Fax Celestis
2009-03-21, 10:12 PM
Upon taking the first level of a class, the player chooses a number of "skill sets" for that class. This skill set determines the class skills for the class and cannot be changed at a later time.
All classes treat the Profession and Craft skills as a class skills, regardless of skill sets.
A character who receives a skill from more than one skill set (or as a bonus skill from their class) receives a +1 synergy bonus for each skill set beyond the first that provides that skill.
For instance, a character who selects the Adventurer, Athlete, and Explorer skill sets will have the following set of class skills: Acrobatics, Athletics, Awareness, Concentration, Decipher Script, Disable Device, Heal, Knowledge (Dungeoneering), Knowledge (Geography), Ride, and Survival. He will also receive a +1 synergy bonus to his Awareness skill (for having it in both the Adventurer and Athlete skill sets).
Similarly, a rogue who selects the Cat-Burglar, Scout, Thief, and Trickster sets will have the following set of class skills: Acrobatics, Athletics, Awareness, Disable Device, Disguise, Handle Animal Legerdemain, Ride, Stealth, and Use Device. He will also receive a +2 synergy bonus to Acrobatics checks (as they appear in the Cat-Burglar, Scout, and Trickster sets), a +1 synergy bonus to Disable Device checks (as they appear in the Cat-Burglar and Thief sets), a +1 synergy bonus to Disguise checks (as they appear in the Thief and Trickster sets), a +1 synergy bonus to Legerdemain checks (as they appear in the Thief and Trickster sets), and a +1 synergy bonus to Stealth checks (as they appear in the Cat-Burglar and Thief sets).
Skill Sets
Actor
Bluff, Disguise, Perform, Speak Language
Adventurer
Awareness, Heal, Ride, Survival
Artisan
Appraise, Craft, Perform, Use Device
Athlete
Acrobatics, Athletics, Awareness, Concentration
Bard
Bluff, Concentration, Diplomacy, Perform
Cartomancer
Cartomancy, Knowledge (Arcana), Spellcraft, Use Device
Cat-Burglar
Acrobatics, Athletics, Disable Device, Stealth
Courtesan
Bluff, Diplomacy, Perform, Sense Motive
Delver
Awareness, Knowledge (Architecture and Engineering), Knowledge (Dungeoneering), Survival
Diplomat
Bluff, Diplomacy, Sense Motive, Speak Language
Drifter
Awareness, Bluff, Knowledge (Local), Legerdemain
Druid
Awareness, Handle Animal, Knowledge (Nature), Survival
Explorer
Decipher Script, Disable Device, Knowledge (Dungeoneering), Knowledge (Geography)
Farmer
Handle Animal, Heal, Knowledge (Nature), Survival
Guard
Awareness, Intimidate, Knowledge (Local), Sense Motive
Gypsy
Bluff, Cartomancy, Legerdemain, Perform
Herbalist
Craft (Alchemy), Heal, Knowledge (Nature), Survival
Historian
Appraise, Decipher Script, Knowledge (History), Speak Language
Impersonator
Bluff, Disguise, Sense Motive, Speak Language
Jester
Acrobatics, Knowledge (any two: History, Local, Nobility and Royalty), Perform
Knight
Handle Animal, Knowledge (History), Knowledge (Nobility and Royalty), Ride
Mage
Concentration, Knowledge (Arcana), Spellcraft, Use Device
Medic
Awareness, Concentration, Heal, Survival
Merchant
Appraise, Bluff, Diplomacy, Speak Language
Noble
Diplomacy, Intimidate, Knowledge (Nobility and Royalty), Speak Language
Pickpocket
Appraise, Bluff, Legerdemain, Stealth
Priest
Concentration, Heal, Knowledge (Religion), Spellcraft
Proselytizer
Bluff, Diplomacy, Knowledge (Religion), Perform (Oratory)
Psion
Autohypnosis, Concentration, Knowledge (Psionics), Psicraft
Sage
Any four Knowledge skills
Scout
Acrobatics, Awareness, Handle Animal, Ride
Scribe
Autohypnosis, Decipher Script, Any two Knowledge skills
Socialite
Bluff, Diplomacy, Knowledge (Local), Sense Motive
Spy
Autohypnosis, Disguise, Knowledge (Nobility and Royalty), Stealth
Thief
Disable Device, Disguise, Legerdemain, Stealth
Thug
Appraise, Intimidate, Sense Motive, Stealth
Tinker
Craft, Disable Device, Knowledge (Architecture and Engineering), Use Device
Trainer
Handle Animal, Heal, Knowledge (Nature), Ride
Trapper
Awareness, Concentration, Craft, Knowledge (Nature), Survival
Trickster
Acrobatics, Disguise, Legerdemain, Use Device
Warrior
Acrobatics, Athletics, Intimidate, Sense Motive
All classes treat the Profession and Craft skills as a class skills, regardless of skill sets.
A character who receives a skill from more than one skill set (or as a bonus skill from their class) receives a +1 synergy bonus for each skill set beyond the first that provides that skill.
For instance, a character who selects the Adventurer, Athlete, and Explorer skill sets will have the following set of class skills: Acrobatics, Athletics, Awareness, Concentration, Decipher Script, Disable Device, Heal, Knowledge (Dungeoneering), Knowledge (Geography), Ride, and Survival. He will also receive a +1 synergy bonus to his Awareness skill (for having it in both the Adventurer and Athlete skill sets).
Similarly, a rogue who selects the Cat-Burglar, Scout, Thief, and Trickster sets will have the following set of class skills: Acrobatics, Athletics, Awareness, Disable Device, Disguise, Handle Animal Legerdemain, Ride, Stealth, and Use Device. He will also receive a +2 synergy bonus to Acrobatics checks (as they appear in the Cat-Burglar, Scout, and Trickster sets), a +1 synergy bonus to Disable Device checks (as they appear in the Cat-Burglar and Thief sets), a +1 synergy bonus to Disguise checks (as they appear in the Thief and Trickster sets), a +1 synergy bonus to Legerdemain checks (as they appear in the Thief and Trickster sets), and a +1 synergy bonus to Stealth checks (as they appear in the Cat-Burglar and Thief sets).
Skill Sets
Actor
Bluff, Disguise, Perform, Speak Language
Adventurer
Awareness, Heal, Ride, Survival
Artisan
Appraise, Craft, Perform, Use Device
Athlete
Acrobatics, Athletics, Awareness, Concentration
Bard
Bluff, Concentration, Diplomacy, Perform
Cartomancer
Cartomancy, Knowledge (Arcana), Spellcraft, Use Device
Cat-Burglar
Acrobatics, Athletics, Disable Device, Stealth
Courtesan
Bluff, Diplomacy, Perform, Sense Motive
Delver
Awareness, Knowledge (Architecture and Engineering), Knowledge (Dungeoneering), Survival
Diplomat
Bluff, Diplomacy, Sense Motive, Speak Language
Drifter
Awareness, Bluff, Knowledge (Local), Legerdemain
Druid
Awareness, Handle Animal, Knowledge (Nature), Survival
Explorer
Decipher Script, Disable Device, Knowledge (Dungeoneering), Knowledge (Geography)
Farmer
Handle Animal, Heal, Knowledge (Nature), Survival
Guard
Awareness, Intimidate, Knowledge (Local), Sense Motive
Gypsy
Bluff, Cartomancy, Legerdemain, Perform
Herbalist
Craft (Alchemy), Heal, Knowledge (Nature), Survival
Historian
Appraise, Decipher Script, Knowledge (History), Speak Language
Impersonator
Bluff, Disguise, Sense Motive, Speak Language
Jester
Acrobatics, Knowledge (any two: History, Local, Nobility and Royalty), Perform
Knight
Handle Animal, Knowledge (History), Knowledge (Nobility and Royalty), Ride
Mage
Concentration, Knowledge (Arcana), Spellcraft, Use Device
Medic
Awareness, Concentration, Heal, Survival
Merchant
Appraise, Bluff, Diplomacy, Speak Language
Noble
Diplomacy, Intimidate, Knowledge (Nobility and Royalty), Speak Language
Pickpocket
Appraise, Bluff, Legerdemain, Stealth
Priest
Concentration, Heal, Knowledge (Religion), Spellcraft
Proselytizer
Bluff, Diplomacy, Knowledge (Religion), Perform (Oratory)
Psion
Autohypnosis, Concentration, Knowledge (Psionics), Psicraft
Sage
Any four Knowledge skills
Scout
Acrobatics, Awareness, Handle Animal, Ride
Scribe
Autohypnosis, Decipher Script, Any two Knowledge skills
Socialite
Bluff, Diplomacy, Knowledge (Local), Sense Motive
Spy
Autohypnosis, Disguise, Knowledge (Nobility and Royalty), Stealth
Thief
Disable Device, Disguise, Legerdemain, Stealth
Thug
Appraise, Intimidate, Sense Motive, Stealth
Tinker
Craft, Disable Device, Knowledge (Architecture and Engineering), Use Device
Trainer
Handle Animal, Heal, Knowledge (Nature), Ride
Trapper
Awareness, Concentration, Craft, Knowledge (Nature), Survival
Trickster
Acrobatics, Disguise, Legerdemain, Use Device
Warrior
Acrobatics, Athletics, Intimidate, Sense Motive