The Vorpal Tribble
2006-08-27, 08:51 PM
Heartsblood Boar
Medium Undead
Hit Dice: 6d12 (39 hp)
Initiative: +1
Speed: 50 ft. (8 squares)
Armor Class: 21 (+1 dex, +10 natural), touch 11, flat-footed 20
Base Attack/Grapple: +3/+7
Attack: Gore +7 melee (1d8+6)
Full Attack: Gore +7 melee (1d8+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Chilling gaze, crimson retribution, unholy fury
Special Qualities: Damage reduction 5/-, darkvision 60 ft., hide death, immunity to cold, undead traits
Saves: Fort +2, Ref +3, Will +10
Abilities: Str 18, Dex 12, Con -, Int 4, Wis 16, Cha 12
Skills: Jump +7, Listen +8, Spot +8
Feats: Alertness(B), Improved Bull Rush, Iron Will, Power Attack
Environment: Cold or temperate forest
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 7-13 HD (Medium), 14-22 HD (Large), 23-30 HD (Huge)
Level Adjustment:
A heart's blood boar appears as a coal-black brute of a boar with dark splotches and freckles of dark grey. Its bulk is tremendous, with a broad back and mountainous muscles supported by thick legs ending in cloven hooves. Razor sharp tusks sprout from below a wide bristly snout. Above are empty eye sockets surrounded by veins of frozen white ice. The only bit of color about it is the deep puncture wounds caused by spear and arrow that bled and froze in scintilating dark red ice crystals.
A heartblood boar is a creature whom was hunted during mid-winter celebrations soley for sport and then left to die in the bitter snow. Angered by the injustice and waste on this sacred day, a chill deity gifts them with a false life during the cold months and instilled within it the wisdom to understand the deed done to it while living. It seeks out and follows hunters, observing them from afar to watch their actions with a jaundiced eye.
During the summer months in temperate lands a heartsblood boar weakens and dies only to rise up the next snowfall. In permanently chill locales however it remains active year long.
A heartsblood boar tends to be the same size and weight as normal boars. Heartsblood boars understand the language of the race of its killers but cannot speak any.
Combat
If a heartsblood boar finds a hunter hunting for sport alone it goes into an unholy fury and will not stop fighting until it or its opponent is dead. It tends to approach them slowly with a chilling gaze, weakening them before rushing with an angered roar.
Chilling Gaze (Su): Exhaustion and 1d6 cold damage, 30 feet, Fortitude DC 14 negates. Save DC is Charisma-based.
Crimson Retribution (Su): When a heartsblood boar is struck in combat while within a snowfield its blood soaks within, acting as the Blood Snow spell (Frostburn, p. 89) though all its affects are limited to within 10 feet. Those in this radius must succeed on a DC 14 fortitude save or take 1d2 points of consitituion drain each round they remain within the snow. This blood snow lasts for a number of rounds equal to the heartsblood boar's HD. A heartsblood boar that shares the same 10-foot section of blood snow as its opponent heals a number of hit points equal to three times that of the number of ability points drained. A heartsblood boar can retain up to twice its healthy total for an hour before they fade away. The save DC is Charisma-based.
Hide Death (Su): A heartsblood boar cannot be identified as undead by divination spells or clairsentience powers.
Relentless Ferocity (Ex): A heartsblood boar retains its refusal to succumb and can only be defeated with great difficulty. It is not destroyed when it is dealt enough damage to reduce its hit points to 0 or lower. Instead it may make a DC 20 will save to continue on. If it succeeds it may continue to fight without penalty until its hit points are reduced to -10 or lower. At this point it may make a second will save (DC 25) to continue fighting. For every 10 additional hit points recieved the DC increases by 5.
Unholy Fury (Ex): Thrice per day, a heartsblood boar may work itself into an unholy fury similar to the barbarian’s rage (+4 Strength, +2 morale bonus on Will saves, –2 AC penalty). The frenzy lasts for the duration of the encounter, and the boar suffers no ill effects afterward. While in this rage the boar's natural attacks are infused with negative energy that deal an additional 1d6 points of damage on a successful hit. The boar cannot end its rage voluntarily.
Medium Undead
Hit Dice: 6d12 (39 hp)
Initiative: +1
Speed: 50 ft. (8 squares)
Armor Class: 21 (+1 dex, +10 natural), touch 11, flat-footed 20
Base Attack/Grapple: +3/+7
Attack: Gore +7 melee (1d8+6)
Full Attack: Gore +7 melee (1d8+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Chilling gaze, crimson retribution, unholy fury
Special Qualities: Damage reduction 5/-, darkvision 60 ft., hide death, immunity to cold, undead traits
Saves: Fort +2, Ref +3, Will +10
Abilities: Str 18, Dex 12, Con -, Int 4, Wis 16, Cha 12
Skills: Jump +7, Listen +8, Spot +8
Feats: Alertness(B), Improved Bull Rush, Iron Will, Power Attack
Environment: Cold or temperate forest
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 7-13 HD (Medium), 14-22 HD (Large), 23-30 HD (Huge)
Level Adjustment:
A heart's blood boar appears as a coal-black brute of a boar with dark splotches and freckles of dark grey. Its bulk is tremendous, with a broad back and mountainous muscles supported by thick legs ending in cloven hooves. Razor sharp tusks sprout from below a wide bristly snout. Above are empty eye sockets surrounded by veins of frozen white ice. The only bit of color about it is the deep puncture wounds caused by spear and arrow that bled and froze in scintilating dark red ice crystals.
A heartblood boar is a creature whom was hunted during mid-winter celebrations soley for sport and then left to die in the bitter snow. Angered by the injustice and waste on this sacred day, a chill deity gifts them with a false life during the cold months and instilled within it the wisdom to understand the deed done to it while living. It seeks out and follows hunters, observing them from afar to watch their actions with a jaundiced eye.
During the summer months in temperate lands a heartsblood boar weakens and dies only to rise up the next snowfall. In permanently chill locales however it remains active year long.
A heartsblood boar tends to be the same size and weight as normal boars. Heartsblood boars understand the language of the race of its killers but cannot speak any.
Combat
If a heartsblood boar finds a hunter hunting for sport alone it goes into an unholy fury and will not stop fighting until it or its opponent is dead. It tends to approach them slowly with a chilling gaze, weakening them before rushing with an angered roar.
Chilling Gaze (Su): Exhaustion and 1d6 cold damage, 30 feet, Fortitude DC 14 negates. Save DC is Charisma-based.
Crimson Retribution (Su): When a heartsblood boar is struck in combat while within a snowfield its blood soaks within, acting as the Blood Snow spell (Frostburn, p. 89) though all its affects are limited to within 10 feet. Those in this radius must succeed on a DC 14 fortitude save or take 1d2 points of consitituion drain each round they remain within the snow. This blood snow lasts for a number of rounds equal to the heartsblood boar's HD. A heartsblood boar that shares the same 10-foot section of blood snow as its opponent heals a number of hit points equal to three times that of the number of ability points drained. A heartsblood boar can retain up to twice its healthy total for an hour before they fade away. The save DC is Charisma-based.
Hide Death (Su): A heartsblood boar cannot be identified as undead by divination spells or clairsentience powers.
Relentless Ferocity (Ex): A heartsblood boar retains its refusal to succumb and can only be defeated with great difficulty. It is not destroyed when it is dealt enough damage to reduce its hit points to 0 or lower. Instead it may make a DC 20 will save to continue on. If it succeeds it may continue to fight without penalty until its hit points are reduced to -10 or lower. At this point it may make a second will save (DC 25) to continue fighting. For every 10 additional hit points recieved the DC increases by 5.
Unholy Fury (Ex): Thrice per day, a heartsblood boar may work itself into an unholy fury similar to the barbarian’s rage (+4 Strength, +2 morale bonus on Will saves, –2 AC penalty). The frenzy lasts for the duration of the encounter, and the boar suffers no ill effects afterward. While in this rage the boar's natural attacks are infused with negative energy that deal an additional 1d6 points of damage on a successful hit. The boar cannot end its rage voluntarily.