 PHB).
Reach
The zanbatou is treated as a reach weapon. You can attack someone up to 10 feet away. You may also strike adjacent enemies with it.
The legendary zanbatou is an oversized sword measuring about 10 feet long. While about a 3rd of this length is taken up by the handle; the sword is extremely heavy and unwieldy. This weapon was designed to level the “playing field” and is excellent when used as an anti Calvary weapon.
Kodachi
Weapon type: light weapon
Proficiency: exotic weapon proficiency (kodachi)
Damage: 1d6-1
Range: --
Critical range: 20
Critical damage: x2
Requirements: none
Weight:
Cost: 310 gold
Special
[b]Defensive
The kodachi stresses defense above attack therefore it imparts a +2 to defense it also grants a –2 to attack rolls with this weapon.
The kodachi is a sword that lies somewhere between a short sword and a katana. It is primarily used to block attacks and doesn’t lend well to attacking. Warriors who wield the kodachi often times use it in their off hand with a larger weapon in their main hand. While some use it while using unarmed attacks.
Ok and now some real world weapons.
[b]Torpedoes
Weapon type: thrown weapons
Proficiency: simple weapons
Damage: 1d6 piecing
Range: 30 ft
Critical range: 20
Critical damage: x2
Requirements: none
Weight: 2 lbs
Cost: 1 gold
Special: none
The torpedo is a large and heavy throwing weapon. They are simple to make and simple to throw. A torpedo is a round bar of metal that has been tapered to a point on both ends, weighted and balanced for throwing. They are usually used for entertainment but they can be used to hunt small game (up to coyote sized animals) and also as a weapon to use against others. Each torpedo is 15 inches long and one inch thick. They weight about 2 pounds.
Sarong
Weapon type:two handed weapon
Proficiency: exotic weapon proficiency (sarong)
Damage: 1d4 non-lethal
Range: --
Critical range: --
Critical damage: --
Requirements: none
Weight: 2 lbs
Cost: 5 silver
Special:
Grappling
The sarong is a weapon is used primarily as a grappling weapon. This item imparts a +2 bonus to all grapple checks made to bind, pin or otherwise grapple an opponent.
Disarm and trip:
The sarong is also used to disarm armed enemies; it imparts a +2 bonus to disarm attempts made while wielding it, also you may use it to deal damage to your opponent while in a grapple. It can also be used to trip opponents, it imparts a +2 bonus to trip attempts made while wielding one.
Attire:
Because the Sarong is often worn as an article of clothing the wearer can pass it off as simply a piece of clothing. Someone attempting to search for weapons automatically gains a –4 penalty to the check for noticing the sarong as a weapon. This bonus does not apply to other weapons or items worn on the person being searched.
The Sarong is one of the most universally popular items of dress on the planet. Widely worn in both hemispheres, it’s best known in the east, where it is common everyday attire.
A sarong is made out of cotton or some other light; strong cloth. It is strongly sewn into a long wide tube. This tube can then be wrapped or folded around the body in a wide variety of fashions to suit the needs of both sexes. Sarongs aren’t just ordinary items of clothing though; they’re also formidable self-defense tools as well.
Fighting cane
Weapon type: light weapon
Proficiency: simple weapon proficiency
Damage: 1d6 bludgeoning
Range: --
Critical range: 19-20
Critical damage: x2
Requirements: none
Weight: 3lbs
Cost: 5 silver
Special:
trip and disarm
A fighting cane can be used to trip and disarm an opponent. Using a fighting cane in this manner grants the wielder +2 bonuses to trip attempts and disarm attempts.
double wielding
A fighting cane can be used in one hand or both hands, depending on the situation.
The fighting cane is possibly the most widely used weapon in the world. Originally designed to be a mere walking cane, it wasn’t long till martial arts masters began to use it as a weapon. Over the centuries it has become a strong yet relatively obscure weapon. Most being done not realized the potential of the fighting cane until it is too late. It is usually employed in dangerous regions where a common traveler might need some protection from bandits and other unsavory beings.
Edit: edited for various mistakes and things I forgot to include.
Well I was going to post some of this stuff in an older thread but that would be thread necromancery so I decided to clutter the board up with another items thread. Only this one is all about weapons.
Please keep in mind that a lot of these items are based off of some anime and are no way supposed to be representations of real weapons.
Anime stuff.
New weapons armor and items
Reverse blade sword
Weapon type: one handed sword (katana)
Weapon proficiency: exotic weapon (katana or bastard sword)
Damage: 1d10 bludgeoning/ slashing
Range: --
Critical: 19-20
Critical damage: x2
Requirements: none
Cost: 335 gold
Special
Turn the blade
The blade of this sword can be “flipped” this switches the weapon from a bludgeoning weapon to a slashing one. However this sword is not designed to slash so a –2 penalty to attacks is applied while it is switched. Also the reverse blade sword is not designed for use in an Inajisu duel. Therefore using this weapon imparts a –2 penalty to the Inajisu skill check. Flipping the blade of this sword counts as a free action. It can also be used to deal non-lethal damage. This ability is non-magical in nature and anyone with the exotic weapon proficiency (katana or bastard sword) can activate the ability.
Masterwork: since reverse blade swords are treated as katanas they are also masterwork weapons.
The reverse blade sword is an oddity. It is a sword that has the edge on the backside of the curving blade. This creates a weapon that’s functionally just like a normal katana only it does bludgeoning damage instead of the normal slashing damage. Many swordsmen laugh at someone wielding it but they do not see the advantages of using such a weapon. It provides a samurai with another option when considering weapons that deal something other than slashing damage.
Zanbatou
Weapon type: two handed sword
Proficiency: exotic weapon proficiency (Zanbatou)
Damage: 3d8-slashing/ bludgeoning
Range: 10ft (reach only)
Critical range: 20
Critical damage: x2
Requirements: 20 or more strength
Weight: a lot
Cost: 700 gold
Special
Encumbering weapon
Due to the shear weight of the Zanbatou the wielder is forced to take a –2 penalty to his defense. Also this weapon is so large that it must be held when carried. It also imparts a –2 penalty to balance, hide, tumble, jump and swim checks. Also it cannot be used in confined spaces.
Powerful blow
The zanbatou is such a huge and heavy weapon that when the user attempts to bull rush (see bull rush page 154 PHB) an opponent; he gains a +4 strength bonus to the attack roll. Also the user gains a +4 bonus when attempting to sunder an enemy’s weapon (this stacks with the bonus for using a 2 -handed weapon).
Sweeping strikes
The zanbatou is so big that it allows the user to strike more than one enemy at a time. Any enemies adjacent to the defending enemy provoke an attack of opportunity against the attacker. (See attacks of opportunity page 137 PHB).
Reach
The zanbatou is treated as a reach weapon. You can attack someone up to 10 feet away. You may also strike adjacent enemies with it.
The legendary zanbatou is an oversized sword measuring about 10 feet long. While about a 3rd of this length is taken up by the handle; the sword is extremely heavy and unwieldy. This weapon was designed to level the “playing field” and is excellent when used as an anti Calvary weapon.
Kodachi
Weapon type: light weapon
Proficiency: exotic weapon proficiency (kodachi)
Damage: 1d6-1
Range: --
Critical range: 20
Critical damage: x2
Requirements: none
Weight:
Cost: 310 gold
Special
[b]Defensive
The kodachi stresses defense above attack therefore it imparts a +2 to defense it also grants a –2 to attack rolls with this weapon.
The kodachi is a sword that lies somewhere between a short sword and a katana. It is primarily used to block attacks and doesn’t lend well to attacking. Warriors who wield the kodachi often times use it in their off hand with a larger weapon in their main hand. While some use it while using unarmed attacks.
Ok and now some real world weapons.
[b]Torpedoes
Weapon type: thrown weapons
Proficiency: simple weapons
Damage: 1d6 piecing
Range: 30 ft
Critical range: 20
Critical damage: x2
Requirements: none
Weight: 2 lbs
Cost: 1 gold
Special: none
The torpedo is a large and heavy throwing weapon. They are simple to make and simple to throw. A torpedo is a round bar of metal that has been tapered to a point on both ends, weighted and balanced for throwing. They are usually used for entertainment but they can be used to hunt small game (up to coyote sized animals) and also as a weapon to use against others. Each torpedo is 15 inches long and one inch thick. They weight about 2 pounds.
Sarong
Weapon type:two handed weapon
Proficiency: exotic weapon proficiency (sarong)
Damage: 1d4 non-lethal
Range: --
Critical range: --
Critical damage: --
Requirements: none
Weight: 2 lbs
Cost: 5 silver
Special:
Grappling
The sarong is a weapon is used primarily as a grappling weapon. This item imparts a +2 bonus to all grapple checks made to bind, pin or otherwise grapple an opponent.
Disarm and trip:
The sarong is also used to disarm armed enemies; it imparts a +2 bonus to disarm attempts made while wielding it, also you may use it to deal damage to your opponent while in a grapple. It can also be used to trip opponents, it imparts a +2 bonus to trip attempts made while wielding one.
Attire:
Because the Sarong is often worn as an article of clothing the wearer can pass it off as simply a piece of clothing. Someone attempting to search for weapons automatically gains a –4 penalty to the check for noticing the sarong as a weapon. This bonus does not apply to other weapons or items worn on the person being searched.
The Sarong is one of the most universally popular items of dress on the planet. Widely worn in both hemispheres, it’s best known in the east, where it is common everyday attire.
A sarong is made out of cotton or some other light; strong cloth. It is strongly sewn into a long wide tube. This tube can then be wrapped or folded around the body in a wide variety of fashions to suit the needs of both sexes. Sarongs aren’t just ordinary items of clothing though; they’re also formidable self-defense tools as well.
Fighting cane
Weapon type: light weapon
Proficiency: simple weapon proficiency
Damage: 1d6 bludgeoning
Range: --
Critical range: 19-20
Critical damage: x2
Requirements: none
Weight: 3lbs
Cost: 5 silver
Special:
trip and disarm
A fighting cane can be used to trip and disarm an opponent. Using a fighting cane in this manner grants the wielder +2 bonuses to trip attempts and disarm attempts.
double wielding
A fighting cane can be used in one hand or both hands, depending on the situation.
The fighting cane is possibly the most widely used weapon in the world. Originally designed to be a mere walking cane, it wasn’t long till martial arts masters began to use it as a weapon. Over the centuries it has become a strong yet relatively obscure weapon. Most being done not realized the potential of the fighting cane until it is too late. It is usually employed in dangerous regions where a common traveler might need some protection from bandits and other unsavory beings.
Edit: edited for various mistakes and things I forgot to include.