Rodgin
2009-03-21, 12:35 PM
I don't see anythign else like this up, so here goes.
When I was in 8th grade, my history teacher presented us with a game called Feudalism. Straight forward game built to prove that the land for loyalty system used in that time period didn't always leave the king strongest.
Now, I can't present that game by forum. Just too complex to do in a PbP format. So, I started tinkering with a system that was more complex, but als more versatile. It works like this.
You are a noble (my thought was starting as a baron) and you have X amount of land (likely 100 parcels). Land comes in four types. Fields, Forest, Mountain, and Town. The DM (or king) would likely hand it out as he saw fit.
Farm land requires 1 person to work 5 parcels. Each parcel produces 2 food.
Mountains requires 1 person to work 5 parcels. Each parcel produces 1 iron/1 stone.
Forest requires 1 person to work 5 parcels. Each parcel preduces 2 wood.
Towns require 1 person to work 5 parcels. Each parcel houses 10 people.
Serfs can be changed over to soldiers. Unsure of how complex I want this to get. It can be as simple as soldiers, or utterly complex armies. I'm thinking of some middle ground of melee, archers, and cavalry.
From here, your goal is simple: Make your land prosperous and gain more land/fame.
This system would rely heavily on the DM to play upper nobles, vikings, famine, the church, etc. All commodities (including serfs) are tradeable between fifes and to the king/nobles over you played by the DM.
So, this is why this is here.
1. Do you think the rules will work as are or need some tweaks?
2. Who would be willing to play test this once I have it tweaked enough to play?
When I was in 8th grade, my history teacher presented us with a game called Feudalism. Straight forward game built to prove that the land for loyalty system used in that time period didn't always leave the king strongest.
Now, I can't present that game by forum. Just too complex to do in a PbP format. So, I started tinkering with a system that was more complex, but als more versatile. It works like this.
You are a noble (my thought was starting as a baron) and you have X amount of land (likely 100 parcels). Land comes in four types. Fields, Forest, Mountain, and Town. The DM (or king) would likely hand it out as he saw fit.
Farm land requires 1 person to work 5 parcels. Each parcel produces 2 food.
Mountains requires 1 person to work 5 parcels. Each parcel produces 1 iron/1 stone.
Forest requires 1 person to work 5 parcels. Each parcel preduces 2 wood.
Towns require 1 person to work 5 parcels. Each parcel houses 10 people.
Serfs can be changed over to soldiers. Unsure of how complex I want this to get. It can be as simple as soldiers, or utterly complex armies. I'm thinking of some middle ground of melee, archers, and cavalry.
From here, your goal is simple: Make your land prosperous and gain more land/fame.
This system would rely heavily on the DM to play upper nobles, vikings, famine, the church, etc. All commodities (including serfs) are tradeable between fifes and to the king/nobles over you played by the DM.
So, this is why this is here.
1. Do you think the rules will work as are or need some tweaks?
2. Who would be willing to play test this once I have it tweaked enough to play?